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RTX On but some mirrors don't have reflection???

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RoyBrown

RoyBrown

Fresh user
#21
Dec 12, 2020
Padhiver said:
You're welcome, but yes there is no work to that so i think we can say it's intentional, that is sad. I dont think CDP gonna work on this.
Click to expand...
They absolutely need to add this in, it's out of place with every other ray traced game on the market. Even minecraft reflects your character.
 
Saefti

Saefti

Fresh user
#22
Dec 12, 2020
Really hope they will be able to implement that. It's kinda weird if you dont see yourself in reflections.
 
vindytr20

vindytr20

Fresh user
#23
Dec 12, 2020
Padhiver said:
Some news here, by editing .exe file we can turn ON TPP RT, basically that allow mirror, windows or water to reflect V. Bad news, V has an headache, and broken arms. There is no performance lost at all btw. Animation are totaly broken too for upper part of the body, but mostly arms.

View attachment 11078411
Click to expand...
Without editting any .exe file I found the story-NPC has similar reflection without arms :D
 

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Eriance

Eriance

Fresh user
#24
Dec 12, 2020
Padhiver said:
Some news here, by editing .exe file we can turn ON TPP RT, basically that allow mirror, windows or water to reflect V. Bad news, V has an headache, and broken arms. There is no performance lost at all btw. Animation are totaly broken too for upper part of the body, but mostly arms.

View attachment 11078411
Click to expand...
That's by design. If the arms were in realistic places they wouldn't be looking good in first person as it be so far away from the camera that you wouldn't see anything, or be in the wrong positions. Either that or they'd have to dial the FOV down a lot.

The only solution would be to set the camera to exclude rendering your 3rd person body, while rendering only the first -person models, and exluding all the 1st person models from the Ray-trace. Not sure how that would work exactly, since you would have 2 ray trace layers that is supposed to interact with the same light sources, see as RTX is actually backwards racy-tracing.
 
V

vyvexthorne

Senior user
#25
Dec 12, 2020
Yeah, it's basically because they didn't make 3rd person animations. For comparison GTAV has three different animation sets. 1st person animation, (mirror animations in 1st person are what 1st person looks like from outside of 1st person. It's why your arms flop around and your character sort of stands sideways.) 3rd person animations (what you see in from 3rd person.) and finally a third set of animations for what another player sees when they are looking at other characters online.

So if they do indeed want to create an online mode for this game they'll at least have to create another animation set no matter what. By then they might decide to go ahead and create a 3rd person animation set as well but who knows.
 
HWG

HWG

Fresh user
#26
Dec 12, 2020
All the mirrors are using Render to Texture, not raycasting.
 
JAD2012

JAD2012

Forum regular
#27
Dec 12, 2020
Padhiver said:
Some news here, by editing .exe file we can turn ON TPP RT, basically that allow mirror, windows or water to reflect V. Bad news, V has an headache, and broken arms. There is no performance lost at all btw. Animation are totaly broken too for upper part of the body, but mostly arms.

View attachment 11078411
Click to expand...
This is pretty much what I suspected, they used a different model for the 1st person character, that's why RTX doesn't work on you during gameplay. Once you activate a mirror, your 3rd person model loads up and it appears on the "mirror".

Not a fan of this solution, to be honest, not in the year 2020 and with RTX.... They should have aimed to use the same model for both 3rd person and 1st person perspective, allowing RTX to work its magic.
 
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mznczb

mznczb

Fresh user
#28
Dec 20, 2020
JoshQuake said:
Ultra settings and no DLSS = struggle. Relying on DLSS isn't a good way to go about claiming it runs good. DLSS is mainly for longevity has a wide variety of quality scene to scene.
Click to expand...
This doesn't make any sense at all. Ray tracing is meant to be used with DLSS, Nvidia never said it would work on its own at acceptable performance on any currently released card. With DLSS (UP) the performance and visual appearance are great.
Post automatically merged: Dec 20, 2020

Piasecznik72 said:
First of all main character model is invisible for ray tracing. Unless it is switched mirror (which by the way display my character without hair), nothing reflects main character. In RARE occasions you can see main char casting shadow and it is cast without head. Pretty hilarious for sure :D
NPCs are reflected on glass and any glossy material.
Click to expand...
I don't find it hilarious, I find it pretty immersion breaking and that it totally defeats the purpose of ray tracing. I think I am entering the camp of feeling like CDPR made promises they couldn't or wouldn't keep. If they don't come out and say they intend to offer an option to enable at least character reflections I think I am going to try to refund.
Post automatically merged: Dec 20, 2020

JoshQuake said:
If all mirrors were permanently "active" there would absolutely be a performance hit. If they only reflected you, it would look quite weird so they would have to reflect everything, which means doubling the rendering for every mirror.

There's a reason the mirror in your apartment is in a small closed in area. This game wouldn't be able to handle all of that at once. RTX 3090's already struggle with this game at times let alone the 2000 series and lower. So having mirrors require interaction is a good design choice, honestly.
Click to expand...
RTX reflections don't double the rendering, that's the whole point. The RT cores can operate at the same time as the raster cores. In other games the reflections reflect everything (up to a certain distance), including games like Battlefield V that are outside and have many character models. That's what I expected from this and if they aren't going to offer any option to enable it I am pretty disappointed.

And a 3090 does not struggle with this game at all. I am getting 55-60 FPS (60 being max due to frame limiting) at 4k with a 2080ti with RT Ultra. So you are way out in left field.
Post automatically merged: Dec 20, 2020

JoshQuake said:
Everything has a cost. More reflective materials = more resources required = heavier to perform.
Click to expand...
But outside, in the open world, the puddles and other reflections already reflect almost everything but the player! Cars, NPCs, everything. This is not a performance issue.
 
Last edited: Dec 20, 2020
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