I see. Thanks for letting me know - my lack of brain hurteez my hed sometimez.Cause some people, and this may astonish you, have a brain.
Oh, what should I play with Sihil in a MO deck? Arachas?!That just makes it more obvious, honestly.
If you see Eredin, you know your opponent is gonna try to cheese you
I just want to jump in on this and mention that Magic the Gathering, the oldest and most popular TCG, has various cards that can show the opponent's hand and even discard his/her hand completely. Of course, the latter part doesn't work in Gwent, but the former could still have worked in HC.reveal is way better in HC, I disliked the fact people could see my hand, this shouldn't be allowed in any card game.
Now reveal is just random though, and there's only one way to play it...HC deals with the "Reveal" mechanic a lot better..
When I used reveal I didn't care what I was revealing. That wasn't what I was focused on. If it revealed something helpful then that was just a bonus. Homecoming reveal is MUCH more reliant on RNG which is baffling when the devs claimed that they wanted to reduce RNG and focus on skill as a deciding factor.To the people who liked Beta Reveal..
I still believe Beta Reveal was an awful mechanic and a balancing nightmare for the devs..
I resorted into playing it completely out of spite and not because I found it fun..
I still believe reveal shouldn't be allowed in any card game unless there is a very strict limit to how many cards you can reveal from the hand of your enemy..
The moment you have half my hand (or the whole hand) revealed, there is no strategy, there is no outplay, there can be no bluffing.. The cards just play themselves...
Last but not least, you all forgot to mention that with Beta Reveal rabdomness was a decisive factor as well.. There was no way to know what you were about to reveal.. You just chose a card randomly 90% of the time..
So how is it you care about the RNG of HC Reveal but you turn a blind eye on the randomness of Beta Reveal? Could it be you are a bit subjective my good gentlemen?
P.S I could write tons of similar things about most of the HC criticism as well in order to explain why I don't agree with it.. But at the end of the day we just have to agree we disagree.. Regarding Reveal for example.. All I care about is that my hand cannot be revealed any more.. But you do not care about that.. All you care about is that you lost one of your favorite decks.. Cause apparently revealing the whole enemy's hand in a card game is "fun"....
If you did not care about what you were going to reveal (which was random) then why you care about the RNG in HC reveal???When I used reveal I didn't care what I was revealing. That wasn't what I was focused on. If it revealed something helpful then that was just a bonus
My point was my deck was not reliant on seeing the opponents cards. The RNG didn't matter. NOW the RNG is built into the cards. The value you get on them is completely dependent on RNG. Do you understand why players who are against RNG would be against the design of new reveal?
The best (win streak consistent) Reveal decks in Gwent were relying on revealing your own stuff (Daerlans and Scorpions or a NG Knight with Bonhart for a insta kill something big). Revealing Oppo stuff, albeit really annoying, was never that much point-wise effective. Instead, an occasional reveal of a surprising Oppo card was really helpful (usually R1 turn 1 with Morvran, when you pull your Golems out of your deck), but that was for the RNG with them. Also, they had TONS of nuances - Mangonels, Venedals, Handbuff, Scorpions with Conceal (which I was using the last few months, only problem was they had a point cap which made them auto lose to FN GS... and there came my personal Golds/Silvers package with Yen, Renew and Artifact Compression), few versions of Mill (of which I had two that were really, really strong).
Viper Witcher: Deploy: Reveal the top card from your opponents deck and banish it.So how is it you care about the RNG of HC Reveal but you turn a blind eye on the randomness of Beta Reveal? Could it be you are a bit subjective my good gentlemen?
In addition to what people above said, beta reveal actually had way less RNG to it than many players think, because you got to choose which opponents' cards to reveal. This sounds like you are still revealing random stuff, but it actually isn't, because cards in the player's hand have a strict order, and mulligans always put new cards to one side of the hand.
You totally wrong, cards in opponents hand was all random. In his hand and point of vue they were arranged like in your hand but from your point of vue oppo cards was in totally random orderIn addition to what people above said, beta reveal actually had way less RNG to it than many players think, because you got to choose which opponents' cards to reveal. This sounds like you are still revealing random stuff, but it actually isn't, because cards in the player's hand have a strict order, and mulligans always put new cards to one side of the hand.
It was actually possible to reveal the cards you wanted to reveal (the easiest example is Daerlans or scorpions in a mirror) by watching your opponent's mulligans and plays. And that involved skill, not RNG.
