Remove Orders ability
I think that pulling more than 20 strength with first move in the game as well as thining your deck at the same tims is a gamebreaking feature. Not to mention it's limited to a few factions, ST (Leader, Saskia, Roach + silver unit) and NG (Leader, 3 golems + bronze/silver/gold card) to be specific.
That's a hella lot of power to match and usually guarantees winning 1st round with a single card or having a significant card advantage on 2nd round. ST and NG also have easy access to resilient units so the huge tempo gain from this ability can be devastating to their opponents.
Hence, I suggest removing Orders ability completely and replacing with something else. Alternatively adding Orders ability to units for all factions could be implemented but I'm afraid the game would become pretty boring and unfair to certain leader cards. For example, unseen elder needs units to consume so calling him first turn would be quite stupid.
I think that pulling more than 20 strength with first move in the game as well as thining your deck at the same tims is a gamebreaking feature. Not to mention it's limited to a few factions, ST (Leader, Saskia, Roach + silver unit) and NG (Leader, 3 golems + bronze/silver/gold card) to be specific.
That's a hella lot of power to match and usually guarantees winning 1st round with a single card or having a significant card advantage on 2nd round. ST and NG also have easy access to resilient units so the huge tempo gain from this ability can be devastating to their opponents.
Hence, I suggest removing Orders ability completely and replacing with something else. Alternatively adding Orders ability to units for all factions could be implemented but I'm afraid the game would become pretty boring and unfair to certain leader cards. For example, unseen elder needs units to consume so calling him first turn would be quite stupid.