[Rockerboy] How to approach it in a game?

+
What if Rockerboys were melee specialists with an offensive sound frequency weapon that caused disorientation and damage and had bonus in speech?

Just an idea...
 
What if Rockerboys were melee specialists with an offensive sound frequency weapon that caused disorientation and damage and had bonus in speech?

Just an idea...

You know... letting the Rocker boy be the "silly" class, where all the gags are... might be a way to do it without ruining the game for the rest of the players...

They could have guitars with Arasaka Nauseators built into them

The could know how to hit the brown note...

They can complain about their hair and makeup in the middle of fights...



Actually, disregard all that... please... no silly shit in the game... please
 
I'm sorry, but jesus no...please kill this role.

I confess to wanting to play a Rockerboy, and maybe even a Media, more because there are plenty of games where I can be the role of a "Solo" just fine.

And the idea of what kind of new gameplay elements someone can incorporate into Cyberpunk 2077 around these roles would be interesting.
 
Okay, I just saw this and there is like a split second of someone who looks like they're DJing, but the entire vibe is badass and definitively something I can see developing in a HipHop culture with a Cyberpunk setting


would be awesome to see this in the game

CD you need to check this video :D
 
I confess to wanting to play a Rockerboy, and maybe even a Media, more because there are plenty of games where I can be the role of a "Solo" just fine.

And the idea of what kind of new gameplay elements someone can incorporate into Cyberpunk 2077 around these roles would be interesting.

you are totaly right
 
Personally, I like Rockerboy. It's technically the true punk.
The trick is to not portray Rockerboy as goofy big-hair bands like Guns and Roses. Those are fun for a few chuckles, but quickly gets old.

Tupac was a rockerboy.
 
Personally, I like Rockerboy. It's technically the true punk.
The trick is to not portray Rockerboy as goofy big-hair bands like Guns and Roses. Those are fun for a few chuckles, but quickly gets old.

Tupac was a rockerboy.

Yes.... yes he was...

So many of the late 80's and early 90's hip hop and rap guys were so much closer to what the books actually talk about Rockerboys being than most of the people on the rock side of things at the time.

I mean Rage, NIN, and Ministry definitely qualified.... 80's U2, the Cranberries, The Clash, and Chumbawumba qualified... some black flagg, Pantera kinda...

But most of the rock bands at the time were just so self serving and oblivious... and it didn;t help that Johny Silverhand and Kerry Eurodyne are always pictured looking like Bon Jovi rejects...
 
The longer I think about this, the more I'm convinced there should be no class split in the game. They should do it like in W2, where you're free to choose your path through the skill tree rather than be constrained by any initial choices. Make the original classes into perks you can pick at the beginning of character creation and let player go from there. I don't think anyone would mind "Rockerboy - you get +1 to Influence tests" as much as having an actual Rockerboy in the game.
 
I have a hard time envisioning how the game mechanics would work well for the Rockerboy as a SP entity

They are more a support role than a main character role IMO

They have some good moves but overall fall short of being able to survive without their Solo bodyguards , techies to keep the instruments and soundboards working and a good Fixer to capture their next gig for them
 
I have a hard time envisioning how the game mechanics would work well for the Rockerboy as a SP entity

They are more a support role than a main character role IMO

They have some good moves but overall fall short of being able to survive without their Solo bodyguards , techies to keep the instruments and soundboards working and a good Fixer to capture their next gig for them

But would likely have high popularity in society, hence massive persuasion and speech.

I'm a noob...ain't gonna hide it. But fascinated by this universe and wanting to learn more.

Unless their music is more of an underground appeal, obviously.
 
The longer I think about this, the more I'm convinced there should be no class split in the game. They should do it like in W2, where you're free to choose your path through the skill tree rather than be constrained by any initial choices. Make the original classes into perks you can pick at the beginning of character creation and let player go from there. I don't think anyone would mind "Rockerboy - you get +1 to Influence tests" as much as having an actual Rockerboy in the game.

Been saying almost exactly this since the start my extremely talented friend...although my idea is more of a multi role thing, with one primary...

However, really the best way to approach a Rockerboy, is from behind with a shotgun...
 
The longer I think about this, the more I'm convinced there should be no class split in the game. They should do it like in W2, where you're free to choose your path through the skill tree rather than be constrained by any initial choices. Make the original classes into perks you can pick at the beginning of character creation and let player go from there. I don't think anyone would mind "Rockerboy - you get +1 to Influence tests" as much as having an actual Rockerboy in the game.

so

much

this!
 
Well. WELL. I'd really like to see some Role-specific quests and dialogue options. Using Interlock Unlimited's multi-role system, you would have a primary Role and some secondaries. This gives you all the options you need for skills AND lets the game lock onto your primary ( and maybe even sec.) Role for in-game attitude and choices.

I want my Rockerboy to start in the gutter and end in a penthouse, covered in synthcoke and twitching in a no-cutout illegal braindance as the sun sets behind the huge glass wall of his digs.

I want my Solo to look up at those people and calculate trajectories of impact as he makes his way back to his coffin-hotel.

I want my Fixer to watch both of them from the third floor of the bar he owns just before he opens up for the night.
 
Top Bottom