Does anybody else has problems with weather in 7.2?
I had quite a strong weather / wild hunt deck (going straight from rank 7 to 2) with Death Shadwo using the werecat as a finisher. (normally >20 pts)
Now death shadow is gone and I lose >80% of the games. (And yes I guess I know what Im doing, playing this game for a while - > 3 years - now, but prefer to build "whacky" decks like Ciri Nova [before MM],
Ihuarraquax, Mourntart, traps, elves etc.)
Why? I think it is simply bad faction design. You create something like weather and devotion and end up with an opponent's board crammed with low enemy units in one row - works as designed. And than you can't do anything about it. Lacerate, Surrender would be the natural choice , but without devotion the deck is even more "meh"... The werecat does not really help with 1 pt of damage. ST has crushing trap or Toruviel and so on... But monster...?
Does anybody have an idea? I am so desperate I now include even forktail.
@CDPR: Please include one relevant MO-row-damage card.