By the way. Did anyone else notice the flute-player in the beginning of the video ( at around 00:48 )? He's playing the same tune Iorveth's playing on the fallen tree when you land the beach outside Flotsam in The Witcher 2. 
You mean you didn't notice the flagrant object, texture and shadow pop ins?There is absolutly no need to enhance the graphics any further (...)
I did see those things, but you know with a game of this size it is pretty much to be expected that there are some limits that the player somehow will notice. I can only talk for myself and none of the "problems" did reduce my feelings for this game. I play it for the sake of the story and not for the sake of some ultra realistic graphics. I want that they polish the quests so everyone is on the level of the shown one with the witches. I want that they focus on the really important things. Graphics is the least important in that state the Witcher 3 already presents.
Also i dont want them to stop every development on the viuals. I said there is no need, because there is no need. You can see everything and it looks amazing. If they make the visuals even better, I will be happy with that but im simply sick of all the people here that rage about some pop ups or what ever... The witcher is no Benchmark for the next gen. Push it if you want but im happy already with everything they have so far.
How exactly do you know they won't be able to fix or at least mitigate pop in issues provided that, contrary to what you suggested, they use the remaining 6 months to polish graphics?I did see those things, but you know with a game of this size it is pretty much to be expected that there are some limits that the player somehow will notice
Quests can and in fact are polished at the same time graphics improve. Quest designers usually don't work on graphics.I want that they polish the quests so everyone is on the level of the shown one with the witches.
That's not how AAA game development works. Usually graphics has their own dedicated experts allocated. They work on it full time.Also i dont want them to stop every development on the viuals.
No one raged. That's a misrepresentation. Noticeable issues were noticed. Even José Teixeira, lead VFX artist at CD Projekt, mentioned them. In fact suggested they'd be working to improve on that. You disagree with him, which is perfectly fine. But I don't. Kudos to the dedicated graphics team who have been and will be busting their asses off to put out the best possible game. All power to them!I'm simply sick of all the people here that rage about some pop ups or what ever
What would be the problem if the TW3 became the de facto benchmark for next gen, hey? What's so reproachable about that?The witcher is no Benchmark for the next gen.
Genre-defining, true next-generation audio-visual fidelity
To me this quest is amazing-(but it was spoiled to much- couldn't help it -must watch everything RED TEAM shows)So here's a thought that has been pestering me. Regarding the final decision made by killing the spirit and resulting in the witches probably eating the orphans. I was debating on where the alternative would lead, judging from the Ealderman's words "He who wants to survive seeks his own protection." That say's to me that the Witches protect that village. So if you defy them to save the orphans. I wonder what would become of the village? If not at the Witches hand directly but without their protection in NML?
I just wish they would have properly implemented the crossbow. Slowing down time to shoot a crossbow is just a cheap way of cheating. Hopefully there is an option to disable that "feature". I don't like mechanics that shout in your face "you're playing a game!" every time you use them; simply an immersion breaker.I think the crossbow is cooleven if you don't like it there would be no need to remove it, you can simply decide not to use it
Look more closely. There's a "Loot"-icon at the bottom of the screen almost every time Geralt walks over a corpse.more lootings stuff(cause I didn't see option to harvest herbs or loot the enemy)
I think the crossbow will substitute knives from TW2, probably will work the same way.. you can shoot quicly at your current target or you get kinda bullet-time for manual aim. You couldn't aim that fast so it's necessary. It's not like you're using all senses or aiming in real life.. Sometimes games cannot be "realistic".I just wish they would have properly implemented the crossbow. Slowing down time to shoot a crossbow is just a cheap way of cheating. Hopefully there is an option to disable that "feature". I don't like mechanics that shout in your face "you're playing a game!" every time you use them; simply an immersion breaker.
Oh.. I didn't noticed that, cause I saw that Geralt never looted corpse in this gameplay..Look more closely. There's a "Loot"-icon at the bottom of the screen almost every time Geralt walks over a corpse.
Well, I don't want to ruin your enlightenment... but actually Geralt mispronounces Dijkstra. I know, whether you consider the Witcher's World to be Polish or English, it would probably not be pronounced correctly in the universe anyway, but the 'ij' diphthong only occurs in Dutch as far as I know - and is not pronounced 'ee' but ɛɪ̯ (sorry, can't think of the English equivalent at the moment).EDIT:
Also? Forgive the "English only speaker" here, but I was inordinately happy to learn how to pronounce Dijkstra. I know that I should have taken bigger things away from this gameplay trailer, but I really do feel somewhat enlightened![]()