Reproducible Stability Issues Under Extreme Combat and Traffic Scenarios (Cyberpunk 2077)

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Hello,
I would like to report and document several reproducible stability issues observed in Cyberpunk 2077 during unmodded gameplay under extreme but valid in-game conditions. The issues appear when multiple heavy systems (combat state transitions, AI, physics, traffic, and quickhack effects) are forced to resolve within a very short time window, which can result in logical desynchronization (combat not closing, persistent effects) or crashes to desktop.


No mods, trainers, or external tools are used. All observations were made on the current version of the game during extended MaxTac encounters and high-density traffic scenarios. I am sharing this information to help highlight edge cases that may be relevant for technical investigation or future stability improvements.
 

Attachments

  • Cyberpunk 2077 — boundary state map Redengine 4.pdf
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