no it means laugh out loud thought that was universal sorry
all main stories have urgency Fallout 4 (save your son) Skyrim(you are the only one that can defeat the dragons) its all the same and i dont have an argument against anything pal
Fallout 4's story is urgent in a complete different way, stakes may be high, but nowhere close to the world ending or you dying in a few weeks, it's easier to swallow the side quests, which in my opinion is a better way to handle stories overall.
I don't get why studios think you need a life or death kind of plot to drive your character, Fallout New Vegas has a pretty mundane main plot and yet manages to keep you interested, Cyberpunk could have gone that route, the world, side characters and some side missions are great, IMHO some are better than the main story overall. Another thing that kinda bothers me, but I understand why they did it, is being throw right before the point of no return after you finish the game.
I wonder what the expansions will be like, I'd love to continue after the main story, but the way you're thrown before the last mission gives me the impression that the content will be before the story's end a la ME3's Citadel DLC, which I love content wise, but hate the implementation.