^This
Reveal needs to be more related to deck manipulation (care of top/bottom of deck), and less randomness
It has the potential to become one of the most interesting mechnic, but as for now too many reveals cards have the "random" tag attached to them.
Although we already have, to some extend, the ability to manipulate your top card of the deck and to view the top 3 cards of your opponent, it's not enough. No deck should rely on less than 4 to 5 core cards (<- this should always be true since the new design direction is you are not going to draw all your cards, so you need to have enough core cards that you can still win with a bit of bad draw)
Change suggestion:
1.The "dueling" (reveal a card from both side) reveal needs to be either "reveal the top card of both deck" or "reveal the highest str card of both card", this way it's no longer random and there is a way to build around it, for example, use fisher king or that NG agent to move a card to the top, or carry a high str card in your deck an keep it in deck
2.The current random reveals, like morvan, can be revealing either top or bottom of the deck, and add "bottom deck synergy" cards to the game. For example, an order/deploy card move the last revealed card to the bottom /top of its deck, etc. This minimize the randomness of reveal and adds the deck manipulation flavor
3.If there are other random reveal cards that should not fall into the last two category, it should have a choice, revealing 1 of 2 cards randomly selected, this way to make it more reliable.
Now I am not saying reveal is over/under-power right now, I am saying most of reveal cards relies heavily on praying to RNGesus and this is BAD (uncontrollable RNG is the evil). And for some other, the "reveal" part of the ability can be switch to anything, for example, Morvan can change his ability to "say a random taunt and boost a unit by 2" and doesn't change how ppl use him --- a 3 charge 2 point boost to protect engine.
My vision for the reveal:
Generally has low points / growth mechnic (by this I mean abilites like harmony etc, the potential to get more str in long turn/combo), but can manipulate the decks that you can draw good situational cards to use, while letting your opponent draw bad cards of their deck, if your opponent has the kind of "Good cards + some trash brick cards" deck, they will be punished severly.
Reveal needs to be more related to deck manipulation (care of top/bottom of deck), and less randomness
It has the potential to become one of the most interesting mechnic, but as for now too many reveals cards have the "random" tag attached to them.
Although we already have, to some extend, the ability to manipulate your top card of the deck and to view the top 3 cards of your opponent, it's not enough. No deck should rely on less than 4 to 5 core cards (<- this should always be true since the new design direction is you are not going to draw all your cards, so you need to have enough core cards that you can still win with a bit of bad draw)
Change suggestion:
1.The "dueling" (reveal a card from both side) reveal needs to be either "reveal the top card of both deck" or "reveal the highest str card of both card", this way it's no longer random and there is a way to build around it, for example, use fisher king or that NG agent to move a card to the top, or carry a high str card in your deck an keep it in deck
2.The current random reveals, like morvan, can be revealing either top or bottom of the deck, and add "bottom deck synergy" cards to the game. For example, an order/deploy card move the last revealed card to the bottom /top of its deck, etc. This minimize the randomness of reveal and adds the deck manipulation flavor
3.If there are other random reveal cards that should not fall into the last two category, it should have a choice, revealing 1 of 2 cards randomly selected, this way to make it more reliable.
Now I am not saying reveal is over/under-power right now, I am saying most of reveal cards relies heavily on praying to RNGesus and this is BAD (uncontrollable RNG is the evil). And for some other, the "reveal" part of the ability can be switch to anything, for example, Morvan can change his ability to "say a random taunt and boost a unit by 2" and doesn't change how ppl use him --- a 3 charge 2 point boost to protect engine.
My vision for the reveal:
Generally has low points / growth mechnic (by this I mean abilites like harmony etc, the potential to get more str in long turn/combo), but can manipulate the decks that you can draw good situational cards to use, while letting your opponent draw bad cards of their deck, if your opponent has the kind of "Good cards + some trash brick cards" deck, they will be punished severly.