Agree that the night was too bright. That there was a curious lack of sword thrusts. That enemy AI didn't coordinate - I was hoping to see the bandits wait until they were in line, or surround him and attack simultaneously. Instead it felt as if they were attacking independently.
Disagree about the short dialogue with the ealdorman. I found it amusing! Geralt's smalltalk, and his flat jab. "A real pearl of the swamps". And the ealdorman just stared at him without a clue, not sure what to say. "If ye say so". Brought a smile to my face. Speaking of which, I hope we see much more of the cheekiness Geralt had during Roche's interrogation in Witcher 2's prologue. Their dialogue was part of what made me fall in love with it. Unfortunately, he lost some of his sass as the game progressed. I hope he keeps it in this one.
Also liked Johnny and his voice. When Geralt looked to take in a deep breath and press his lips together to hold back from snapping, I sympathized. That's good.
I'm also coming around about the animations. I was ambivalent about them during the E3 presentation, but watching it now in better quality - they look great. Even the walking and running. That's how a person jogs, that's how a person sprints. It's realistic.
Even the combat doesn't bother me. I've come to believe that it's simply the player they're using, who's probably tired already from playing it again and again and again. He hits and jumps back, while often he can just stay up close and slash away. He's playing it safe, holding back, not jumping on the enemies when they're down through Aard, etc. A player who's more adventurous will likely bring out the full beauty of the combat system.
That being said - I do want more evasive animations, and I do hope the block system is as enjoyable as the Arkham games. I hate to think that Geralt can only jump away, while his dodging and parrying are significantly inferior. Dodging in the spot is much cooler than jumping away. Whether it's more realistic or not... don't know, don't care.
Game looks stunning. And that it's not the most updated build just makes me more excited.