Remove Regis' Initiative

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I am asking for the return of good ol' Regis.

The card has never been OP - in fact it's never been even somehow strong, considering it needed one hell of a setup and if the enemy spotted what you're trying to do, youre doomed. It also required long round, cause if opponent managed to bleed you in r2 and you draw Regis as one of three last cards in r3, you're doomed as well.

And now with Initiative, the card became basically unplayable. You cannot use Oneiromancy nor Roderick for it, as it loses its value. Since the nerf, I haven't seen a SINGLE Regis deck in Ranked mode (rank 5).

I used to love to play my Regis deck, even though it never got me past rank 8. Now it is now just laying there, useless and covered by a coat of dust.

Master Mirror expansion gave us a lot of pretty nice changes, but this wasn't one of them. Please give us back our Regis.

Sorry if this was posted already, I'm using this forum for the first time :)
 

DRK3

Forum veteran

He actually posted this just yesterday.

Personally, i disagree, i think Regis should keep the Initiative tag. I just think they should change the mechanic so initiative isnt broken if used with Royal Decree/Oneiromancy/other tutor (and the same treatment for all other initiative cards).
 

ya1

Forum regular
I think all the cards that have no clear ceiling and basically function as "If condition X is met, win the game with this one card" should receive major provision nerfs in addition to them having limitations like initiative. So a big -1 from me. Also, Yrden should get initiative.
 

rrc

Forum veteran
I think all the cards that have no clear ceiling and basically function as "If condition X is met, win the game with this one card" should receive major provision nerfs in addition to them having limitations like initiative. So a big -1 from me. Also, Yrden should get initiative.
I am trying to understand how would Yrden initiative help? May be Order might help (with significant boost to base power), but initiative on Yrden doesn't make sense to me. Can you please explain your reasoning behind it?
[Only with Guerilla Tactics it can make sense, but as a GT specialist, I can guarantee that if I am planning for Yrden or Igni, I would move it before I am going to play the card.]
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I just think they should change the mechanic so initiative isnt broken if used with Royal Decree/Oneiromancy/other tutor (and the same treatment for all other initiative cards).
You know it. I know it. Everyone knows it. Even CDPR knows that. But they are just lazy (or afraid) to implement it. The reasoning behind Initiative is that you should not align on the same turn and make use of it (thus, giving the opponent a chance to play around it).

'Tutoring the cards' breaking initiative doesn't make any sense. This just gives more importance to drawing-the-card than skill (playing cat and mouse on players trying to align and players trying to break that). But I am 100% sure that CDPR knows that it is the right thing to do. May be due to how they have coded or they are afraid of changing something which is "working".
 

ya1

Forum regular
Can you please explain your reasoning behind it (initiative to Yrden)?

Maybe I'm just salty but when was the last time you lost to Yrden and felt like it was good, fair win? This card is cheat with that ceiling and the totality of how it answers all things boosty, and if initiative and thus untutorability is on the table then I'm all for it.

This is what I figure. There are cards that answer other cards - great. There are decks that answer other decks - not so great because rock-paper-scissors but okay. But there should not be SINGLE CARDS that answer WHOLE DECKS! In fact it's not just whole decks but whole metas. Yrden currently only doesn't get value out of SK.
 
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Reactions: rrc

DRK3

Forum veteran
I am trying to understand how would Yrden initiative help? May be Order might help (with significant boost to base power), but initiative on Yrden doesn't make sense to me. Can you please explain your reasoning behind it?
[Only with Guerilla Tactics it can make sense, but as a GT specialist, I can guarantee that if I am planning for Yrden or Igni, I would move it before I am going to play the card.]
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You know it. I know it. Everyone knows it. Even CDPR knows that. But they are just lazy (or afraid) to implement it. The reasoning behind Initiative is that you should not align on the same turn and make use of it (thus, giving the opponent a chance to play around it).

'Tutoring the cards' breaking initiative doesn't make any sense. This just gives more importance to drawing-the-card than skill (playing cat and mouse on players trying to align and players trying to break that). But I am 100% sure that CDPR knows that it is the right thing to do. May be due to how they have coded or they are afraid of changing something which is "working".

And its not just that. Pretty much everyone plays Oneiromancy instead of Matta now, the only exceptions are Mill decks and cases where you need the card in hand and not just tutor it, so by using Matta you're telegraphing a possible Regis or G Igni (i think the only other exception is MO, that sometimes need their valuable card in hand to be targetted by Caranthir).
 
Matta does have other advantages: placing a lot of points on the board, giving you a good card while saddling you’re opponent with a bad one, extending the round by a turn if you favor long rounds.
 
