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Romance disappointment... (features that should be added)

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V

VixDeWynter

Fresh user
#81
Jan 13, 2021
replayNinja said:
I don't know. The devs didn't do this in the witcher and that set them apart from the rest. Can you imagine trying to summon Yen at your beckon call. Most ppl would say no because she has a personality that just doesn't suit that. These characters are different from her but also similar. I'd prefer a mission or missions that maybe end in a date or start as a date but ends in a mission, i.e. something tied to the story, not calling them up at random to go out.
Click to expand...
What you want takes way more time and effort from the team and is kinda unrealistic, what I suggested is easily done with assets they already have in place, you go to a place i.e. Tom's Dinner, call your desired contact, screen fades to black, "sometime later" message pops up, you eat/drink and the scene ended, you skipped time in a natural way without any actual new content being added. Let's remember that quests involve writing, scripting and voice acting, even if you used locations that already exists, my suggestion cuts a lot of time that could be used for bigger content. Don't get me wrong, I'd love actual interactions and more meaningful content involving V's friends, but it isn't realistic from a game dev perpective.
 
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Mikeindeepspace

Mikeindeepspace

Fresh user
#82
Jan 13, 2021
Simpson3000 said:
Oh i am sure for every feature the big part of this games playerhood missing here there are games out there wich include said feature to everybodies heart content. So stop suggesting whatever everybody, just go to the game you want to play in real?

Other games already include the suggested feature is such a stupid argument really.

I agree to everything but wedding but only because i never found anything churchlike in night city beside the one in pacifista and the one under water. Neither of them seem to be open to everybody.
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LOL.. what?
 
Mentos3

Mentos3

Forum regular
#83
Jan 13, 2021
Mikeindeepspace said:
lol i get what you are saying and if this was a game about making you "feel" like you have a spouse then yeah but in a story about saving your life in 2 weeks i feel like a fling is all you would have time for, romance is always just sprinkles anyway if you want it to be deep and extensive there are games that focus on it heavily
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Is lol, lmao a punctuation mark in your country? Just asking.

But my "fling" helps through the ending and ride in the sunset with me. You've time to make Gigs, chasing 17xcyberpsychos, boxfights, racing and other superficial fillers although you got a life-threatening Relic in your head. That is the biggest contradiction in the story of this game. And no argument against better romance options.
 
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Mikeindeepspace

Mikeindeepspace

Fresh user
#84
Jan 13, 2021
Mentos3 said:
Is lol, lmao a punctuation mark in your country? Just asking.

But my "fling" helps through the ending and ride in the sunset with me. You've time to make Gigs, chasing 17xcyberpsychos, boxfights, racing and other superficial fillers although you got a life-threatening Relic in your head. That is the biggest contradiction in the story of this game. And no argument against better romance options.
Click to expand...
no it means laugh out loud thought that was universal sorry
all main stories have urgency Fallout 4 (save your son) Skyrim(you are the only one that can defeat the dragons) its all the same and i dont have an argument against anything pal
 
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VixDeWynter

Fresh user
#85
Jan 14, 2021
Mikeindeepspace said:
no it means laugh out loud thought that was universal sorry
all main stories have urgency Fallout 4 (save your son) Skyrim(you are the only one that can defeat the dragons) its all the same and i dont have an argument against anything pal
Click to expand...
Fallout 4's story is urgent in a complete different way, stakes may be high, but nowhere close to the world ending or you dying in a few weeks, it's easier to swallow the side quests, which in my opinion is a better way to handle stories overall.

I don't get why studios think you need a life or death kind of plot to drive your character, Fallout New Vegas has a pretty mundane main plot and yet manages to keep you interested, Cyberpunk could have gone that route, the world, side characters and some side missions are great, IMHO some are better than the main story overall. Another thing that kinda bothers me, but I understand why they did it, is being throw right before the point of no return after you finish the game.

I wonder what the expansions will be like, I'd love to continue after the main story, but the way you're thrown before the last mission gives me the impression that the content will be before the story's end a la ME3's Citadel DLC, which I love content wise, but hate the implementation.
 
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