i created a topic ages ago where i said this about each lifepath possibly having a small but unique passive or start with slightly different attributes, it seemed to be a pretty popular post
would you prefer each lifepath just being different story wise? i am thinking if each lifepath had a small passive such as nomad getting 10% more chance at higher level loot(just an example) or each lifepath has different stats but very small differences(like nomad would have 1 extra point in technical ability and 1 extra point in body but maybe 1 less point in cool or something) just something small so they feel different
but even if they didnt fix those things its sad that each lifepath still feels pretty much the same, there are different dialog choices here and there and each lifepath has a unqiue mission but i was hoping there was going to be a bit more added so they feel different, still having a lot of fun as i did on the games release i was just hoping in the time they have had to improve the game lifepath's would have been improved a bit so they feel more unique and different from each other
would you prefer each lifepath just being different story wise? i am thinking if each lifepath had a small passive such as nomad getting 10% more chance at higher level loot(just an example) or each lifepath has different stats but very small differences(like nomad would have 1 extra point in technical ability and 1 extra point in body but maybe 1 less point in cool or something) just something small so they feel different
but even if they didnt fix those things its sad that each lifepath still feels pretty much the same, there are different dialog choices here and there and each lifepath has a unqiue mission but i was hoping there was going to be a bit more added so they feel different, still having a lot of fun as i did on the games release i was just hoping in the time they have had to improve the game lifepath's would have been improved a bit so they feel more unique and different from each other