Round Robin Deck Ladder

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Round Robin Deck Ladder

In this mode you'll have to play and win with all 5 factions to complete a tier. When you start, you can chose one faction. Then, when you have won, that faction becomes locked and you'll have to pick another faction. Rinse and repeat until you only have one faction left and win the final game. At that point, you will move to the next tier and the process repeats itself. The trick is to get as high as possible tier. If you lose the match, then a random locked faction will be unlocked and you will have to play that one again. That means you would have to have at least a 2:1 win ratio to advance. If you lose at the beginning of a tier, there is no negative penalty.

This requires you to have a competitive deck with each faction. So obviously, it isn't beginner-friendly. However, it can push players that what to do more with their (unused) cards.
 
I really like this idea. But I think that the unlocking of factions will make this far too difficult at lower levels. If you have to get a win ratio of 2:1 to advance a tier, only a third of all players can even get to the second tier, which won't be fun at all for the rest.
I would suggest to start the unlocking only if you are higher than tier 10 in this mode, so noone will be stuck at tier 1.
 
Why everything has to be available at lower levels this could be unlocked at 20lvl+ or something.

FG15-ISH7EG;n9143270 said:
I would suggest to start the unlocking only if you are higher than tier 10 in this mode, so noone will be stuck at tier 1.

Why is it wrong to be stuck at 1 ?
 
FG15-ISH7EG;n9146800 said:
If it is impossible to achieve anything at all for the majority of all players, noone will play the mode.

I partly disagree here. It's true you have to keep the game accessible to your core demographic which, in the case of Gwent, consists mostly of semi-casual players. However, that doesn't mean you can't introduce additional game modes that require a different kind of practice. Most CCG already have an arena mode of sorts. For this mode you will have to pay (in-game currency) and that is something some players don't want to. On top of that, they might not like the sealed deck randomness. This already creates a split between the players. Normally this would be a bad thing, but if it's not an essential part of the player's experience, then it doesn't matter.

Finally, someone who tries to please everyone, pleases no one, in the end
 
It looks interesting, the only question is how much effort would require to have it implemented.

The devs' resources are limited, and sometimes having a bugless feature takes time regardless the development plan.

That's why I always wonder what's better, between greater balance/more cards or more features.
 
Checco515;n9175252 said:
That's why I always wonder what's better, between greater balance/more cards or more features.

Well, that's a blanket statement that applies to all features. Anyhow, the choices aren't mutually exclusive. CDPR can still spend time balancing cards, while working on new features. A better question would be if the amount of time that needs to be spent on creating a feature is worth it considering the results it delivers. For this particular suggestion, it depends on how much work it would take to set up a new ladder. I imagine it will take less time than creating a set of new cards or balancing old ones.
 
So you are closing my thread and sending me to the one opened 3 years ago instead. Perfect. Well since developers have no idea about "balancing a card game" and can't solve underlying issues. We need to get rid of this totally pointless ranking system. With all this imbalanced decks you just dont even have to collect cards. Only thing you gotta do is spamming the strongest deck and even newbies can reach pro rank (pro lol). There must be order in ranked system. What do i mean by order is we must play each faction as obligatory. Maybe with our order choice. So let's say my order is NR-NG-SC-SY-MO-SK. After playing NR i must play NG otherwise i can't progress. Also this winning streak thing should be removed from game completely. Why is there no losing streak in this game? Everyone can easily rank up with all these broken shit way too easiily. If you guys have any advice with that i am expecting. But system needs total change definitely.
 
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