Maybe I'm just salty but when was the last time you lost to Yrden and felt like it was good, fair win?
That's a very questionable and dangerous criterion to judge things by.
Taken to logical extreme it would mean the complete removal of many cards, leader abilities, mechanics and, indeed, a certain faction in its entirety, because many things in this game feel infuriatingly unfair at times. This doesn't necessarily mean they're actually broken.
There're more playstyles in this game than just control spam decks and pointslam, but those would cease to exist if Yrden got such a powerful nerf. Imagine dealing with Passiflora or a good Assimilate deck or Vysogota-Dandelion-what's her name jester girl-behind the defender nonsense. Yrden is expensive, can't really answer all the pointslam even now, unless your opponent stacks a single row like no tomorrow, has a very real chance of becoming a brick in many matchups... it's a situationally powerful card that comes with risks and drawbacks. It's fine as it is. Nerfing it would make engine spam even more problematic and popular. It already is bad enough that everyone and their dog run Korathi, but it still can get worse.
 

ya1

Forum regular
It already is bad enough that everyone and their dog run Korathi, but it still can get worse.

Heatwave can answer one card, 2-3 tops if you remove like a Hemadryad with Caresses. Yrden can answer all cards played in a round. This is too powerful.

it's a situationally powerful card that comes with risks and drawbacks.

It's too powerful, and those situations are too common. And it's not really situational, you just play it onto a row where the most boosts are. It's matchup dependent. But it doesn't change the fact that in good matchups it's way too powerful as a single card for 11p.

The tendency to design overpowered plays only limited by the fact that they don't always work - this is one of Gwent's big problems: rock-paper-scissorism. I think it should be banned in ranked and problem solved.

Nerfing it would make engine spam even more problematic and popular

The only op engine overload is shieldwall. And it's purely because of Shieldwall. But as numbers show it's not even number one. But I'm not talking about meta but about the idea of fundamentally overpowered card designs only held back by the fact that they might not get much value in certain matchups. This idea is kinda wrong, imo, and in case of Yrden it's totally gone wild.

But I guess it's a part of Gwent philosophy.
 
I think all the cards that have no clear ceiling and basically function as "If condition X is met, win the game with this one card" should receive major provision nerfs in addition to them having limitations like initiative. So a big -1 from me. Also, Yrden should get initiative.

Doing that will pretty much render the card useless and unusable anywhere. Initiative on Igni is fine as it would be overkill to kill at anytime, anything that goes beyond 25 points in a row. But for Yrden, Initiative will render the card useless. What can you reset on your first turn with it?

Anyway, Geralt cards are rarely getting used nowadays as compared to a few months ago when you could expect a Geralt: Yrden, Igni, Professional or normal one pretty often. This month, while I have no played a lot of matches, I can count on my fingers the number of games where Geralt was played (excluding matches with decks made specifically to complete a quest contract).

Regis on the other hand was nerfed to the point that I have barely seen it being played since.
 
I agree that Regis needs some kind of rework if he's ever gonna see some use again, it's pretty hard to use him in his current form.

Also, Yrden should get initiative.

Aw...? :smart:
Do ya know...?

- Then how about this...?
We nerf NGs Cahir a lil bit aswell since we're at it and since it totally nullifies your enemies engine value, especially when used with IF or behind a defender and in tandem with Letho in a lot if cases, it could be considered unfair...right? - and don't tell me that he can be easily be moved or killed, if you plan/bluff accordingly he's just fine.

- In conclusion, i'd want to see Regis back in the game kicking @$$ but leave them neutral cards alone, there's a heavy price in using them already, that is breaking devotion, the witcher cards don't see much use anyways now days.

Cheers:beer:
 
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ya1

Forum regular
Aw...? :smart:
Do ya know...?

- Then how about this...?
We nerf NGs Cahir a lil bit aswell since we're at it and since it totally nullifies your enemies engine value, especially when used with IF or behind a defender and in tandem with Letho in a lot if cases, it could be considered unfair...right? - and don't tell me that he can be easily be moved or killed, if you plan/bluff accordingly he's just fine.

Regis/Yrden and Cahir/Letho are completely different kinds of cards. Regis and Yrden are deploy (if you havent noticed). You cannot answer them. Whereas Cahir and Letho only get value when they stick.

So you might just as well run a Cahir against a total boosty list and get zero value out of him. That never happens with Yrden. So, when it comes to general degeneracy, it's a poor comparison. Yrden is leagues ahead of Cahir. BTW, Yrden answers Cahir dead.
 
Regis/Yrden and Cahir/Letho are completely different kinds of cards. Regis and Yrden are deploy (if you havent noticed). You cannot answer them. Whereas Cahir and Letho only get value when they stick.

So you might just as well run a Cahir against a total boosty list and get zero value out of him. That never happens with Yrden. So, when it comes to general degeneracy, it's a poor comparison. Yrden is leagues ahead of Cahir. BTW, Yrden answers Cahir dead.

So what if they are totally different cards, it's pretty damn rare for Cahir to not get value at all and he doesn't even break devotion, he's also been played a ton more than Yrden imo.
Anyways, I dont't agree with you...
...and i'll leave it here since we're on the Regis thread.
 
Simple answer, remove the initiative tag. Let the game have control focused decks. Swarm and point slam power creep are both way to common.
 
In my regis decks (I play him with spies and mastercrafted spears so that they wont get removed) I use Mata Huri instead of oneiro to get Regis and keep initiative intact.
 
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