Eredin 165
Dragon's Dream 12 (important)
Iris' Companions 10
Geralt of Rivia 10
Imlerith 9 (a.k.a. Sabbath) (important)
Unicorn 9
Chironex 9
Skellige Storm 8
Whispess 8
Brewess 8
Weavess 8
Nivellen 8 (important)
Lacerate 7 2x
Wild Hunt Ridders 6 2x
Fillers
Definitely an all in deck (which loses to Bran most of the time, considering they can tech First Light).
The idea is to use "Sabbath" with Eredin round 1 to bully the opponent out and then use Dragon's Dream to overwhelm the opponent Round 3.
The order can be changed, however that is the general idea.
The list is everything but optimized, so input would be greatly appreciated.
Alternatively Ciri: Dash can force the round to be shorter than 5 rounds, meaning Round 3 WILL be 10 turns long.
I guess I do not have to mention the deck loses against Scorch in a lot of cases and opening with the Eredin play is weak against Predatory Dive.
Dragon's Dream 12 (important)
Iris' Companions 10
Geralt of Rivia 10
Imlerith 9 (a.k.a. Sabbath) (important)
Unicorn 9
Chironex 9
Skellige Storm 8
Whispess 8
Brewess 8
Weavess 8
Nivellen 8 (important)
Lacerate 7 2x
Wild Hunt Ridders 6 2x
Fillers
Definitely an all in deck (which loses to Bran most of the time, considering they can tech First Light).
The idea is to use "Sabbath" with Eredin round 1 to bully the opponent out and then use Dragon's Dream to overwhelm the opponent Round 3.
The order can be changed, however that is the general idea.
The list is everything but optimized, so input would be greatly appreciated.
Alternatively Ciri: Dash can force the round to be shorter than 5 rounds, meaning Round 3 WILL be 10 turns long.
I guess I do not have to mention the deck loses against Scorch in a lot of cases and opening with the Eredin play is weak against Predatory Dive.
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