One of the interesting things Pawel talked about recently was how different teams worked on different romances? I think? Hence the disparity. So now I know why Pyramid Song was so well executed - it was done by a female team. I mean I always thought it was weird that Judy's whole date basically felt superior (in that it was actually romantic and sensual) compared to Panam's when Panam is pushed as the "default". I just couldn't figure out why there was such a difference in quality.
But it makes sense knowing they literally had different teams working on each. Maybe they should've talked to each other more. I'm sure they're all taking notes from the Judy team now. Hell the whole industry should be. I generally hate sex scenes in games (hell, even in film they usually make me roll my eyes into the back of my skull), but that one actually felt sweet and like the story needed it.
I tried all of the romances, and I really liked Judy's. I think it could have used a little bit of lowkey flirting prior Pyramid Song, just so that Johnny's comment when you're scanning around Judy's apartment would make sense, but other than that it was
really really good. I was a little worried at first that her sex scene would be fetishistic, but I'm very happy to be proven wrong, because her sex scene was indeed very sweet and tender.
If Kerry's romance was done like Judy's I would have been perfectly happy, even if it would have picked up towards the end of the questline, but at least it would have flowed consistently. I don't want to make assumptions, but in a way it feels that Kerry was handed to a very good writer who didn't want to write his romance. What's there is very beautifully done. The conversation on the roof of Dark Matter and the one during the Sun ending are
so good, but overall, there's a serious consistency issue due to the lack of romance dialogue that I talked about many times before and it just brings down the overall quality.
At this point, it would be enough if they added some flirty dialogue during Boat Drinks and at least one post-questline dialogue option so that the game would recognize Kerry's in a romantic relationship with V when you talk to him after his storyline is complete. The romance itself would feel consistent at the very least, and it would be enough.
But yeah, I hope that in the future they'll compare notes to make sure that all options get sufficiently developed romance arcs and don't have such a glaringly obvious romance content imbalance that they do now.