Forums
Games
Cyberpunk 2077 Thronebreaker: The Witcher Tales GWENT®: The Witcher Card Game The Witcher 3: Wild Hunt The Witcher 2: Assassins of Kings The Witcher The Witcher Adventure Game
Jobs Store Support Log in Register
Forums - CD PROJEKT RED
Menu
Forums - CD PROJEKT RED
  • Hot Topics
  • NEWS
  • GENERAL
    THE WITCHER ADVENTURE GAME
  • STORY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 THE WITCHER TALES
  • GAMEPLAY
    THE WITCHER THE WITCHER 2 THE WITCHER 3 MODS (THE WITCHER) MODS (THE WITCHER 2) MODS (THE WITCHER 3)
  • TECHNICAL
    THE WITCHER THE WITCHER 2 (PC) THE WITCHER 2 (XBOX) THE WITCHER 3 (PC) THE WITCHER 3 (PLAYSTATION) THE WITCHER 3 (XBOX) THE WITCHER 3 (SWITCH)
  • COMMUNITY
    FAN ART (THE WITCHER UNIVERSE) FAN ART (CYBERPUNK UNIVERSE) OTHER GAMES
  • RED Tracker
    The Witcher Series Cyberpunk GWENT
THE WITCHER
THE WITCHER 2
THE WITCHER 3
MODS (THE WITCHER)
MODS (THE WITCHER 2)
MODS (THE WITCHER 3)
Menu

Register

Regenerating Health?

+

Regenerating Health?

  • I'm absolutely okay with regen health. The faster, the better.

    Votes: 17 10.8%
  • It's absolutely okay as long as it's not too fast

    Votes: 46 29.1%
  • I don't like regen health, but I think if it's slow + food/pot./med. speed up the process it's fine

    Votes: 67 42.4%
  • I hate regen health and don't want it. The only thing resoring health should be eating, med., etc

    Votes: 22 13.9%
  • I don't care

    Votes: 6 3.8%

  • Total voters
    158
Prev
  • 1
  • 2
  • 3
  • 4
Next
First Prev 2 of 4

Go to page

Next Last
Damariel

Damariel

Forum veteran
#21
Aug 14, 2014
Who let modern first person shooter mechanic in my RPG?!....

But seriously... food/rest/med/potion sure, no problem... self-reg? Shine
 
Last edited: Aug 14, 2014
  • RED Point
Reactions: Garrison72
S

Sycophant.568

Rookie
#22
Aug 14, 2014
I agree, it's a feature that undoes the point of micromanagement in RPGs - there is no incentive to not hack and slash through everything if there are no consequences of combat - it's just mob after mob after mob, and at the end you'll look just as fresh as you did when you started.

But in this case I think they used it for demo purposes. If it exists in the final game in any form, I'll simply turn up the difficulty.
 
J

Jimbob_2.1

Rookie
#23
Aug 14, 2014
HellKnightX88 said:
What's the point of health regen potions in shorter fights? Then you can just win a fight and wait a bit until your health quickly regens.

See what I mean? There's a fine balance between these 2 extremes. You don't want the player to just chug potions continuously but neither do you want him to just wait it out for a few seconds before he can jump back in to the next fight, Geralt is Wolverine.
Click to expand...
the point is that if you are close to death you can avoid damage for a while and regain health. How is better to have to wait for the health bar to refill before you can get into another fight? In the previous games i always used health regen potions they don't need to encourage us to use them, if anything they should be discouraging us to them as much.
 
S

Sycophant.568

Rookie
#24
Aug 14, 2014
J1mb0b said:
the point is that if you are close to death you can avoid damage for a while and regain health. How is better to have to wait for the health bar to refill before you can get into another fight? In the previous games i always used health regen potions they don't need to encourage us to use them, if anything they should be discouraging us to them as much.
Click to expand...
Because it calls for micromanagement. If you know that your health bar, and the resources to regen it, is finite, the player will be encouraged to take a more tactical view to combat, manage his resources carefully, use them sparsely and so on which adds to the element of preparation when hunting or dungeon crawling. The devs have already ensured that the actual gathering/gameplay involved in generating those resources is cut to, in their view, reduce tedium and make it friendly to those people not invested in those aspects of an RPG. They don't need to add health regen on top of infinite potions, even if there are limits imposed upon the number you can carry.
 
