Regarding the lock on enemies...
I've been playing Two Worlds 2 and it uses a very cool way to show what enemy is locked and by all means not as ugly as a blue glow, no matter how subtle it ends being. It just adds a crosshair to the enemy once it is in range for the weapon player is wielding, it could be an smaller crosshair but all icons and interface in that game are console XXL size XDI think it is a better way to mark than changing color of things in game so I'd like to suggest something similar for TW2.Thanks.
I've been playing Two Worlds 2 and it uses a very cool way to show what enemy is locked and by all means not as ugly as a blue glow, no matter how subtle it ends being. It just adds a crosshair to the enemy once it is in range for the weapon player is wielding, it could be an smaller crosshair but all icons and interface in that game are console XXL size XDI think it is a better way to mark than changing color of things in game so I'd like to suggest something similar for TW2.Thanks.


