“Here at CD PROJEKT RED we are very proud to be technology innovators, and DLSS 3 gives us meaningful performance gains to tackle the addition of even higher levels of ray tracing to deliver a visually rich experience for our gamers.” - Jakub Knapik, Art Director, CD PROJEKT RED
Ah, good to know, thanks!
Cyberpunk 2077’s neon-illuminated environments are key to its aesthetic, and with the new Ray Tracing: Overdrive Mode their level of detail is taken to the next level:
- NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars and pedestrians in accurate colored lighting
- Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution’s single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections
- Ray-traced reflections are now rendered at full resolution, further improving their quality
- Improved, more physically-based lighting removes the need for any other occlusion techniques
This sounds really impressive, which is also why I'm looking forward to it. After the announcement of RT Overdrive I put a stop to my current (and still first) playthrough and decided to wait for it (as well as my 4090). Given that this update might be months away though, I will probably reconsider.
Could be any time really. Could be 1 week or 36. It's better for us all to expect little in due time. Some might take that as being negative, but it's simple realism that has served me well. That they reordered the rendering layers, improved lighting, ehanced RTX further, added more NPCs, etc. on PC when the NGE patch dropped was a pleasant surprise. Especially since I thought they would just drop the game outright.
I just try to guesstimate potential release dates by drawing some kind of conclusion from past data. It helps me to create a frame of reference due to the absence of any form of communication, but I also have no direct expectations and I think I will be happy and content with whatever CDPR will deliver.
A copy can be edited without changing the original, making it a unique asset in the scene. In Cyberpunk 2077 there are copies of lights, literally in the same room, which are the same in every way visually, with one casting shadows while the other does not. These are even in sets with important cut scenes. Why??
This sounds like something that warrants a bug report. Do the developers know this? Well, I'm 100% certain they do but it would be interesting to see the response, which sometimes reveals the odd bit of information.
Maybe... I don't think they planned that so much as they're just having real trouble getting shit together. It's best to have your expansion out the door ASAP. You and I are here because we love a... somewhat decent game. Our patience and participation says nothing for most active/passive/casual gamers. Most the people who bought the game day/week 1, especially under the pretenses it would be this sort of Cyber GTA sand box, moved on long ago and the stank of that experience is how they'll always remember it.
Nominal sales for an expansion is 20-25% at 6 months post-launch release. 2+ years after a release so poor an entire cottage industry built around it still lives and is kept up to date?
I'm not saying they are postponing the expansion, but rather that they are planning everything around it. I.e. they want a larger update every few months to keep players engaged to a certain degree so that Phantom Liberty has as many buyers as possible.
Also, don't forget that Cyberpunk 2077 experienced a second spring after the release of Edgerunners and the current player count is still very high. Now, the plan might be to give Lovelace owners something new and shiny to play with, but here they would need to wait for the release of the 4080 and maybe even the 4060.
In this regard, I would even say that RT Overdrive and DLSS 3 will be held back until other factors have become sufficient to release it. (Note though, that I also think that if RT Overdrive and DLSS 3 were ready for 1.61 they would have been released.) In a way, this would enable them to do as much optimisation as possible while also fixing bugs. Unless of course, there is some sort of agreement with Nvidia, which would force them to release it earlier.
Some of my favorite, and I'm guessing yours too likely, games were/are buggy.
It's always the thought that counts
But to be perfectly honest, I have never considered Cyberpunk 2077 to be as buggy as it was made out to be. Sure, there are (still) issues but I notice issues in other games as well. (Might be I'm just lucky though...)
So planning these piecemeal updates as people who've stuck around (there are but a handful of us) increasingly lose patience coupled with a general lack of interest from the public doesn't strike me as entirely effective. It is a valid thought though, so you could be right.
We lose patience by complaining here on the forums, but most of us will be back in some way or another. However, if I was done with my playthrough no update would bring me back for the time being. (For me, this is the case for every game I own.) I would only return for the expansion and at a later time for a second and third playthrough.
We have just one teaser for this alleged big peepee expansion dropping "soon" as the end of the year swiftly approaches and not a moment of actual gameplay footage or new features. While their marketing team is far more tame after 2021 thoroughly humbled leadership, I doubt they would be clammed up like this if anything were dropping soon.
I still think they will be doing a Fallout 4, which means they will announce it almost when it is ready. They also won't show anything leading up to the release, which enables them to remove features without gamers complaining. This is their new strategy and this is CDPR now. CDPR will only deviate from this issue when it is relevant for their investors (which makes sense). It is also the reason they had to announce all those games a few months ago.
If that's CDPR's idea of a random encounter in a supposedly "living breathing" world... hooooo boy.
This is a discussion for another thread, but for me Night CIty is the best open world I have experienced so far. While I did enjoy Red Dead Redemption 2 and also notice that it was much more polished, Night CIty feels real, while RDR2's world seem gamey...
Edit:
“...DLSS 3 gives us meaningful performance gains to tackle the addition of even higher levels of ray tracing to deliver a visually rich experience for our gamers.” - Jakub Knapik, Art Director, CD PROJEKT RED
After trying DLSS3 in Plague Tale: Requiem and also watching a few videos on it I doubt it a little bit. The weird thing with Frame Generation is that it only increases your performance when you already have good performance. So, if the game runs natively at 60fps and you activate Frame Generation then it will be fine. Everything below becomes noticeable and does not feel responsive.
However, given that even a 4090 will very likely be pushed below 60fps with RT Overdrive I don't see much benefit of Frame Generation in this regard.