That's not really true. There are no control based challenges like in Dark Souls or Witcher or GTA, but there are challenges beyond leveling up.Lisbeth_Salander;n8992430 said:Game 100% dependent on stats = Dice game with no chalenges besides leveling up.
Beyond that I don't care about it at all... Dark Souls is also an HP grinder and a magical fantasy game. To apply it's philosophy here in this context would mean a game like, say, Fallout 3 or 4 where the combat skill means that your gun magically does more damage as you invest in it and people take less shots to the head to bring them down -- that really, really does not suit Cyberpunk and I doubt anyone at CDPR would ever even consider it.Lisbeth_Salander;n8992430 said:Dark Souls is an action RPG with a good balance between both
Case in point:
On the other hand, if you apply the stat effects to accuracy and other control distortions, you then take a chunk of the control away from the player and it's no longer about "your own skill"; and that's what CDPR is saying they want to avoid (or... said 4 years ago). Counting out these two methods, what we have left is something where the stats are probably there but they do so little to the gameplay they might as well not exist at all. And going down that road - if it turns out it is the road they're taking for CP2077 - you can start questioning where and why did they need the Cyperpunk franchise in the first place when all they're taking from it is the background lore and probably a list of familiar names (remember that even the aesthetic is new with the 57-year time jump and the intention to not use the "80's scifi" theme).
We'll see how it goes in a year or two, but I see every reason for being cynical at this point still with what has been said about the gameplay.