  • RED Point
Reactions: post.80
T

thislsmadness

Rookie
#25
Aug 14, 2014
HellKnightX88 said:
What's the point of health regen potions in shorter fights? Then you can just win a fight and wait a bit until your health quickly regens.

See what I mean? There's a fine balance between these 2 extremes. You don't want the player to just chug potions continuously but neither do you want him to just wait it out for a few seconds before he can jump back in to the next fight, Geralt is Wolverine.
Click to expand...
There is nothing inherently wrong with either of those "extremes" though, plenty of games have made each work. Health regen is more a consequence of pacing and enemy AI behavior. Unfortunately, they've said they are demoing the game on easy where balance is meaningless, so its difficult to gauge just how aggressive and deadly enemies will be.
 
J

Jimbob_2.1

Rookie
#26
Aug 14, 2014
Sycophant said:
Because it calls for micromanagement. If you know that your health bar, and the resources to regen it, is finite, the player will be encouraged to take a more tactical view to combat, manage his resources carefully, use them sparsely and so on which adds to the element of preparation when hunting or dungeon crawling. The devs have already ensured that the actual gathering/gameplay involved in generating those resources is cut to, in their view, reduce tedium and make it friendly to those people not invested in those aspects of an RPG. They don't need to add health regen on top of infinite potions, even if there are limits imposed upon the number you can carry.
Click to expand...
There are infinite potions in W3? where did you see this?

even with that though, it would encourage people to always use health regen potions and the main problem (for me at least) with the alchemy system in the previous games is that i only ever used 3 or 4 different potions. No health regen would only limit the different types of potions i use.
 
lord_blex

lord_blex

Senior user
#27
Aug 14, 2014
HellKnightX88 said:
What's the point of health regen potions in shorter fights? Then you can just win a fight and wait a bit until your health quickly regens.
Click to expand...
I don't really have a problem with that. if you can win a fight then you won it, the state you are in afterwards doesn't discredit that.

I don't find regenerating health immersion breaking, that's all. the whole system is unrealistic: you wouldn't want to play through the game limping and with a broken arm, so instead you have a magical bar that tells you how well you are feeling and if it gets close to zero and a fly lands on you you drop dead. after this, regenerating health is not that big of an issue.

HellKnightX88 said:
See what I mean? There's a fine balance between these 2 extremes. You don't want the player to just chug potions continuously but neither do you want him to just wait it out for a few seconds before he can jump back in to the next fight, Geralt is Wolverine.
Click to expand...
yeah, I understand, I just think there is no "good" solution. fast and slow regen are essentially the same thing. in either case you can (and a lot of players will) just wait out until their health goes back to full again. it's a free resource. so on one side you have a tiny bit of immersion, and on the other not having to wait 5 minutes every time before the next encounter.
then there is the third option, no regen, in which case you use one of your free and infinite potions. again, that seems like a bit of an inconvenience for a bit of an immersion. but I could get behind that. I just think that it's either no regen, or fast regen. I vote fast.
 
HellKnightX88

HellKnightX88

Forum veteran
#28
Aug 14, 2014
I don't find regenerating health immersion breaking either. It depends on the kind of game and how it's balanced. Yes you win that fight but what are the consequences of being hit in that fight if you win it either way? With rapid regen, none whatsoever, your character can just shrug it off. That for me would be a bit immersion breaking, but not unacceptable, I've come to shrung these things off in games as long as the whole experience makes sense from a gameplay perspective and is fun. But more importantly it would make some parts of the game (alchemy, preparation for fights, punishment for going in unprepared) less important and it would be a shame because effort has gone into making those parts.

I really dislike it when a game shoots itself in the foot like that, by making certain mechanics render others near pointless (not necessarily the case here because there's still a lot of things we don't know but you get my point).

