Rusty
* pardon our dust, work in progress :construction:
NAME: Brock Morrow
AKA: Rusty
ROLE: SOLO
OCCUPATION: Mercenary/Security Contractor, and assorted “odd jobs”
Statistics: (60 points, Stats 1-10)
BODY: 8/11
REF: 10
MOVE: 5
INTEL: 7
TECH: 6
COOL: 9
EMP: 6
ATTR: 4
LUCK: 5
Derived Stats:
Initiative = 17
Run = 15
Leap = 3.75
Carry = 110 Kilograms
Lift = 440 Kilograms
Stun Save Number = 9
Mortal Save Number = 13
Body Type Modifier = -5
Humanity = 60 - 10.25 = 49.75
Current Luck = 5
Skills: (60 points)
SKILL NAME / GOVERNING STAT / SKILL RANK / TOTAL
- Combat sense / - / 5 / - (adds to Initiative and Awareness)
- Authority / 9 / 3 / 12 (adds to Intimidate and Interrogation)
-intimidate / 9 / 3 / 17 (+2 from attr, +3 from authority)
-interrogation / 9 / 3 / 15 (+3 from authority)
-resist torture-drugs / 9 / 1 / 18 (+2 biomonitor, +2 benefit, +4 filters)
-streetwise / 9/ 6 / 15
-gen education / 7 / 1 / 8
-awareness / 7 / 5 / 17 (+5 combat sense)
-seduction / 6 / 1 / 7
-human perception / 6 / 1 / 7
-athletics / 10 / 4 / 14
-handgun / 10 / 5 / 15 (includes +1 from lifepath)
-rifle / 10 / 7 / 17
-stealth / 10 / 4 / 14
-drive / 10 / 1 / 11
-sambo / 10 / 6 / 16
-heavy weapons / 10 / 2 / 12
-firstaid / 6 / 2 / 10 (+2 bonus from martial arts)
-weaponsmith / 6 / 1 / 7
-shadow&track / 7 / 2 / 9 (from lifepath)
Lifepath & Values
DRESS & STYLE: blue collar dress, Tactical-Beard, lots of tattoos
ETHNICITY: Anglo
LANGUAGES: I speak Merican damn it! (English 8 )
FAMILY BACKGROUND: parents were corporate drones, killed in an auto accident, bounced between relatives until age 18
PERSONALITY: presents a cool front, but friendly once he gets to know you
PERSON YOU VALUE: old mentor
VALUE MOST: having a good time
FEELINGS ABOUT PEOPLE: some are awesome, some are just targets
VALUED POSSESSION: photograph of an old “team”
LIFEPATH (going to turn this into paragraphs given the time):
Age 16 Nothing Happened.
Age 17 Local nomad pack befriends you. You can call upon them for one favor per month. Equiv to Family +2
Age 18 Enemy: Male ex-friend. Cause: Deserted or betrayed the other. Feelings: They hate you. Enemy's Resources: Just himself
Age 19 Friend: Met through common interest.
Age 20 You have been falsely accused of cowardice.
Age 21 Local booser gang likes you. You can call upon them for 1 favor/month. Equiv to Family +2.
Age 22 Fast Affairs and Hot Dates
Age 23 Friend: Met through common interest.
Age 24 Find a teacher: learned shadow/track at +2
Age 25 Happy Love Affair
Age 26 Enemy: Female ex-lover. Cause: Turned down the other's offer of job or romantic involvement. Feelings: They hate you. Enemy's Resources: Just himself
Age 27 Fast Affairs and Hot Dates
Age 28 Happy Love Affair
Age 29 Friend: Met through common interest.
Age 30 Happy Love Affair
Age 31 Happy Love Affair
Age 32 Find a combat teacher. Weapons clinic, handgun+1
Age 33 Romance: You fight constantly.
Age 34 Local booser gang likes you. You can call upon them for 1 favor/month. Equiv to Family +2.
Benefits & Penalties
BENEFITS
-enhanced reactions – 2 (I’m the quick, you’re the dead)
-fast healing – 2 (+1pt healing / day)
-drug resistance –2 (what’s everybody crying about? This CS gas ain’t shit!)
