I'm not disregarding anything. All i'm saying is, you can't make claims like the one regarding the "community system" if you're still unsure how it will turn out in the end, EVEN IF you use that disclaimer, especially if the trailer in question WAS in fact aimed for EVERYONE, from investors to gamers, since the said trailer is uploaded on CP77 official YouTube channel, which i wouldn't call exactly the best place where you drop something that is not meant to become public knowledge, but anyway...
You're conflating the issue here, they didn't make just any claim, they showed their improved crowd system compared to their previous game that, what they thought, helped to create the most believable city in any game to date.
That's not just a wild claim it has facts as basis and marketing jargon as flair, it's how marketing works.
Also this:
CDPR in regards to showing the backstage demo to the public.
Of course it's those things too, but a city without citizens would be a post-apocalyptic wasteland, not a city. Night City lore-wise is supposed to be populated by nearly 7 millions people. And i expect those people to act in realistic ways, not to walk back and forth and crouch on the spot when i throw grenades around. I'm not saying this aspect is more important than the atmosphere, the music ecc (which i REALLY dig anyway); but it's too easy to leave out of the equation the NPCs behavoir and technical production in a city that is supposed to look and feel as overpopulated and lively. When judging a product you have to consider every aspect of it, especially if it's this crucial to the experience and to make the city feel like a real one. And for many people it is. Maybe not for you, and that's perfectly fine.
Yup, me too, but I can also suspend my disbelief and enjoy the experience as CDPR never intended to have extended sandbox elements in Cyberpunk.
Would have been awesome though.
I'm still enthusiastic too for things to come. I check the forums everyday just to know if there are new announcements. I'm just a little bored with the game (and CDPR's press-silence regarding things to come) as it is now after multiple playthroughs, so i'm waiting for new content to jump into it again on a fresh playthrough, while i enjoy other games in the meantime.
Just had the best experience in the game yet, and we take it for granted - I used to for three playthroughs until a few days ago.
I tend to save inside V's apartment, so as I loaded the game after a busy day of work with a couple of beers, I proceeded to slowly walk out of the apartment and absorb the atmosphere, the sounds and the sights of the megabuilding.
Then I continued to slowly walk out the front entrance into a busy crowd, all seamless, no loading, no interruptions, different tracks playing in the background while passing various stores, cars flooding the road with engine noises and various conversations in between NPC's or various displays and radios.
I should mention that I don't use the minimap at all and a very minimalistic HUD, I proceed to walk past Vic's clinic and down the alleyway that leads to the spot where you first meet Dex, observed the NCPD and gangoons shootout, a few bullets flew past my head which prompted me to pull out my handgun and make short work of those goons, having the officers thank me at the end.
I continued to walk ahead down the road that looped me back towards the Megabuilding, the ambient noises and tracks just draw me deeper into the experience, while the city scape is simply mesmerizing...
I walked past the little convenience store just to the side of V's megabuilding, the one assaulted by Tyger Claws, but now clear of the perpetrators life has returned to the place, people just hanging around minding their own business and others passing through.
The crowd was slowly being funneled down a covered alleyway through the massive building straight ahead, it leads down some stairs and it opens up on the other side with a fantastic view, the road underneath the passage way was full of cars, massive crowds of people left and right, the noise of the AV's flying around and the holo projectors advertising all sorts, all engulfed my senses, a news bulletin interrupted the adds for a brief moment notifying the locals about the homeless situation in NC and Watson.
At this point I was fully immersed as I was passing by a market place overrun by Tyger Claws, the NCPD dispatch issued a warning which prompted me to take cover behind the nearby Van and prepare for a fight, as I loathe the Tyger Claw agents torturing the civilians who were willing to stand up to them.
After a hairy fight which consisted in both handguns and stealth takedowns I proceeded to slowly walk back towards V's megabuilding and retire for the night.
As I was approaching the apartment a strong feeling overwhelmed me, I was home and I was still alive, what a day...
All that because there simply were no loading screens, nothing to interrupt my experience, and the details were everywhere, in every facet of the experience, from the random NPC's all telling a story through their attire or behavior (some were transporting stuff, others were on their laptops, some seemed to be having a hard time etc.) to the sounds, the sights and the music... I was lost.
But the feeling of coming back after a long day was real, just like the one I had when I came back from work a few hours earlier.
So surreal and all because it was so seamless, no loading screens.
And it was the most mundane thing when put into context, I didn't do anything particularly important or seemingly engaging at all, but I was fully engaged.
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I understand the disclaimer, but I don't think it allows you to fill the video with whatever you feel like so you can just back off later on. Lets assume that CDPR had said that you could own a gang, flying cars, take over the police, blow up the huge buildings etc. Where does the limit go for how many things you can add, while still just claiming that it was work in progress and therefore none of these things were in the game? I know, that CDPR never said any of these things would be, but had they done it, there ought to be nothing wrong with it.
Good thing they didn't then...
I agree, that minor things may change when you see a disclaimer like that, which is perfectly acceptable and we expect it. But again, its about trust between company and players, we only have whatever information they provide us. But if they are protected by a disclaimer like this, which allow them you just add whatever they feel like in order to convince us that this is the best game ever, soon there will be no point in releasing trailers, because you have no clue whether they are true or not.
If all it took to convince you of it was to say it was the best ever, then what can I say...
I've heard the same phrases repeated so many times throughout my gaming life that I've become completely desensitized, perhaps why I have no problems with them, they're just there giving me the impression that they strive for the best...
But that's a me issue and not an excuse, perhaps it's wrong to market stuff using superlatives but that's a story for another time.