J1mb0b said:
The point is that if you are close to death you can avoid damage for a while and regain health. How is better to have to wait for the health bar to refill before you can get into another fight? In the previous games i always used health regen potions they don't need to encourage us to use them, if anything they should be discouraging us to them as much.
Click to expand...
I said short fights. A fight where you can run around, avoiding hits to regen health so you won't die on the next hit isn't something I'd define as short. The scenario I was illustrating showcases the issue with fast regen out of combat: you can get sloppy in these kind of short fights, you don't care if you get hit because you know that if you are victorious (and you probably will be) there's no penalty to playing sloppy. Why should I worry then about preparation etc. if I can just YOLO it and then wait around for a bit.

thislsmadness said:
There is nothing inherently wrong with either of those "extremes" though, plenty of games have made each work. Health regen is more a consequence of pacing and enemy AI behavior. Unfortunately, they've said they are demoing the game on easy where balance is meaningless, so its difficult to gauge just how aggressive and deadly enemies will be.
Click to expand...
I feel that's dependent on the type of game. Some games need fast health regen out of combat because they're balanced around it (CoD) while others are balanced around no regen at all (CS, Quake, UT). Personally I think that a hybrid would work best with TW3 for the reasons I stated before.
 
Last edited: Aug 14, 2014
T

thislsmadness

Rookie
#29
Aug 15, 2014
HellKnightX88 said:
I feel that's dependent on the type of game. Some games need fast health regen out of combat because they're balanced around it (CoD) while others are balanced around no regen at all (CS, Quake, UT). Personally I think that a hybrid would work best with TW3 for the reasons I stated before.
Click to expand...
Of course its dependent on the game, thats is my point. None of these styles are automatically better than the other. Until we've seen the game played at a proper difficulty its impossible to say whether fast regen will have any detrimental effect on W3.
 
S

Sibladosi

Senior user
#30
Aug 15, 2014
I don't mind health regen outside combats but I would prefer much slower. You could always use food or potions, like many of you said, to regen faster outside combat. In combat I would prefer no health regen or reaaaaly slow =P, being increased by potions. But I don't mind a slow health regen in combats aswell, as long that is not too fast.
Maybe to please both sides they could do no health regen in harder dificulties =P?
 
C

Cs__sz__r

Rookie
#31
Aug 15, 2014
I don't mind health regen, as long as it's slow as molasses drips, out of combat of course.
 
  • RED Point
Reactions: Vigilance.492 and Garrison72
Garrison72

Garrison72

Mentor
#32
Aug 15, 2014
I hope they aren't messing with another core Witcher element. I greatly appreciated the slow regen in both games and I used food and alchemy to speed it up. I felt no need to wait it out when the game supplied a compensatory mechanic. I'm very much against fast regen. How is traveling between fights in the wilderness going to feel perilous if you regen to full health after each one? Where is the long term risk, the need for planning? It's not just bad in RPGs, but shooters and action games now feel awfully safe with the idea. Please don't do this CDPR.
 
Last edited: Aug 15, 2014
  • RED Point
Reactions: broghain, Cs__sz__r, post.80 and 2 others
O

ONLY_ONCE

Rookie
#33
Aug 15, 2014
WIP demo is on easy mode, I will be playing on this mode and I think it is @ the perfect speed. I don't like running around like an idiot waiting for my health to be full like I did in TW2. This looks killer to me so far.
If I ever want a greater challenge, I will just step up the difficulty mode and health will run slower and what not.
Cool beans Red Teams:)
 
Last edited: Aug 15, 2014
  • RED Point
Reactions: KA1N3R
C

crimzonwarrior

Rookie
#34
Aug 15, 2014
Geralt heals faster than normal humans, so not having it would be a mistake. Also there is no reason not to simply have Geralt heal him self almost immediately after a fight as all it does is speed up gameplay without unnecessary tedium. That being said I think there should be a grace period after the fight before the super regeneration kicks in because it would be nice to have to deal with cumulative damage fighting monster after monster in the wilds.
 
Dprelate

Dprelate

Senior user
#35
Aug 15, 2014
In my opinion slow paced health reg outside combat is necessary. however having some skills in the alchemy tree to increase this pace would be nice since all branches of skill tree should have their own advantage in combat.
 
