Note: You play the game YOU want to, remember that. My last point in this is a suggestion based on the Genre of CP2077, nothing else.
This is an RPG, but it´s mostly played as i have seen, at least in videos and such as a shooter. From that, i think many suggestions arise, and to get the game to flip towards fast paced combat, perhaps mostly unintentionally.
For me, the everyday life is what i miss most i think, as when being in between missions and just relaxing or preparing.
1: Home
We have an apartment, that´s literally unusable in any bigger RPG sense. I would love to see chemical setups for making combat / infiltration stims. A loader setup for making ammunition and explosives. A computer setup to code hacks, malware and trojans. A wardrobe where you could alter your looks, mix and match outfits, and depending on what the mission is, really prepare.
2: Coffee shops, diners, parks, benches etc.
Why not make use of these locations and let us sit, pick up a tablet or a gel-screen, and let us read the news ( regarding what you did in previous missions and get a reminder as well as see a response to how the city and people react )? Depending on that, gangs can be moved around, taking over or leaving areas behind, while the entire city is altering depending on player choice in the coming storylines. To be able to buy a pack of food or a drink, and just sit and relax, while listening to music and perhaps getting a small bonus to stamina or equal?
3: Nightlife.
It´s amazing to walk around seeing the night life in NC, but there is no connection to the day or night and what´s around you. The NPC´s do the same thing, say the same thing, wear the same thing, are at the same place etc. What about a randomized pattern instead? The bartender may be shining a glass, in a fight with a customer, be off duty, be wounded with a rare mini mission only available then and there etc etc. They could have a random outfit, random mood, random walk patterns, be opened or closed and more. Diversity.
In essence, i have tons of suggestions more, but they are basically all connected to Immersion and RP.
I have yet seen one single video of a fight, where any V is being roleplayed as the fight is dangerous and V is taking cover from bullets or grenades, but instead as a computer game with a quickload. Now importantly, as mentioned din the start....you all play the way YOU want..but my final point is
This is an RPG, and the world is created in that manner. The updates and focus should be on RP elements and immersion, not going towards a battle royale or another Cod. For any such elements, we have modding tools.
This is an RPG, but it´s mostly played as i have seen, at least in videos and such as a shooter. From that, i think many suggestions arise, and to get the game to flip towards fast paced combat, perhaps mostly unintentionally.
For me, the everyday life is what i miss most i think, as when being in between missions and just relaxing or preparing.
1: Home
We have an apartment, that´s literally unusable in any bigger RPG sense. I would love to see chemical setups for making combat / infiltration stims. A loader setup for making ammunition and explosives. A computer setup to code hacks, malware and trojans. A wardrobe where you could alter your looks, mix and match outfits, and depending on what the mission is, really prepare.
2: Coffee shops, diners, parks, benches etc.
Why not make use of these locations and let us sit, pick up a tablet or a gel-screen, and let us read the news ( regarding what you did in previous missions and get a reminder as well as see a response to how the city and people react )? Depending on that, gangs can be moved around, taking over or leaving areas behind, while the entire city is altering depending on player choice in the coming storylines. To be able to buy a pack of food or a drink, and just sit and relax, while listening to music and perhaps getting a small bonus to stamina or equal?
3: Nightlife.
It´s amazing to walk around seeing the night life in NC, but there is no connection to the day or night and what´s around you. The NPC´s do the same thing, say the same thing, wear the same thing, are at the same place etc. What about a randomized pattern instead? The bartender may be shining a glass, in a fight with a customer, be off duty, be wounded with a rare mini mission only available then and there etc etc. They could have a random outfit, random mood, random walk patterns, be opened or closed and more. Diversity.
In essence, i have tons of suggestions more, but they are basically all connected to Immersion and RP.
I have yet seen one single video of a fight, where any V is being roleplayed as the fight is dangerous and V is taking cover from bullets or grenades, but instead as a computer game with a quickload. Now importantly, as mentioned din the start....you all play the way YOU want..but my final point is
This is an RPG, and the world is created in that manner. The updates and focus should be on RP elements and immersion, not going towards a battle royale or another Cod. For any such elements, we have modding tools.