Respeccing

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Use a potion made with a rose of rememberance to do it.
As simple as that.

The advantage is clear: you can take it anywhere with you.

Doesnt sound too bad, but that would require some elven gardens ... so that would require to be implemented by world design choice... maybe some homebrewed potion from kaer would do the trick too...since i suppose it will be the homebase and good place for that kind of stuff ... but yeah in the end it should be very hard to do that... since I dont want all playstyles to be easily accesable in 1 playthroughh.... making a new playthrough with new specs is what was part of the fun for me...since it felt refreshing... making that respeccing too easy would definetly spoil my fun ... I would probably need to avoid it.... partial respeccing would be ok but no full resets pls... the reset from the guy in loc muine was ok since it was hard to come by

I would prefer if i would be able to respec like my last 3 points of a branch that would be fine .so i can explore the options....... if I dont like the effect of what I skilled, I shouldnt be forced to reload ...that way i can adjust without resetting my character... but I trust cdpr come to the right conclusion... this in my oppinion is the little improvement to be made for speccing

Respeccing in form of small adjustments no whole resets on every corner of the world.. dont turn geralt from a sword master to a magician with some menu miracle button which accepts bribes or endless respec items
 
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About all of these new changes, I trust cdpr know what the hell they are doing, and why they are doing all this cool new stuff better than we do. I embrace it, and I am open to it without harsh judgment, because I have yet to play it in action myself.;)
Were you around during the development of The Witcher 2? Did you actively follow that process? If so, you should know that CDPR are very much capable of screwing but also able to mend those screw-ups ... IF they listen to their fans on those matters.
 
I im going to go ahead and sound like the Ciri fanboy that i am but why dont just have it that Ciri has the ability to respec geralt with her powers of space and time. after all she has basically the same powers as the operator..
 
I im going to go ahead and sound like the Ciri fanboy that i am but why dont just have it that Ciri has the ability to respec geralt with her powers of space and time. after all she has basically the same powers as the operator..

I wasn't aware the Operator was a ttime-traveller. Also, he didn't repsec you. He just guarded the device that did.
 
I im going to go ahead and sound like the Ciri fanboy that i am but why dont just have it that Ciri has the ability to respec geralt with her powers of space and time. after all she has basically the same powers as the operator..

In essence it's a good idea, but I'm pretty sure there will be a reason why Ciri can't use those powers.
Otherwise the game balance would just go to hell~
 
In discussion about Respeccing, why was it needed in the first place? To rectify the wrong decisions that players had made on their choices of skills/talents and abilities? This is where i think that is more to design flaw than wrong decisions made by players.

Let's take an example that on end game or highest character level and best weapons/armors/items, a build with Fire damage deal SIGNIFICANTLY higher damage that other elemental school of magics like for example Ice. Then the question would be, why the BIAS devs? Why Fire is significantly more powerful than Ice if i much prefer playing the Ice elements? Why were players FORCED to play Fire to have the highest damage when they love Ice? So i see it as more to design flaws from developers biasness (where they prefer Fire over Ice PERSONALLY).

Now the above examples are not directly related to TW3 but merely and example of a flaw design of why Re-Speccing is needed (Of course my own opinion). I would much prefer that Devs design each skill/ability/spell to have no biasness (where it's possible either elemental will be much better than the other depending on the players choices of their character development).

Re-speccing is really needed for wrong investment of skills from the player (not wanted to specialised and more focused) but wanted to be Jack-of-all-trades Master of None. There i see is really FINE that they are dealing lesser damage or less effective than the one that specializes.
 
There's a difference between choosing a specific build, and working towards it, and just screwing up a build out of ignorance. I agree that there should be more than one build that's capable of winning, but that doesn't mean that every build has to "work".

I think it's a question of the length of the game. If you're playing a 20-hour game and realise after 10 hours that you've totally screwed up your build and have no chance of winning, you may be prepared to throw it away and start again. On a 100-hour game, you may be less willing to do so. So what? You could just persevere, but that depends on whether the challenge outweighs the frustration. Or you start again. Or you walk away forever in annoyance, or you respec.
 
This might be just me, but I've never actually researched which build does the most damage or what not. You could play TW2 building whatever you like, and still win.

At the highest difficulties it is not so much a matter of build, but a matter of knowledge of the game, meaning being able to dodge at the right time, block at the right time and attack at the right time.

About Respeccing, I believe the Rose of Remembrance or a similar thing is the best idea so far. Being able to reset your skills anytime, takes away the "investment" part of the mechanic.

Since TW3 will be at least 100 hours long, I wouldn't say that 5 or maybe a little bit more chances of resetting the skills are not enough. Such thing could even be implemented, by traveling to Kaer Mohren for example. Like at certain parts of the game, the player is allowed to visit Kaer Mohren, and there one can Reset his Skills, maybe at some cost.
 
@StaGiors don't forget always using Quen always.

In regards to re-speccing: I believe that, in such a large game, it's perfectly fine. As long as it can't be done at-will there's no real way to abuse it without putting in extra effort. Whatever cost there is for doing so, I personally hope is just static instead of rising every time you do so.
(Permanent cost increases are, at least to me, never a good thing unless they are for upgrades or things that actually make oneself stronger. Also, with a gold price, for example, having it raise every time would feel extremely gamey.)

... I wonder if we'll get auto-refilling skill points?
 
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