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Reviewing the full 35 minute Gamescom 2014 demo

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C

Ccara

Rookie
#21
Aug 20, 2014
Wolfmeister1010 said:
I know people are gonna hate me for this, but..I wish the camera angle was closer up. Yep, I'm one of those dirty peasants who think that a closer up camera means more immersion. But I don't want it to be really close up in combat, but while walking around sure.

I mean, this would be totally fine. http://gfycat.com/SoupyWaterloggedJanenschia

I heard there wouldn't be any different modes. I think they should put it in. Am I the only one who thinks this?

I just feel like the current camera is so oddly placed. It gives a great view of the area sure but it makes me feel disconnected.
Click to expand...
I feel the same way, the camera should be closer to the character. The distance in the footage from the link is perfect; more like in the second game.
 
O

ONLY_ONCE

Rookie
#22
Aug 20, 2014
@slimgrin You know Geralt does a thrust/stab to a bandit in the E3 twitch demo right?
Or are you saying you just want to see more of it in general?
 
Garrison72

Garrison72

Mentor
#23
Aug 20, 2014
ONLY ONCE said:
@slimgrin You know Geralt does a thrust/stab to a bandit in the E3 twitch demo right?
Or are you saying you just want to see more of it in general?
Click to expand...

More of it in general, more variety. Which I'm sure we will.
 
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Geralt_of_bsas

Geralt_of_bsas

Forum veteran
#24
Aug 20, 2014
Im too lazy to nitpick most of it now, plus it seems we have professionals at that in this forum ;), so I will just mention some small things, and say the demo overall was excellent and I expected nothing less from this amazing studio.

I didnt liked the sword strikes, too many spins, way too many, I'd argue even 80% of all attacks were spinning or turning around the guard, changing sides, this could all be what types of attacks they chose, but it happened a lot in all combat encounters, Im a bit more pessimistic now regarding the variety and style of combat.
Its possible that, in addition to making enemies easier and/or weaker, the player used only strong style attacks or something for the demo, and those happened to be spinning attacks, but its too much speculation.

I absolutely LOVED to see that, the execution move we saw at the E3 Xbox conference, was actually a "normal" attack you can do when you want, probably learned through character upgrades, but that has a special value to it. Its extremely important to have attacks that are rather unique in utility, not just in looks, and that the player has to decide when and how to use them, in regular gameplay and not special contexts.

Sound effects were quite improved from previous games, and are really helping with immersion, and music is just the best thing ever, its way too good, and more importantly it still remains to be different than that of TW1 and 2.

Graphics were awesome but not consistent, probably because its very old footage, compared to the release date.

Once again i see the problems i saw with the 6 minute teaser regarding dodging and other moves: http://forums.cdprojektred.com/threads/31339-NEW-6-minutes-gameplay-quot-teaser-quot/page21

Harpies maneuverability and behavior is greatlyimproved, they dont look like just regular walking enemies but with a flying animation as they were in TW2.

Human enemies acted too much like just automatons trying to kill you. They were being cut in half, burned, totally butchered, and none of them said a single word, or tried to give up or flee. This is again a point that might be just in the demo, but I hope its not like that in the final game, especially because they were just bandits messing around, not some super experienced elite guard formed by veterans.

The camera rebelled against the player in the werewolf fight, and at first I thought this was a random issue of the yet unpolished new intelligent camera system, but now I realize it might've been scripted to focus on the appearing wolves the Werewolf called when transforming. Its a serious and clear problem, so I will just assume it will be fixed by release. If the focus on special events is absolutely necessary for the experience, I suggest using a light slow motion effect while showing the event in question, and then making the camera come back to a more "playable" position followed by the resume of the normal gameplay speed.

Walking speed seems too slow to be of any use, the player had to abuse dodge moves or mid/long range attacks to maneuver, and that, besides not looking good, will lead into a less responsive gameplay experience, because you end up kind of jumping around all time, thus reducing how responsive movement is, the idea of walking is precisely, to be slower than other moves, but precise and fluid, perfect for repositioning and fast counter-attacking, right now it seems it leaves you too vulnerable and you might never be able to actually move significantly to change the situation.

Not sure if this was because of how the game was played, but there seems to be an important lack of fast short range attacks, if this is true for the general attack set of the final game, it will likely lead to other problems with dodges and jumping attacks.

Next time CDP, try to show more variety in combat, use more blocks, counters, roll like in the Debut trailer, different types of attacks, etc. Also show different weathers like during a storm for example.

