Mouse wheel usually ends up being used for quick switching of weapons that are already keybinded to 1-9 anyway, and it could still be used for that since the what @Snowflakez suggested would give the player contextual control over their own use of the mouse wheel by only turning it into a speed changer when "alt" is held down temporarily. Snow's idea would actually function even better if it was all "Caps lock" or all "Alt" key only, so that only one key gets used.that's either removing the mousewheel from use for something very situational or requiring two none movement inputs to modulate speed. that's just cumbersome.
Example:
Scroll mouse wheel to cycle through already key bound weapons 1-9
Hold Alt key to make mouse wheel scroll speed change
without touching mouse wheel, tap Alt key to reset speed to casual/usual speed
Problem solved! Mouse wheel completely retains its functionality, and only one other key is used as a context controller that the player decides when and how to use. Bingo!
This works better for racing in a car, but I don't like how it feels for walking or running or sneaking because it makes my character in most games very stiff, hesitant, twitchy, and very slow to react. Makes for a very painful experienceyou'd tap at an interval proportional to how fast you want to go. even if you had to hold a second key to get this, I think its better than needed two none movement inputs to accomplish this. the less individual keys you have to press to do something, the better, imo.
Trust me, I would have known.you wouldn't even have known if I hadn't told you. its extremely subtle. Snowflakez didn't even notice it and he actually played the game.
Snow or I wasn't suggesting anything even remotely close to that.its impossible to have a game fully under your control to that extent without involving 5 million key bindings. Arma tried to do that and it's a mess.
Post automatically merged:
Oh gosh, Wow. I know right? *go to store* *looking for salt shaker* "blue tooth wifi salt shaker!" "NOPE. I care not for the internet of things." "MY TOILET DOES NOT NEED TO TELL THE NSA HOW OFTEN I FLUSH!" reeeeeeeeeeeeeeeeeeI am all for controls that give players a reason for agility and flexibility stats. Or, keeping stats out of the picture, just allowing more precise movements. I can't say "yes" enough.
Having more of an "analog" feel is why people, like myself, still buy things with buttons, knobs, and switches as opposed to digital everything. Being able to give more human input to something like a key board would be greatly appreciated!
100% in agreement there!