Yes, the position of the cards was random, but it was randomized once. And the cards your opponent drew after mulliganing were always put on one side of the hand. This was especially evident when there was a different card back for cards drawn by Shilard or created by the Operator.You totally wrong, cards in opponents hand was all random. In his hand and point of vue they were arranged like in your hand but from your point of vue oppo cards was in totally random order
RNG is only a problem if it provides a significant advantage to the one who plays the card. Who cares about playing an opponent who plays bad cards that becomes average on a good roll of dice.Viper Witcher: Deploy: Reveal the top card from your opponents deck and banish it.
Recruit: Deploy: Reveal a random unit in both decks, if yours has a higher power, boost by 2.
Deithwen Arbalest: Deploy: Damage an enemy by 1, then reveal a random unit. If yours has more power, repeat the deploy ability.
Spotter: Deploy, Melee: Reveal a random unit from your opponent's deck and boost self by it's power.
I could continue to the neutral and NG faction golds. The point should be clear though. This is the stuff we got from people claiming Gwent was returning to it's roots and they were going to be careful with RNG related mechanics in the future.
The mechanics behind reveal where you see the cards flip isn't a problem. The specifics on the card mechanics are another story. There is quite a bit of difference between randomness in terms of what you reveal and making card value go up or down depending on what you reveal.
There is quite a bit of difference between randomness in terms of what you reveal and making card value go up or down depending on what you reveal.
Aren't you saying the same?Who cares about playing an opponent who plays bad cards that becomes average on a good roll of dice.
That comparison doesnt work. Viper witchers are broken for obvious reasons. Asking what about if you could choose the card which is obviously extremely OP doesn't change anything.RNG is only a problem if it provides a significant advantage to the one who plays the card. Who cares about playing an opponent who plays bad cards that becomes average on a good roll of dice.
From that perspective, most examples you gave are irrelevant.
Viper Witcher : The RNG aspect of this card is a disadvantage, the none RNG version would be "Choose a card from your opponent's deck and banish it"...Do you prefere that?
I don't see any reason they had to build cards around RNG. Even if they aren't OP you can still end up losing to RNG which just feels stupid. There is already enough luck built into these card games. Adding more just makes the game worse.Recruit : This is a 5 provision card, meaning you just gain +1 point on a good roll which is clearly not a big deal.
Deithwen Arbalest : Even worst than Recruit, this card is 5 provisions and generates 5 points. Meaning you have to high roll in order to get his average value.
And yes, on paper it's 2 points of removal but 1+1 in this archetype is really not gonna remove a whole lot, if anything.
The only card I agree with is Spotter, yes this card is shit.
I would say they should limit it to target bronze units but the truth is, I would prefere if they rework it entierly.
You are mistaking Tempo for reveal. They are waaaaaay different. True reveal doesn't rely on Nilfgaard Knights so revealing foot soldiers are direct. Mulligan golems were never a big problem with Morvran. RNG existed with Calveit but thats because TEMPO CALVEIT was full of RNG. REVEAL MORVRAN had less RNG and more control over his play.Reveal was ALWAYS based on rng. RNG on getting footsoldiers to reveal. RNG on not getting flooded with golems in hand. RNG on getting the proper reveal tools if using Calveit. RNG on drawing into your Mangonel if used. RNG on hitting your opponent's footsoldiers on the mirror. RNG on avoiding getting your own footsoldiers revealed in the mirror.
I actually like the new reveal deck, really funny to play. Never going to be tier 1? It was never meta in the first place, i'll manage as usual.
I never said it was OP. VW may or may not hit a high value target. In cases where it hits a high value target you may be able to adjust around it. However, there are cases where the card it removes was so critical based upon the way the match-up, draws, rounds, flip, etc. work out to where it completely screws the other player. It's got zero to do with whether the card is OP. This extends to every reveal card. It's about whether it's good design.So OP that I've never lost to this card...ever and I'm not even that good of a player.
Like, come on guys, you can claim it to be annoying but OP is really out of context.
On Arbalest? Probably not. Before it was nerfed? Absolutely. The difference between 2 to 4 points of damage was huge. Regardless, see above. It's not about whether it's balanced.Are we still talking about the cards I mentioned? Like, gaining 1 point on a good roll is "insane value"?
The difference is virtually every deck removal or steal card is founded in RNG. Play VW, banish the top deck. Play Traheaern, look at the three top decks and toss one of them to the GY (on a 4 body for 6p... yeah....). Fringilla and Cantarella fit the same idea. The decision making in board/GY removals is more involved beyond playing a card and hoping you find something good. Furthermore, board/GY removals have play around ability. You can do something about them.So, banishing from a GY or board is okay but from the deck, this is where you cross the line? Odd, very odd.
And again, you don't get a high value card banished on a good roll, your high value card is saved on a low one. It's completely different.
If your opponent were to choose he/she would go for the high value card by default, the RNG aspect of VW is a nerf.