Nothing else I guess, but im not trying too hard anyway :p
 
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V

volsung

Forum veteran
#25
Aug 20, 2014
Just watched the whole thing. I must say I am a bit jaded in general but holy fucking shit, that was amazing!

I like how it has a strong resemblance to both TW1 and TW2. I specially like the elaborate environmental models and the relatively slow combat.

I am very underwhelmed by dialogue choices however. Most of the time we see only two, or three options at the most. I wonder if some of those other options the demo didn't show us lead to further dialogue options including dialogue finishing options, not just informative choices. I get it, the game has strong action elements and it's trying to go the action-selection path in terms of choice. But I think Geralt has more to say to any given character than just two things.

At least the tree heart quest offered a couple of ways to complete it. I wonder if there is evidence in favor and against of the tree's innocence. That'd be very Witchery to let us decide.

Also graphics are very impressive, specially the effects for signs and faces. But I feel like it could still look better. Is it just the Xbone version we're seeing? Or its equivalent?

Oh and finally, the UI and inventory seem just fine. It seems like something that would work OK with mouse. I just hope we can actually drag and drop and double click and stuff, not just replace a button press with a mouse click.

I also agree with most other critics that have been said before, but I am not too nitpicky about the graphics and combat. My main concern is the game consistency and gameplay, specially the RPG elements.

So good job CDPR! Please include a Maxwell GPU with the C.E.
 
O

octavian123

Forum veteran
#26
Aug 20, 2014
I thought the cave was awesome...

Gonna need a new GPU for this. I hope it will be well optimized by release, I saw a few frame drops.

The swamp really reminded me of TW1.

I liked how Johnny was not a "civilized" force of nature and was talking about taking a crap like it was the most natural thing in the world.

The crones were really creepy but in a cool way.

As a violence and dismemberment afficiando, this doesn't disappoint.

I like how the common folk really speak like common folk.

Even as a big lover of Skyrim, Novigrad blows any Skyrim city out of the water.

Graphics are stunning.

Gameplay seems more fun than ever.

Overall I think this is going to be one of the best if not the best games of 2015. Other devs will have to work really hard to top this.
 
Last edited: Aug 20, 2014
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D

DuranA.111

Rookie
#27
Aug 20, 2014
So good job CDPR! Please include a Maxwell GPU with the C.E.
Click to expand...
Hah.
 
O

ONLY_ONCE

Rookie
#28
Aug 20, 2014
It would be cool to see the bandits & monsters limp or hold their wounded arms in response to Geralt's attacks while in combat.
 
H

hitman_8182

Rookie
#29
Aug 20, 2014
"Combat
21. Why don’t NPCs drop their burning wooden shields?"
yes, that's right, for the wooden shield, they have to drop this shield down due to burning by Igni sign, and if for steel shield, it will become very hot:whistle: and they have drop or throw it away, it will be more real in combat.:p
 
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#30
Aug 20, 2014
Jupiter on Mars said:
https://mega.co.nz/#!8913DabZ!8s7gPXqQckVEV0Cyxww0qTk4VUvjZNS35gyPIqkpzmw
Click to expand...
To download files larger than 1GB, please install our browser extension.
Error: File too big to be reliably handled in memory.
Click to expand...
3 char
 
M

MUPPETA

Rookie
#31
Aug 20, 2014
I don't have to watch it to tell only thing that bothers me;

I will play the witcher3 for many years to come(like w1 and w2)
and i will look his face and hoping by the time I finish the game,
after (many battles, running,jumping,horse riding, swimming ,etc...) Geralt somehow will loose
his kind of cute face and become a true wicher;

(pale mean freak with strange glow in his eyes causing men to piss their pants and woman to loose their panties)
I always wanted to be like him - don't shoot me please
(STILL HOPING CAUSE OF WORK IN PROGRESS)

-every thing besides that is nitpicking for a game of this grand scale

Thank you REDS for all things you manage to do with this game and things you will do in future!
After the witcher3 and cyberpunk is finished,
I hope for the game with title (CIRI- THE BEGINNING) - from birth till ...
 
