I can imagine. Your vids showed absolutely not a spek of room to play with. TV in my country stopped broadcasting this ever since the 90ties. Actually, never saw mention of it anywhere online. Probably because governments find the danger of copying and dying too great. So thanks for showing. Will be watching this event from now on.
Wrote earlier about always being a car guy, but even I know Isle of Man TT and it's reputation as bloodbath.
But I want to get back to your video. It was great that you had that text commentary there as it's not easy to convey and stress certain things, say video capture of car racing game, they tend to open up to people who already are familiar with the game / racing games because it's easy to get there what is happening, control movements and that and things that contribute to experience like your comment acceleration on bump on the road, that's very important information as from cars, you think it's about what kind bump? What kind of drivetrain my car has? effect of weight transfer is entirely different compared to cars and your video explains that very well.
I'm on Xbox One X so no mods for me but regardless, CDRP can get good feel from your video what kind of experience they game can provide, even though via mods and possible quirks they may have in their vehicle physics, other modders can get an idea how damn hypnotic certain experiences can be. Damn you, now even I want additional race story in game to go with The Beast, but this time on bikes.
Something I thought, if you could make additional commentary or video is about learning curve on that mod vs. base game and highlight work / risk / reward. There's certain fallacy, make something look good, like NFS: Heat and drift button mechanics, which was frankly really lame and in Horizon 4 people, me included were pulling that kind of stuff without that and I think most ridiculous thing was that it was easier to pull something like 360 while driving in Horizon because you weren't tied to button, which actually decided how you play the game. Learning curve and beating that was that made that fun and in the end you everybody could take all the similar screencaps from impressive drifts as in NFS: Heat.