PENALTIES
-privileges revoked -2 (can’t travel outside US)
-Overconfident – 2 (anything you can do, I can do better)
-phobia: heights – 2 (do we have to take a chopper? Let’s just drive)
Cybertech
CYBERNETICS/BIOWARE NAME / EFFECT / HL COST / COST
- M&B lace +3 / +3 body / 2.5 / 3000
- skinweave / sp12 / 5.5 / 2000
- subdermal skull armor / sp6 / .75 / 550
- nasal filters / +4 v gas-drugs-poison / 1 / 60
-biomonitor / +2 resist torture-drugs / .5 / 100
Equipment - general
Smart mirrorshades w/ IR & Anti-dazzle: 810, Everest grapple line: 60, sec-systems mag lock: 300, bug jammer: 200, pocket commo: 50, cell phone: 40, strip binders x48: 20, med kit: 50, carry bag: 5, sleep inducer: 85, 3x cans enduro drink:24, motion sensor: 40, kleen boar nanno: 50 [ 924 ]
Equipment - tactical
das-ding LBV:25, gibson jeans sp16: 30, carhartt sp16 jacket: 120, 5x sweat wicking shirts: 50, nylon gun belt: 10, work boots: 25, police patrol style helmet (sp25, built in radio, high intensity flashlight, antidazzle eye shield): 230, suppressor: 100, holster: 20, weapon slings x 2: 10 [ 620 ]
Equipment - chemical
4x slap patches "prime": 200, 10x slap patches "sedative": 40, 10x slap patches "trauma one": 60 [ 300 ]
Equipment - magazines
10x extended factory 10 round colt AMT magazines: 50, 6x 35 round Dragon magazines: 105, 6x 60 round extended capacity "quad column" dragon magazines: 180 [ 335 ]
Equipment - ammo
20x rounds 10mm Frag Flechette ammunition: 40, 1000 round case of Millitech 6.5mm hybrid FMJ: 400, 50 rounds 12mm API: 80, 300 rounds 12mm FMJ: 120 [ 640 ]
Equipment - ordinance
10x HE-frag grenades (7D6/3D6): 200, 10x flash-bang (concussive varity, stun save -5 or stunned 40 seconds): 200, 5x smoke grenades (10m radius of thick smokescreen): 100, 5x stench bombs (5m-sq, V.D. bod/cool or leave area):100, 5x ninja smoke pellets (kreiger - "aaannd, SMOKE BOMB"): 25, 25 x 5 minute road flares (burn hotter than the devils asshole, handy for starting fires): 25 [ 650 ]
Weapons
WEAPON NAME / TYPE / ACC / CON / DAMAGE / CLIP / RANGE / REL / COST
Militech Dragon / R / 0 / L / C / 6D6-1 / 35 / 30 / 400m / VR / 700eb
Colt AMT with factory screw on compensator / P / 0 / J / C / 4D6+1 / 8(10) / 2 / 50m / VR / 600eb
Kendachi Monoknife / mel / +1 / p / p / 2D6 mono / - / - / - / VR / 200eb
surprising stranger / p / 0 / p / e / 2D6+3 / 4 / 2 / 25m / ST / 50eb
Skunker (drug = nausea, -4 ref as you puke/shit yourself): 70
Thunder Maul (medium sized axe, increased weight, designed as an entry tool, 2D6+5 knife AP): 80
Finances
SALARY = 3000
STARTING MONEY = 12,000
CASH = 311eb
ACCOUNTS = INSUFFICIENT FUNDS
PAYMENTS = rent 400 + 100 utilities, cell service 100/month, groceries 400/month, storage unit 50/month
PROPERTY = rented studio apartment at "the hole" city center A3 # 19
Armor
LOCATION / SP VALUE
HEAD / sp16 (29 if wearing his helmet)
TORSO / sp20 (skinweave + clothing)
R. ARM / sp20 (skinweave + clothing)
L. ARM /sp20 (skinweave + clothing)
R. LEG / sp20 (skinweave + clothing)
L. LEG /sp20 (skinweave + clothing)
* pardon our dust, work in progress :construction:
NAME: Brock Morrow
AKA: Rusty
