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Respawning Enemies

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DeliMontana

DeliMontana

Forum regular
#1
Jun 14, 2015
Respawning Enemies

First off, sorry if there is a thread about this, search function doesn't seem to work for me.

Anyways it would be really nice with some respawning enemies, maybe not every time you rest or fast travel etc. and found question marks should not respawn, like guarded treasure / monster nests etc.

I do like how sparse the world is with enemies, you don't ride in to a bunch of mobs every 30 meters while running through the forest, though when you've done most things on a map like Velen, it starts to feel way too empty when running through it and there is nothing there to stumble over.

Maybe cleared bandit camps could have spectres of the dead haunting the place after a while,. killed wolf packs could have drawn the attention of a hungry bear and stuff like that.

Just some respawning in general to keep the world feeling alive and breathing!
 
L

lwp

Rookie
#2
Jun 14, 2015
I do agree that the world can feel sparse as you start to clear it up, but I have noticed bandit camps re spawning in Velen. The small ones with a fire-pit and 3-4 bandits / deserters. I recall the Leshen east of Oxenfort re spawning. It would be nice to see some random spawn encounters, either highway men when your moving along the road or different monsters while hiking through the woods. Usually the only thing I run into is wolves in Skellige and the occasional Nekker pack in Velen.
 
DeliMontana

DeliMontana

Forum regular
#3
Jun 14, 2015
Yeah i noticed like The devils pit respawned if you FT to Vizima, haven't done any quest there yet so maybe if there is one/you do it they will stop respawning.

But would be nice with some random world spawn too, especially humanoids, but really all kinds of creatures and just not wolves and drowners.


There is also these preset empty villages that you can save and have the people return, would be nice if smaller villages(smaller than Crow's Perch) could randomly get overrun by bandits/werewolves or whatever like a dynamic event, not often though, and just one at a time so you don't end up with 8 empty villages!
 
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