It doesn't seem that's the case ( to me).
Two reasons:
- There is no "Equip item level requirements" ( that All looter games have)
- There is no Primary/basic Defense stat, which is always used as "base" that increases for leveled gear. ( Same goes for basic damage for weapons).
Instead it has 4 stats ( Resistances: Physical/Chemical/Emp/Thermal), indicating horizontal stats variation ( like with weapons).
In comparison, from the Witcher:
https://i2.wp.com/www.funkyvideogam...lood-and-Wine-Grandmaster-Wolf-Gear-Stats.jpg
Seems they're using similar approach with resistances and upgrades, but without increasing damage/defense and without levels.
All resistances 30 here, probably means 30% damage from all types is reduced...kind of high for starting reinforced jacket, meaning likely more specialized gear will probably go far higher than this. ( this is probably more of a all-round-useful starting gear). (Which would make resistance numbers very relevant)
In short, seems they're focusing here more on secondary properties ( you can also see it with weapons), since Cyberpunk has a lot more variety than Witcher did ( where they made a mistake of non stop increasing damage/armor, which had a large/negative impact on difficulty/balance)
We'll probably be able to wear here Armor that gives you very high Resistance to one type of damage/low with others, and weapons will feel more distinct different from one another.
You can see it in demo:
Rare Pistol: 79 DPS
Uncommon Shotgun: 90 DPS
Epic Smartgun: 87 DPS
Rare Militech/Corporate Tech Rifle: 89 DPS
In looter/level based gear game, variation between these numbers ( based on level/rarity) would be Much higher.
General Physical resistance could also mean damage from all melee weapons is calculated as the same type, like in Fallout.
Also: No weight indication...it's likely that game will not have weight based inventory system, and possibly more "restrictive looting" ( based on grid, or list, or body slot...like in Deus Ex, E.Y.E, etc)
Why they're using these "Looter labels", I have no idea. ( Honestly, they're just making this needlessly convoluted with colors/different descriptives... I would simply divide it into:
Standard/Classic weapons ( like in most FPS)...everyone can use them
High Tech...used by Military, Corporations, elite force, etc. Unless specifically found ( in environment), they're DNA incripted and cannot be automatically looted/used by the player
Prototypes...Cyberpunk version of "Uniques", weapons with really unique appearance/sounds/gameplay.