Marketing is marketing if it were false advertisement they would have been sued for it, they haven't so we either accept it and move on or not, but it's wasted energy for me to harp on any of this.
That doesn't mean I agree with it nor that CDPR was in the right to market the game the way that they did, but for me personally it was of no consequence.
I've been burned before by more mischievous companies for this to mean anything at all, just water under the bridge.
But this is nothing but an excuse for CDPR, people get hyped for a reason? it doesn't come from simply knowing that CDPR were going to make a CP game, its when people hear, what they say about the game.
As an example, When CDPR say that you can choose how to spend your time in NC, and show all those clips of stuff that appear as things you can do, while they are highlighting that it is an open world game, choices matters etc. Then people expect that you at least can do these as that is what we were shown.
Where hype comes in, is when people starts to speculate whether you can do more than what is shown in the video, like wondering if you can buy properties like in GTA 5? Can you buy houses? etc. And some of these things they have answered, so we knew that you couldn't buy houses, or flying cars etc. But they never backed down from how interactive the world would be. About how all the choices you make would shape your game, and how complex these system were. Stuff like that creates a lot of hype, but that is hype created by CDPR not fans.
All I'm aware of is of one singular very small CGI teaser trailer that even came close to this, I believe it was meant for TV advertising initially and I completely disagree with the premise of it or the way it was used.
But really?
So we ignore all the hour long presentations and proper trailers that portray the game as it is in favor of this one small teaser that perhaps tickles our fancy more and then get outraged that the CGI teaser had a car chase in it with V shooting out of it and a supermodel walking out of a pool in a villa and we had none of that in the game?
I believe the intent behind it was another one, subversion of expectations and a deconstruction of the rags to riches story and the futility behind it when one's own identity and existence is on the line.
But that's purely speculation just like the whole narrative where CDPR had a more nefarious reason to publicize it, getting the GTA V crowd on board.
I completely agree with you, no one expect perfection in this industry, we all know the rules and that games does contain bugs at launch. What we don't expect is games that can hardly play. Again CDPR chose to release the Xbox and PS4 version, they could have pushed these, but they didn't, they release it and later excused it with them not really being aware. Players don't know any better and how could they? CDPR say the game is working on these consoles, so sure people will buy it.
And even when it comes to general bugs, we expect them, but we don't expect a game to be filled with them, especially if they are so obvious that there is no chance on Earth that they didn't know. Fine that there are a few of these, if they were pressured and simply didn't have time to fix them, but when the amount of bugs are so severe as it is with CP, then it goes beyond the point of rules that we accept. Exactly why people get angry at Fallout 76 etc.
You can't blame players for this, because no one knows the state of the game as it releases, except the developers. And waiting for reviews etc, is not an excuse, these people are not "quality control" for the gaming companies, despite them actually seem like it, you as a player should be able to buy a game and expect it to work and be close to what was promised.
That's ridiculous, here we go again, I'm not blaming the players, that'd be silly.
The state the game was released is unacceptable and CDPR issued refunds as soon as possible, I'm sure they got the message.
As far as I'm aware they're still working to remedy the situation, that's all I can ask for at the moment.
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Take a break?
From what exactly?
I get the impression that you're associating some kind of anger to my post when there is none. At worst I'm completely indifferent or a bit blasé about the whole conversation. It is beating a dead horse after all but the conversation has been interesting nonetheless.
But hey, if you want me out of here, take solace in the fact that I'm heading back home on Friday and will disappear for months again. Maybe never to return
Perhaps me reacting to your passive aggressiveness in your replies gives you the impression that I'm associating anything with anything...
My sincere recommendation if you're struggling to enjoy the game is to take a break and do something you enjoy doing with your limited free time.
I have very limited free time myself and when I do I tend to play Rocket League, when I get a day or two off I perhaps go for Mass Effect.
I need to be in a certain mind frame to get back into Cyberpunk and fully enjoy it as I intend to, and that's definitely not every day.
Or choice three - never return (something CDPR certainly doesn't want)
Or choice four - come back every now and then, complain, rinse and repeat ad nauseam
Or choice five - ...
This is what I meant by passive aggressiveness.
My point is that people react, act and experience things in different ways. Neither of us, or any other member for that matter, has any business telling anyone what is the ''right'' way to act and what isn't and absolutely no one has any business telling anyone how they should experience anything. We're all wired differently, different things will elicit vastly different responses in different people. As long as your reaction/experience doesn't affect anyone else, there absolutely nothing wrong with it.
Bingo.
Again, the entire point of the thread is discussing past matters. Obviously, there won't be no new arguments. Yet, even then, some valid points can be brought up and discussed. Point of views changed. Information and ideas exchanged and so on. Just two days ago @ooodrin proved me wrong about a certain quote from CDPR. You can accept it and move on with the conversation. Or you don't and entrench yourself. That's up to each individual member. Again, as long as it remains civil I see absolutely no issue.
As far as I'm aware that's exactly what we've been doing, and we're both verging on off topic by carrying on with this.
Which it has so far, which I suspect is the only reason the moderators have allowed this dead horse of a thread to keep going. Although I suspect that's about to change.
I honestly don't see it that way, in fact this thread has a bit of leeway in what subjects we can discuss.
And I still find it quite amusing interacting with these topics.
It was in jest, but perhaps in poor taste.You see walls shouting at walls, I see people discussing things in a relatively calm and orderly manner. Sure there is a hint of sarcasm here and there but so far it's been very civil. As a side note I particularly enjoy @ooodrin 's matter-of-fact-no-BS-here-is-a-link-on-why-you're-wrong posts.
My apologies.
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