RPG Mechanics: Skill Progression and Roles
I have been pondering what the skill trees and player progression mechanics might look like in CP 2077. The mixing of roles and skills in the CP world makes in an interesting challenge. I thought I’d take a stab at something that tries to stay faithful to the PnP but still translates fairly well to a crpg using TW3 system as a starting point. This is both for my own convenience and because it should translate fairly easily in engine. Here is what I came up with:
EDIT: Borked table
There are three main skill trees – Combat, Intelligence and Charisma. There are five skill groupings within each tree. Like in The Witcher 3: Wild Hunt, each grouping has four tiers of skills. The player has tier 1 of every skill available from the start, and may progress to higher tiered skills after investing points in the tree. In order to reach tier 2 of a skill group, you must (1) have 10 skill points invested in the skill tree and (2) have the lower tiered skill within that skill group.
I am assuming that CDPR stays with 9 possible roles to play – Cop, Corporate, Fixer, Media, Netrunner, Nomad, Rockerboy, Solo, and Techie. Roles give you three advantages in the skill tree.
So that was my suggestion. Anybody else want to give it a shot? Or just tell me what you think. Does any of that even make sense? Maybe I should just go to bed ...
I have been pondering what the skill trees and player progression mechanics might look like in CP 2077. The mixing of roles and skills in the CP world makes in an interesting challenge. I thought I’d take a stab at something that tries to stay faithful to the PnP but still translates fairly well to a crpg using TW3 system as a starting point. This is both for my own convenience and because it should translate fairly easily in engine. Here is what I came up with:
EDIT: Borked table
There are three main skill trees – Combat, Intelligence and Charisma. There are five skill groupings within each tree. Like in The Witcher 3: Wild Hunt, each grouping has four tiers of skills. The player has tier 1 of every skill available from the start, and may progress to higher tiered skills after investing points in the tree. In order to reach tier 2 of a skill group, you must (1) have 10 skill points invested in the skill tree and (2) have the lower tiered skill within that skill group.
I am assuming that CDPR stays with 9 possible roles to play – Cop, Corporate, Fixer, Media, Netrunner, Nomad, Rockerboy, Solo, and Techie. Roles give you three advantages in the skill tree.
- (1) Each role gets a special skill, no other class can get – i.e. a Fixer get “streetdeal” just like in the PnP. I have changed three special skills, namely now Corporates have finances, Nomads get weapons stash, and Rockerboys get performance. This is because the original skills from the PnP for these roles would be difficult to translate to a crpg.
- (2) Each role has 2 skill groups they specialize in. For instance, a Media role player specializes in Empathy and General Knowledge. Specializing in a skill group means that all skills in that group are available to the player without regard to skills invested in the skill tree. So from the beginning of the game, Interview is an available skill to Media role-player, despite it normally requiring 40 points invested in the Charisma skill tree.
- (3) In addition, specializing in a skill group means that each skill in that group only requires ½ of a skill point.
So that was my suggestion. Anybody else want to give it a shot? Or just tell me what you think. Does any of that even make sense? Maybe I should just go to bed ...
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