agree, after playing a bit more, the character do not always respond correctly. I was fighting somes wolf in the "tutorial area" and sometime after a block ( even while smashing LMB ) geralt didnt nothing for like 0.3-0.6sec before start his attack. this i really weird and irritating.
Same thing, i was about to start a fight, wanted to use the fire magic.. and... nothing the enemy had time to rush at me and hit me. Even if i was spaming my use magic key...
there is somes annoying "lag / delay" during combat, that's clearly not really pleasant.
Another thing,
** while playing with Keybard and mouse, the consilish "target lock" is pretty pointless would be FAR better to have some kind of "TPS" mode like you can see in somes actions games or mmo ( tera / black desert / blade & soul ) it would without doubt improove a LOT the fightning compare to that annoying consolish dark soul like target lock system ( even if it can be handy, but only when you face a single foe )
** Would be also nice when you have your weapon "out" to be able to use your guard even if geralt isnt in "combat mode" it would allow to go closer to the target, and be more reactive / prepared.
And the "TPS" mode would also help a lot.
Because actualy, you have to get close to a enemy, wait the game start the "combat mode" and THEN you can finaly guard / attack.. etc.. on paper its not bad, but in game its often not always good, and many time you cant react correctly or with anticipation
Disagree. It's there because it's realistic. Just get used to it.
Lol, its not realistic at all.
1- in "reality" you dont need to wait the "combat mode" to use your sword / guard.. or whatever else
2- in "reality" you are not using a TP camera to see you fight
3- swing a sword in "reality" doing for each hit a 360° and i'am not sure you are going to be able to keep fight a long time like that.
4- So far i know, there is nothing realistic in the magic usage
5- hold a sword infront of your face in "guard position" dont make you magicaly block whatever attack, nor making you magicaly turn in you for direction..
.. etc etc
Nothing is "realistic" they "only" used nice fight animation that turn the visual more natural / more credible