If you added doomed to all Scenarios Caretaker would once again be completely unplayable, it and Avallach: Sage rely on getting absurd value out of pulling 1 artifact and in the case of Avallach: Sage the only real play it ever saw was to pull Land of a Thousand Fables to pull Royal Decree into Damian or Renew into Damian in the Wild Hunt Seasonal mode and I do not think you would assume that was because of how good pulling an artifact with a 1 for 10 is.
Sadly, this is what I mean by upsetting the balance of the rest of the game with new things like scenario and defender. Now they will probably have to change Assire, a card which was normally completely fine, just because of scenario. And so ruin every other deck that finds some use for Assire.
It's possible with "self-banish". Banish self, like the strategems.Doomed cards can be purified, and can then be resurrected from the Graveyard.
Not sure scenarios was well thought through in the first place. It creates the most boring and one-dimensional matches. And then was the caretaker, replay etc.At least the player would have to waste one turn purifying the card...
Anyway, Carataker took the nerfhammer and scenarios still running wild.
NG still annoying and replaying them
See, there is better option to solve the Scenario madness, but DEVs decided to touch one other card that has uses in other decks and build situations... and still...they left Scenarios untouched.It's possible with "self-banish". Banish self, like the strategems.
"Once scenario is finish, banish self", something like that.
True - but I bet that could be fairly easily fixed by changing all existing Artefact removal cards so that they can remove Artefact and Scenario cards, and update those cards' descriptions accordingly.And then it would be impossible to destroy them while they're on the board...
And then it would be impossible to destroy them while they're on the board...
I still can reuse my broken Water of Brokilon! On my well balanced ST Harmony Deckl
I was replying to a post that suggested exactly that. Not your post.Still, don't need to change their Artifact tag
Complicated, but better.True - but I bet that could be fairly easily fixed by changing all existing Artefact removal cards so that they can remove Artefact and Scenario cards, and update those cards' descriptions accordingly.
There you are wrong, Carataker was a threatening card, messing with Graveyard could bring nice surprises. Carataker was like SK Second Wind Leader Ability. Using it well could change games. Until, it was turned unidimensional by... wait for it... Scenarios.Nothing, nada. Caretaker was a very bad card before scenario.
Perhaps you'll replay thunderbolt?