ROLE: SOLO
OCCUPATION: Mercenary/Security Contractor, and assorted “odd jobs”
Statistics: (60 points, Stats 1-10)
BODY: 8/11
REF: 10
MOVE: 5
INTEL: 7
TECH: 6
COOL: 9
EMP: 6
ATTR: 4
LUCK: 5
Derived Stats:
Initiative = 17
Run = 15
Leap = 3.75
Carry = 110 Kilograms
Lift = 440 Kilograms
Stun Save Number = 9
Mortal Save Number = 13
Body Type Modifier = -5
Humanity = 60 - 10.25 = 49.75
Current Luck = 5
Skills: (60 points)
SKILL NAME / GOVERNING STAT / SKILL RANK / TOTAL
- Combat sense / - / 5 / - (adds to Initiative and Awareness)
- Authority / 9 / 3 / 12 (adds to Intimidate and Interrogation)
-intimidate / 9 / 3 / 17 (+2 from attr, +3 from authority)
-interrogation / 9 / 3 / 15 (+3 from authority)
-resist torture-drugs / 9 / 1 / 18 (+2 biomonitor, +2 benefit, +4 filters)
-streetwise / 9/ 6 / 15
-gen education / 7 / 1 / 8
-awareness / 7 / 5 / 17 (+5 combat sense)
-seduction / 6 / 1 / 7
-human perception / 6 / 1 / 7
-athletics / 10 / 4 / 14
-handgun / 10 / 5 / 15 (includes +1 from lifepath)
-rifle / 10 / 7 / 17
-stealth / 10 / 4 / 14
-drive / 10 / 1 / 11
-sambo / 10 / 6 / 16
-heavy weapons / 10 / 2 / 12
-firstaid / 6 / 2 / 10 (+2 bonus from martial arts)
-weaponsmith / 6 / 1 / 7
-shadow&track / 7 / 2 / 9 (from lifepath)
Lifepath & Values
DRESS & STYLE: blue collar dress, Tactical-Beard, lots of tattoos
ETHNICITY: Anglo
LANGUAGES: I speak Merican damn it! (English 8 )
FAMILY BACKGROUND: parents were corporate drones, killed in an auto accident, bounced between relatives until age 18
PERSONALITY: presents a cool front, but friendly once he gets to know you
PERSON YOU VALUE: old mentor
VALUE MOST: having a good time
FEELINGS ABOUT PEOPLE: some are awesome, some are just targets
VALUED POSSESSION: photograph of an old “team”
LIFEPATH (going to turn this into paragraphs given the time):
Age 16 Nothing Happened.
Age 17 Local nomad pack befriends you. You can call upon them for one favor per month. Equiv to Family +2
Age 18 Enemy: Male ex-friend. Cause: Deserted or betrayed the other. Feelings: They hate you. Enemy's Resources: Just himself
Age 19 Friend: Met through common interest.
Age 20 You have been falsely accused of cowardice.
Age 21 Local booser gang likes you. You can call upon them for 1 favor/month. Equiv to Family +2.
Age 22 Fast Affairs and Hot Dates
Age 23 Friend: Met through common interest.
Age 24 Find a teacher: learned shadow/track at +2
Age 25 Happy Love Affair
Age 26 Enemy: Female ex-lover. Cause: Turned down the other's offer of job or romantic involvement. Feelings: They hate you. Enemy's Resources: Just himself
Age 27 Fast Affairs and Hot Dates
Age 28 Happy Love Affair
Age 29 Friend: Met through common interest.
Age 30 Happy Love Affair
Age 31 Happy Love Affair
Age 32 Find a combat teacher. Weapons clinic, handgun+1
Age 33 Romance: You fight constantly.
Age 34 Local booser gang likes you. You can call upon them for 1 favor/month. Equiv to Family +2.
Benefits & Penalties
BENEFITS
-enhanced reactions – 2 (I’m the quick, you’re the dead)
-fast healing – 2 (+1pt healing / day)
-drug resistance –2 (what’s everybody crying about? This CS gas ain’t shit!)
