No one expected that, I haven't heard anyone complaining that it's weren't based on the tabletop game. But you can't deny that in this trailer and its not the only one where this is pointed out as a key feature of Cyberpunk. That every choice you make influence how your story plays out. That is simply not true.Because you're being ridiculous with your expectations and desires.
Choices don't affect your character? ummm yeaahhhh. no. Romance Panam or not. Not means no help from them nomads. Kill all the Maelstroms or not. Kill 'em all means no help from them later. How you deal with Takeshi matters. How you deal with Jackie's mom matters. Blow off Judy. Blow off fixers .... They all affect how your game plays out. And yes, OF COURSE the game ends up in the same place in the end. THAT'S THE FREAKIN STORY ARC! And you've got 6 different potential endings.
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They NEVER EVER EVER said it would be a video game version of the tabletop game. Computer games simply CANNOT react in the same way a human GM can. To expect such things is ridiculous. Perhaps in the future .. but quite a ways into the future. So if that was what you were expecting .. well ... Your expectations were unreasonable.
And if it isn't true, then its false marketing when they constantly throw it in the face of their customers as a key selling point.
No one expected that every single choice you made would drastically change the game, but there is hardly anything that changes or react to what you do. A good example is the first mission and you go blow the head off all the maelstroms and they do nothing? They make a comment about it later depending on what you did, but they don't care about it. You can shoot one camp after another and no one cares.
In Assassins creed Odyssey for example, if you do to many stupid things, there will come bounty hunters after you. Even in dialogs, if you choose one action, it leads to the exact same thing, either said in a different way or V or the person you talk to, will automatically say it.
In a mission, I specifically chose to not beat a person, and my character went completely nuts and almost killed the person, what the hell?
What CP said it would do is not unique within games, people simply expected it to be a lot more detailed than in the games before it. Mass Effect did it, Fallout 1 and 2, which are completely different types of games. So its nothing new, the difference is how they told everyone, how freaking complex and in depth this story was going to be, when its one of the most linear stories to date. And that is what piss us off, because they have said so many times that this is an RPG first and action later.... but its not, its an action game first and an adventure game, with a little bit of RPG in it.
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