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Romance disappointment... (features that should be added)

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replayNinja

replayNinja

Forum regular
#61
Jan 13, 2021
Strangeroous said:
I really want to talk about my romance disappointment. This involves friends and all romance options. I already wrote some messages about this problem and there are some posts about this....but I want to share this as much as possible...


First off.... The game is amazing ... even the romance characters and their side quests... the disappointment came after the side quests ended.. The problem there is that all your partners or even friends seem or act like they died after you finish their quests. You only get a few options to talk with them and that's it ... notihng more...


I really think that they should add some features... so you can do something with your friends/partners.

For example:


- Hanging out

- Inviting them for a drink

- Making them help you with your mission

- Random messages

All of these apply to both friends and partners.


Suggestions below are focused on partners (I'm gonna be completely honest ... after all .. this is Cyberpunk)

- Kissing your partner

- Having sex with your partner

- Making them live at your place (or just one night stand... whatever... you get the idea) same thing applies for your character...

- Wedding (may be weird in night city .. but it's also a thing)

- Random messages (but in a partner way)


But I'd say that you need a good relationship with specific person to unlock these features...

Can't think of more suggestions right now .. but you get the idea...


I hope you tell me your opinions about this .... and possibly share this idea.
THANKS ! :D
Click to expand...
That's a no for me. It sounds very much like skyrim companions but makes very little sense for continuity. The characters need to feel genuine, not as though they're dolls hitched to you by the hips. The companions in Skyrim had little to no personality, they just stayed in one location and felt hollow. This game is treating the characters the same way they did in Witcher 3, they have their own lives and personalities. Not to service your every day need, that feels too much like a needy person in a relationship. I'm all for more expansions with Pam though
 
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Mikeindeepspace

Mikeindeepspace

Fresh user
#62
Jan 13, 2021
Mentos3 said:
Right. We all could play Pong. And save much money.

Between the Sidemission with Panam and the ending is nothing. I took a ride to the badlands, V all happy that he has a girlfriend in his sh*tty situation. And all she said was: "Hi, V" or something like that.
I mean: Wow.
Why have the romance option in there in the beginning?
I didn't do much with the romance options in Valhalla, too. But at least there was the option.
Click to expand...
lol i get what you are saying and if this was a game about making you "feel" like you have a spouse then yeah but in a story about saving your life in 2 weeks i feel like a fling is all you would have time for, romance is always just sprinkles anyway if you want it to be deep and extensive there are games that focus on it heavily
 
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kjubol20

kjubol20

Forum regular
#63
Jan 13, 2021
Achtung! Poor English is coming, but I have to write it. :coolstory:

The romance could be continued even with a fabulary background. (Example with Panam)

Completing relationship missions. After a few days (or missions) we get a message from Panam. "I have a job from Dakota, I'll be in city, maybe we will meet?" YES - add mission in your apartment. NO - you just ignore it.
You can visit the apartment whenever you want, Panam will be waiting there watching TV. You say hello, sit next to her, watch a movie (something like a Rogue mission in a car cinema) while talking about the progress with the chip, about this assignment to Dakota, about other things, maybe add options related to what happened at basilisck and that we had it to repeat (new sex scene, it wouldn't have to be spicy scene). You wake up in bed next to her, you get up and the dialogue that you have to go back to city bla bla bla.

Again after a few missions or days. Message Panam. "I want a little ride outside the camp, will you join?" YES - new mission. You meet in the camp, you go somewhere to the badlands, some dialogues, then you sit down somewhere, hug, talk and that's it.

These are two examples of what it might look like, not only with Panam, but with other characters as well.

:ohstopit:

EDIT: Everything would be optional.
 
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E

evernessince

Fresh user
#64
Jan 13, 2021
eidius said:
People have the right to ask for what they want.
You might find this addition useless but I would prefer the development time and money go into fleshing out Nightcity and the current characters than another rushed barebones product.