PENALTIES
-privileges revoked -2 (can’t travel outside US)
-Overconfident – 2 (anything you can do, I can do better)
-phobia: heights – 2 (do we have to take a chopper? Let’s just drive)
Cybertech
CYBERNETICS/BIOWARE NAME / EFFECT / HL COST / COST
- M&B lace +3 / +3 body / 2.5 / 3000
- skinweave / sp12 / 5.5 / 2000
- subdermal skull armor / sp6 / .75 / 550
- nasal filters / +4 v gas-drugs-poison / 1 / 60
-biomonitor / +2 resist torture-drugs / .5 / 100
Equipment - general
Smart mirrorshades w/ IR & Anti-dazzle: 810, Everest grapple line: 60, sec-systems mag lock: 300, bug jammer: 200, pocket commo: 50, cell phone: 40, strip binders x48: 20, med kit: 50, carry bag: 5, sleep inducer: 85, 3x cans enduro drink:24, motion sensor: 40, kleen boar nanno: 50 [ 924 ]
Equipment - tactical
das-ding LBV:25, gibson jeans sp16: 30, carhartt sp16 jacket: 120, 5x sweat wicking shirts: 50, nylon gun belt: 10, work boots: 25, police patrol style helmet (sp25, built in radio, high intensity flashlight, antidazzle eye shield): 230, suppressor: 100, holster: 20, weapon slings x 2: 10 [ 620 ]
Equipment - chemical
4x slap patches "prime": 200, 10x slap patches "sedative": 40, 10x slap patches "trauma one": 60 [ 300 ]
Equipment - magazines
10x extended factory 10 round colt AMT magazines: 50, 6x 35 round Dragon magazines: 105, 6x 60 round extended capacity "quad column" dragon magazines: 180 [ 335 ]
Equipment - ammo
20x rounds 10mm Frag Flechette ammunition: 40, 1000 round case of Millitech 6.5mm hybrid FMJ: 400, 50 rounds 12mm API: 80, 300 rounds 12mm FMJ: 120 [ 640 ]
Equipment - ordinance
10x HE-frag grenades (7D6/3D6): 200, 10x flash-bang (concussive varity, stun save -5 or stunned 40 seconds): 200, 5x smoke grenades (10m radius of thick smokescreen): 100, 5x stench bombs (5m-sq, V.D. bod/cool or leave area):100, 5x ninja smoke pellets (kreiger - "aaannd, SMOKE BOMB"): 25, 25 x 5 minute road flares (burn hotter than the devils asshole, handy for starting fires): 25 [ 650 ]
Weapons
WEAPON NAME / TYPE / ACC / CON / DAMAGE / CLIP / RANGE / REL / COST
Militech Dragon / R / 0 / L / C / 6D6-1 / 35 / 30 / 400m / VR / 700eb
Colt AMT with factory screw on compensator / P / 0 / J / C / 4D6+1 / 8(10) / 2 / 50m / VR / 600eb
Kendachi Monoknife / mel / +1 / p / p / 2D6 mono / - / - / - / VR / 200eb
surprising stranger / p / 0 / p / e / 2D6+3 / 4 / 2 / 25m / ST / 50eb
Skunker (drug = nausea, -4 ref as you puke/shit yourself): 70
Thunder Maul (medium sized axe, increased weight, designed as an entry tool, 2D6+5 knife AP): 80
Finances
SALARY = 3000
STARTING MONEY = 12,000
CASH = 311eb
ACCOUNTS = INSUFFICIENT FUNDS
PAYMENTS = rent 400 + 100 utilities, cell service 100/month, groceries 400/month, storage unit 50/month
PROPERTY = rented studio apartment at "the hole" city center A3 # 19
Armor
LOCATION / SP VALUE
HEAD / sp16 (29 if wearing his helmet)
TORSO / sp20 (skinweave + clothing)
R. ARM / sp20 (skinweave + clothing)
L. ARM /sp20 (skinweave + clothing)
R. LEG / sp20 (skinweave + clothing)
L. LEG /sp20 (skinweave + clothing)
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