Agreed. That's how they appear to be doing it. I'm talking about what I would like to happen.But that's in the game.
So far I have seen 3 dialog checks
Engineering 5/4
Hacking 8/4
Intimidate or Persuade (Fist Symbol) 3/4
Agreed. That's how they appear to be doing it. I'm talking about what I would like to happen.But that's in the game.
So far I have seen 3 dialog checks
Engineering 5/4
Hacking 8/4
Intimidate or Persuade (Fist Symbol) 3/4
Only thing needed is your empathy.
I always have thought it's the common key of massively beloved RPGs like Baldur's Gate, Mass Effect and The Witcher, not allowing the player's choices to be controlled by system.
Of course there are other beloved RPGs representing the opposite case like Fallout 1, 2, NV, Disco Elysium and so on.. but size of fanbase is can't be compared. And I suppose there is a reason for it.
Very RPGish.
...but size of fanbase is can't be compared. And I suppose there is a reason for it.
How does one roleplay "himself"?
Not wishing to start an argument ... but ...Imo, roleplaying is about the player, not character.
'What would I do if I were V, Geralt, Shepard, Courier now?' is very important. This mindset is the core experience of RPG IMO. And some skills like speech, persuasion definitely limit it.
I wonder if, in the far future, people will also prefer to go with their own pain threshold to determine how much health they have instead of letting the character decide that.
IMHO that's where the RP part of RPG comes in.Problem is when the sentence looks more like 'What would I do if I were V, Geralt, Shepard, Courier now but without having their abilities?'
Problem is when the sentence looks more like 'What would I do if I were V, Geralt, Shepard, Courier now but without having their abilities?'
Excellent point.You need to really understand the characters (Ciri, Ciana and so on) to see good ending in W3 unlike New Vegas where if your speech is high, all the problems are magically solved.
unlike New Vegas where if your speech is high, all the problems are magically solved.
Why do each time someone speak about social stats they always limits themselves to the "magic stat" example as it it would be the only way to give the players social abilities they don't have IRL.
Because FPS players see their personal skill at FPS as "real", and social stats that are not entirely player choice driven as "unreal", i.e magical, since they're not entirely under player control: whereas RPG players see character combat and social skills as "real" because they're character driven?Why do each time someone speak about social stats they always limits themselves to the "magic stat" example as it it would be the only way to give the players social abilities they don't have IRL.
Problem is when the sentence looks more like 'What would I do if I were V, Geralt, Shepard, Courier now but without having their abilities?'
Because FPS players see their personal skill at FPS as "real", and social stats that are not entirely player choice driven as "unreal", i.e magical, since they're not entirely under player control: whereas RPG players see character combat and social skills as "real" because they're character driven?
Yes, because all people playing games are either FPS or RPG players. There is a line drawn in the sand. The need for people to categorize and label to draw this line never ceases to amaze. Heh.....
How does one roleplay "himself"?
As I said, it's important to give the players feeling like they are making their own way. If some social skills could avoid this problem, I don't argue with that. Like axii of Geralt or hallucination of Malkavian. It's their power and I see the games used it appropriately. And I don't know much about that Lying with conviction so I can't comment on it. But If it's just literally 'lying with conviction', I can say I wouldn't be fan of that, at least in CRPG. In PnP the fact that you have to come up with lines, decide what to do on your own itself covers many things in regard to roleplaying feeling