Again we may disagree but what this poster is asking for is in noway less valuable than what you are asking for.
Click to expand...
I'm pointing out the problems with that. Do you know how much work it is to do companions right? Aside from making it work story wise, you also have to consider that those companions have to react and have dialog for every quest and event in the game. Your companions need to not only be able to react but also speak and influence the story and even the player as their opinion could potentially sway yours. Games that do companions right are typically designed from the outset with them in mind due to the tremendous work and design decisions that have to be made in consideration of them.

I never said they would be useless, games with well done companions are great. I'm just pointing out that from a game dev perspective, you are talking about a massive amount of work when there are many other low hanging fruit. I'd prefer if the game has the features originally promised before putting a ton of effort into a new feature.
 
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cavscoutmaddog

cavscoutmaddog

Fresh user
#65
Jan 13, 2021
The fact that followers were cut content and the fact you can have them follow you un-obstructed. Combat assistance and dialog by simply abandoning chosen missions midway and continue to free roam as much as you wish. I mean they even have car entry animations!! It would probably be easier for the modding community to make a PC follower mod instead of waiting for CDPR to implement on all platforms (which could be a long time).
 
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E

eidius

Senior user
#66
Jan 13, 2021
cavscoutmaddog said:
The fact that followers were cut content and the fact you can have them follow you un-obstructed. Combat assistance and dialog by simply abandoning chosen missions midway and continue to free roam as much as you wish. I mean they even have car entry animations!! It would probably be easier for the modding community to make a PC follower mod instead of waiting for CDPR to implement on all platforms (which could be a long time).
Click to expand...
I am personally not interested in an immortal statue that does nothing that just tags along.
People need to stop thinking modders can do what the developers can do.
Post automatically merged: Jan 13, 2021

evernessince said:
I'm pointing out the problems with that. Do you know how much work it is to do companions right? Aside from making it work story wise, you also have to consider that those companions have to react and have dialog for every quest and event in the game. Your companions need to not only be able to react but also speak and influence the story and even the player as their opinion could potentially sway yours. Games that do companions right are typically designed from the outset with them in mind due to the tremendous work and design decisions that have to be made in consideration of them.

I never said they would be useless, games with well done companions are great. I'm just pointing out that from a game dev perspective, you are talking about a massive amount of work when there are many other low hanging fruit. I'd prefer if the game has the features originally promised before putting a ton of effort into a new feature.
Click to expand...
This is part of the features promised. Branching storylines remember? NPC interactions and choose your own, they even had a trailer about these companions.
Its not a mutually exclusive inclusion.

Regardless you aren't going to convince anyone otherwise and I am not going to convince you otherwise. So lets just wait and see what CDPR does... if anything.
I personally have very low faith in the management at CDPR or the Devs.
 
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Simpson3000

Simpson3000

Forum regular
#67
Jan 13, 2021
Mikeindeepspace said:
i can agree with the follower thing but for the other stuff it sound like your looking for the sims.
Click to expand...
Oh i am sure for every feature the big part of this games playerhood missing here there are games out there wich include said feature to everybodies heart content. So stop suggesting whatever everybody, just go to the game you want to play in real?

Other games already include the suggested feature is such a stupid argument really.

I agree to everything but wedding but only because i never found anything churchlike in night city beside the one in pacifista and the one under water. Neither of them seem to be open to everybody.
Post automatically merged: Jan 13, 2021

yota71 said:
I understand what you mean, but also i dont want that this game will lose hinself in an overload of romance, its simply not the right settings, cyberpunk is more for the lonewolf
Click to expand...
And what for they added the ALT at driving to shoot out of the passenger seat window if its a lone wolf game. Only for the very few opportunites some quests give when someone else drives?

What a waste of ressources :>
 
Last edited: Jan 13, 2021
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yota71

yota71

Forum regular
#68
Jan 13, 2021
Simpson3000 said:
And what for they added the ALT at driving to shoot out of the passenger seat window if its a lone wolf game. Only for the very few opportunites some quests give when someone else drives?

