Roll/Run in combat problem
On a PC using an Xbox 360 controller. My problem is the controller button that is roll in combat is also run in exploration. Sometimes if I am in combat against a large opponent I can intend to roll but instead it runs. I don't think this ever happens when I am right next to the opponent. But it can happen when I have the sword drawn, have traded a few blows and I am at a distance from the opponent where I am not quite sure if they are within range of my own sword. My guess, and it is just a guess, is that the game decides if I am in combat or exploration based on how close the nearest opponent is. If that is true then maybe a larger distance would solve it for me. It may be based on something else. Also the option to remap controller buttons on the PC would solve it.
The reason this is a problem is that a very large opponent can have a longer reach than I have. So running won't get me out of range quick enough when I see them winding up for a big swing. Since I am not sure if pressing the button will run or roll until I do it, it means a drawn out fight against a large monster can get frustrating.
I didn't post this in the PC section because I was interested if console users saw something similar.
No mention of which monsters because I wanted to avoid spoilers. I did search for a thread about this already. I could avoid this completely by using keyboard and mouse but in a long fight I am getting my fingers stiffening up and that was what I wanted to avoid by using the controller.
On a PC using an Xbox 360 controller. My problem is the controller button that is roll in combat is also run in exploration. Sometimes if I am in combat against a large opponent I can intend to roll but instead it runs. I don't think this ever happens when I am right next to the opponent. But it can happen when I have the sword drawn, have traded a few blows and I am at a distance from the opponent where I am not quite sure if they are within range of my own sword. My guess, and it is just a guess, is that the game decides if I am in combat or exploration based on how close the nearest opponent is. If that is true then maybe a larger distance would solve it for me. It may be based on something else. Also the option to remap controller buttons on the PC would solve it.
The reason this is a problem is that a very large opponent can have a longer reach than I have. So running won't get me out of range quick enough when I see them winding up for a big swing. Since I am not sure if pressing the button will run or roll until I do it, it means a drawn out fight against a large monster can get frustrating.
I didn't post this in the PC section because I was interested if console users saw something similar.
No mention of which monsters because I wanted to avoid spoilers. I did search for a thread about this already. I could avoid this completely by using keyboard and mouse but in a long fight I am getting my fingers stiffening up and that was what I wanted to avoid by using the controller.