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Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#32
Aug 20, 2014
slimgrin said:
-swimming looks real good.
Click to expand...
The animation, but not the realism of it. Geralt would probably take boots, the armor and swords off first to take such a dive. The stuff can be put in a bundle and some special bag and then he'd put it back on, on the other side (except swords would still be bulky). But well, may be it's not any worse than longswords on the back ;)
 
Last edited: Aug 20, 2014
H

hitman_8182

Rookie
#33
Aug 20, 2014
Gilrond said:
The animation, but not the realism of it. Geralt would probably take boots, the armor and swords off first to take such a dive.
Click to expand...
In my option, this is just a game, if Geralt have to do as you said, what will happen after diving, that's he have to fight monsters without armor or swords or something ?:whistle:
 
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E

EliHarel

Rookie
#34
Aug 20, 2014
Wolfmeister1010 said:
I know people are gonna hate me for this, but..I wish the camera angle was closer up. Yep, I'm one of those dirty peasants who think that a closer up camera means more immersion. But I don't want it to be really close up in combat, but while walking around sure.

I mean, this would be totally fine. http://gfycat.com/SoupyWaterloggedJanenschia

I heard there wouldn't be any different modes. I think they should put it in. Am I the only one who thinks this?

I just feel like the current camera is so oddly placed. It gives a great view of the area sure but it makes me feel disconnected.
Click to expand...
I'm with you. I like the zoomed-in camera from the debut trailer.

But then @sidspyker has to jump in and say how it's "not practical", and that "you'll die a lot", and this and that and--
 
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Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#35
Aug 20, 2014
hitman_8182 said:
In my option, this is just a game, if Geralt have to do as you said, what will happen after diving, that's he have to fight monsters without armor or swords or something ?:whistle:
Click to expand...
Still, he is not a propelled submarine to merrily swim in such gear :) I'd say diving should not be a normal thing, so preparing for it in some special way can be naturally put in the game, not unlike Geralt prepares for fights with drinking potions.
 
sidspyker

sidspyker

Ex-moderator
#36
Aug 20, 2014
eliharel said:
I'm with you. I like the zoomed-in camera from the debut trailer.

But then @sidspyker has to jump in and say how it's "not practical", and that "you'll die a lot", and this and that and--
Click to expand...
*Bans*
That is the normal game camera it's still the same. Combat camera is what zooms out and for good reason.You aren't expecting baby tier combat like some games where people attack you in turns now are you?
 
Last edited: Aug 20, 2014
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#37
Aug 20, 2014
@Jupiter on Mars: Above I meant that Mega doesn't let me download the file without installing an extension.
 
Aes Sídhe

Aes Sídhe

Forum veteran
#38
Aug 20, 2014
@Gilrond; Modern Shark proof chainmail. Plus Geralts innate strength.

View attachment 5441
 

Attachments

  • sharkproofchain.jpg
    sharkproofchain.jpg
    50.4 KB Views: 11
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T

TheFawz

Senior user
#39
Aug 20, 2014
Overall I greatly enjoyed the gameplay demonstration, for the most part it looked way better than I expected (and my expectations were high). Now there were a couple of graphical quirks and unpolished aspects, but it was confirmed that the build used is a few months old and we are still 6 months from release. There's quite a ways to go yet so I'm not worried.

I'm curious to know what was altered for the sake of the presentation as a few things felt deliberately unbalanced for timing's sake. I'm pretty sure they had confirmed as much, but it felt like combat was made easy and quick on purpose with decapitations happening to each enemy for the show's sake. I'm eager to see how combat will flow with the normal game's balance put back in place and when playing at the higher difficulties.

Animations looked fantastic. Facial animations and body language during dialogue is a huge step up from the past 2 games. Swimming looks to be perfectly integrated into the game. Horse ridding looks fun and seems to feel heavy. Sign usage is flashy, tactical and exciting.

Enemies don't look very smart or reactionary though. I was disappointed at how little they reacted to the flow of the fight (which the devs had said they would). In a lot of situations bandits should have been exclaiming surprise at how fast and easily Geralt was chopping them down. I really hope humans don't feel like walking bags of meet that contain loot and give XP with no concern for their survival. Hopefully that gets added as was promised :S

One of the nice little surprises I spoted during the trailer was that in Novigrad one of the NPCs was marked as a halfling (and we already saw humans, dwarfs and elves). It's really nice to see more friendly non human/elf/dwarf races, hopefully we also get Gnomes!
 
Last edited: Aug 20, 2014
Gilrond-i-Virdan

Gilrond-i-Virdan

Forum veteran
#40
Aug 20, 2014
Aes Sídhe said:
@Gilrond; Modern Shark proof chainmail. Plus Geralts innate strength.

View attachment 5441
Click to expand...
I suspect such suit is used with flippers and the breathing tank. Try to imagine swimming in it without them?
 
Last edited: Aug 20, 2014
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