What a waste of ressources :>
Click to expand...
Autodriving vehichles a la delamain, another suggested feature (also is already existent in the game)
 
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M

MAXXVOLTAGE

Forum regular
#69
Jan 13, 2021
amazing post Strangeroous 10/10 (y):beer:
 
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V

VixDeWynter

Fresh user
#70
Jan 13, 2021
Ok. Here's what I think:

-More interactions with the LIs and friends would be good and they could just reuse assets, so it should be "easy";
-Friends and LIs messaging you would require writers to, well, write it, not that hard, but it takes time that could be used for something better, DLCs and Expansions for example;
-Companion Systems wouldn't add much to the game and to be useful they would have to improve the characters AIs, they are pretty basic and don't help much;
-Instead of a follower system they could make each friend/LI have a role and something they can do to help you outside of combat, we have some of the TTRPG archetypes available as friends/LIs, we have a Techie (Judy), a Badge (River), a Rocker (Kerry) and a Nomad (Panam), we are missing a Field Medic, a Solo and a Netrunner, but I think this would take way too much time for something that would be completely optional.

Counter argument to more interaction with your circle is, V is dying in a few weeks, gameplay wise this isn't represented at all, as you can sit in front of a store skipping days to get that one item you wanted, the main plot doesn't lend itself that well to an open world game, it is better for a linear game, but changing the whole story isn't an option.

Now to the people saying "this is a gritty, grim world not a dating sim", yes you are right, but IMO too much of that makes it normal and you get desensitized to it, if you bring some breathing room from all the shit around you it makes said shit hit harder. During Panam's quest I was expecting that Mitch and Scorpion would bite the dust, almost everyone I worked with are dead, so it didn't have any effect, same goes for her ending, what surprised me wasn't people dying, it was people living.
 
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NevaEilhart

NevaEilhart

Senior user
#71
Jan 13, 2021
The characters, especially the ones you can romance, are maybe the game greatest asset (with the overall art design).
It makes sense to want more out of them. The writing is so great you feel like you're among real persons who have lived their life in this city which has broken them in some ways. They're all relatable. You feel for them. So more content, no matter if it's text/cameos/quests/side activities with them would only be a good thing, not a bad one.
It's definitely the thing that eased my playthrough and made up for the other aspects of the game which are unpolished or removed. Some of the side quests for romances are among the best CDPR has ever written.
In my opinion, CDPR should focus for their xpacs on increasing interaction with those characters and give them more spotlight, instead of "fixing" the already done main story / base game by pouring back "cut content".
 
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Strangeroous

Strangeroous

Forum regular
#72
Jan 13, 2021
MAXXVOLTAGE said:
amazing post Strangeroous 10/10 (y):beer:
Click to expand...
Thank you !
 
Obsidian_Crane

Obsidian_Crane

Forum regular
#73
Jan 13, 2021
Well I learnt last night that kissing and hugging are in the game without sex, but only exist in certain ending sequences.

Would be nice for them to be available outside that.
 
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Strangeroous

Strangeroous

Forum regular
#74
Jan 13, 2021
NevaEilhart said:
The characters, especially the ones you can romance, are maybe the game greatest asset (with the overall art design).
It makes sense to want more out of them. The writing is so great you feel like you're among real persons who have lived their life in this city which has broken them in some ways. They're all relatable. You feel for them. So more content, no matter if it's text/cameos/quests/side activities with them would only be a good thing, not a bad one.
It's definitely the thing that eased my playthrough and made up for the other aspects of the game which are unpolished or removed. Some of the side quests for romances are among the best CDPR has ever written.
In my opinion, CDPR should focus for their xpacs on increasing interaction with those characters and give them more spotlight, instead of "fixing" the already done main story / base game by pouring back "cut content".
Click to expand...
I agree with you ... Thank you for your opinion !
Post automatically merged: Jan 13, 2021

Obsidian_Crane said:
Well I learnt last night that kissing and hugging are in the game without sex, but only exist in certain ending sequences.

