Right well I still havent figured out what kind of this game exactly is, but steer too away from Wticher 3 seems kinda foolish move. Metacritic 93 means you're onto something, imho.
I had problems with some elements of TW3 that i went out of my way by applying mods to "fix" what I could fix with what I personally felt was wrong with the game.
I, however, would seem to have a little bit different metric standard of merit than Metacritic.
Who wants to like something because they're told what they're suppose to like, why they should like something, and that they should like something 93 much?
Bleh. Screw that. I'll make up my own mind about something.
The level gating in TW3 was just too artificial. Autoscaling enemies like Skyrim is clunky too, but, there's simply got to be other nother mo bettah ways to get got progression without levels, and without level gating.
I absolutely hated the implementation of level gating in The Witcher 3.
If you can kill it, steal from it, or sneak past it, to get loot, you should be able to use that loot no matter what your level is.
Further, while there should certainly be some degree of progression with a character getting better/stronger/faster whatever, the artificiality of some challenges where it's all about your level vs their level constantly had me rolling my eyes right out my skull.
Nah. There's got to be better systems that can get got implemented that are far smoother, more immersive, yet still challenging and allowing for progression, difficultly, and a sense of accomplishment without all the video game elements rearing their heads, holding your hand in your face numbers, putting up invisible level gates with magical super abilities granted the challenge to soak up all the damage, or, somehow, you suddenly magically can actually do damage now that you're equal to or greater than your enemy.
I don't know the answer, or have a solution, but, I'm fairly certain there's much smarter folks than me in the world working for development studios that can figure it out.