P

post.80

Rookie
#36
Aug 15, 2014
I dont like regenerating health outside batlle at all. As a hardcore player and fan of darksouls mechanics systems of gameplay, I think that slow regenaration is acceptable, but only as reward of having very difficult to find special - equipment or very expensive upgradable armor or usefull max-upgraded mutagenic potions. Meditatons near fireplaces should regen your health to max by sleeping 1-2 hours, and food or well-dane (easy to make or cheap to buy) small potions should restore some quantity of haelth after each battle (if fireplace is not avaible somewhere near)

Thats why I also dont like idea of auto-refilling potion system at all, because it is ( in my opinion ) simplification of mircomanagement recources. Every potions, food and ingrediens must some day exhoust and these things are very important of any oldschool RPGs.. These elements also make economy in the game better - each player should control these things and be carefull how he is spending orens in game.

I hope, that the most difficult level available in the game, will have all these aspects made in right way, similar to old, well-done RPGs in the past.
Sorry for my bad english, I am still learning.
 
  • RED Point
Reactions: broghain
fchopin

fchopin

Forum veteran
#37
Aug 15, 2014
I have no problem with slow regeneration after combat as we can always meditate and heal our selves so i don’t see anything wrong with slow regeneration.

Edit: Or even better if you stand without moving or can sit down for a few minutes you should be able to regenerate faster even if you do not meditate.
 
Last edited: Aug 15, 2014
B

Boreas_Mun_bg

Senior user
#38
Aug 15, 2014
crimzonwarrior said:
Geralt heals faster than normal humans.
Click to expand...
This is true but lets not forget that Geralt isn't Wolverine even in the books when he got his leg smashed he stayed a few months recovering from the broken leg.
 
C

Cs__sz__r

Rookie
#39
Aug 15, 2014
slimgrin said:
I hope they aren't messing with another core Witcher element. I greatly appreciated the slow regen in both games and I used food and alchemy to speed it up. I felt no need to wait it out when the game supplied a compensatory mechanic. I'm very much against fast regen. How is traveling between fights in the wilderness going to feel perilous if you regen to full health after each one? Where is the long term risk, the need for planning? It's not just bad in RPGs, but shooters and action games now feel awfully safe with the idea. Please don't do this CDPR.
Click to expand...
Great perspective on this. A little off-topic but as far as modern fps I think the new Wolfenstein did it pretty good, rounding health up slightly giving you a chance. Would have meant more though if Über difficulty had actually been hard.
 
B

broghain

Forum regular
#40
Aug 15, 2014
I think fast regen (even out of combat) takes away too much consequence. If the player can just stand still for a minute and wait for their healthbar to fill up I feel the world becomes too forgiving.
Slow or non-existent health-regen forces the player to be more wary in combat. Instead of getting hit and thinking "Oh well, I'll just let that regen later", players would have to consider their actions more carefully. After combat, you'd look at your healthbar and feel a sense of achievement or you'd reflect on what you did wrong and apply yourself.
Not to mention the impact it would have on micromanagement and resource management, especially with the addition of auto-refilling potions.
I don't want to be able to just bash my face against a wall, sit down for a few seconds and walk cheerfully on to the next wall. That's not a satisfying experience. Not for me, anyway.
 
Prev
  • 1
  • 2
  • 3
  • 4
Next
First Prev 2 of 4

Go to page

Next Last
Share:
Facebook Twitter Reddit Pinterest Tumblr WhatsApp Email Link
  • English
    English Polski (Polish) Deutsch (German) Русский (Russian) Français (French) Português brasileiro (Brazilian Portuguese) Italiano (Italian) 日本語 (Japanese) Español (Spanish)

STAY CONNECTED

Facebook Twitter YouTube
CDProjekt RED Mature 17+
  • Contact administration
  • User agreement
  • Privacy policy
  • Cookie policy
  • Press Center
© 2018 CD PROJEKT S.A. ALL RIGHTS RESERVED

The Witcher® is a trademark of CD PROJEKT S. A. The Witcher game © CD PROJEKT S. A. All rights reserved. The Witcher game is based on the prose of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

Forum software by XenForo® © 2010-2020 XenForo Ltd.