Would be nice for them to be available outside that.
Click to expand...
Yeah ... I'd love that ... Thank you for your opinion ! :D
 
Sarah_Nie_en

Sarah_Nie_en

Fresh user
#75
Jan 13, 2021
Perhaps they didn't integrate so many romance options in the basic game, because the whole story takes place within a few weeks and V's main goal is to survive. If there will be a dlc to find a cure for V it would be possible to add new romances. As I have written before it would make sense to add new romances then. When you follow the Arasaka path Takemura and Hanako would be possible. For the nomad ending perhaps they could add Saul oder Mitch. And for the Path of glory ending Vik could be an option or Claire or someone else
 
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Strangeroous

Strangeroous

Forum regular
#76
Jan 13, 2021
Sarah_Nie_en said:
Perhaps they didn't integrate so many romance options in the basic game, because the whole story takes place within a few weeks and V's main goal is to survive. If there will be a dlc to find a cure for V it would be possible to add new romances. As I have written before it would make sense to add new romances then. When you follow the Arasaka path Takemura and Hanako would be possible. For the nomad ending perhaps they could add Saul oder Mitch. And for the Path of glory ending Vik could be an option or Claire or someone else
Click to expand...
You are right ... but I think that it would've been nice if they added some of these features first... (features i mentioned) so they don't look like as if they were dead..
 
Sarah_Nie_en

Sarah_Nie_en

Fresh user
#77
Jan 13, 2021
I think the one thing will imply the other thing. I don't believe they will improve the relationships first. I think it will be in one patch/dlc: new romances and improved romances. I can't believe they write so many great characters and don't use them for a romance
 
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V

VixDeWynter

Fresh user
#78
Jan 13, 2021
I was thinking, the option to call your friends and love interests to a night out or just to hang out could be beneficial and somewhat natural to the game, there're a ton of quests that require you to wait a day or so to trigger, i.e. the "Chippin' In" questline, if you could just call someone to go out while you wait the required time instead doing other quests and gigs it'd feel pretty natural and wouldn't conflict with the "few weeks to live" situation anymore than other activities, it would just feel natural.
I just can't think of a reason to justify a "follower system" yet, maybe with future content this would make more sense.
 
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replayNinja

replayNinja

Forum regular
#79
Jan 13, 2021
VixDeWynter said:
I was thinking, the option to call your friends and love interests to a night out or just to hang out could be beneficial and somewhat natural to the game, there're a ton of quests that require you to wait a day or so to trigger, i.e. the "Chippin' In" questline, if you could just call someone to go out while you wait the required time instead doing other quests and gigs it'd feel pretty natural and wouldn't conflict with the "few weeks to live" situation anymore than other activities, it would just feel natural.
I just can't think of a reason to justify a "follower system" yet, maybe with future content this would make more sense.
Click to expand...
I don't know. The devs didn't do this in the witcher and that set them apart from the rest. Can you imagine trying to summon Yen at your beckon call. Most ppl would say no because she has a personality that just doesn't suit that. These characters are different from her but also similar. I'd prefer a mission or missions that maybe end in a date or start as a date but ends in a mission, i.e. something tied to the story, not calling them up at random to go out.
 
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Strangeroous

Strangeroous

Forum regular
#80
Jan 13, 2021
VixDeWynter said:
I was thinking, the option to call your friends and love interests to a night out or just to hang out could be beneficial and somewhat natural to the game, there're a ton of quests that require you to wait a day or so to trigger, i.e. the "Chippin' In" questline, if you could just call someone to go out while you wait the required time instead doing other quests and gigs it'd feel pretty natural and wouldn't conflict with the "few weeks to live" situation anymore than other activities, it would just feel natural.
I just can't think of a reason to justify a "follower system" yet, maybe with future content this would make more sense.
Click to expand...
Thank you for your opinion !
 
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