Samurai "V"

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Here is my first short video from Cyberpunk 2077 game with V in samurai duel with cyberpsycho Norio Akuhara.


With this I wanted open discussion about ideas for "Samurai" builds and I'm also curious what others think about Norio Akuhara which imo is not precisely fitting into "cyberpsycho" diagnose. He is even warning V to leave before he start fight with her, something very uncommon to other cyberpsychos. Imo he knows perfectly what he is doing and is controlling himself. Very similar to Sandayu Oda.

My V is now at max lvl 50 with attributes 16 body, 18 reflexes, 18 technical, 8 inteligence and 11 cool. From cyberware I want point out Biomonitor, Microgenerator, Second Heart and Kerenzikov. V uses cyberdeck NetWatch Netdriver Mk.5 which allows use of vide variety of hacks. Weapons specialisation are blades and guns (with other types of weapons going up to lvl 10 for free perks). Blade used in fight is Saburo's katana Satori upgraded to legendary lvl (that blade is little too OP :) ).

V:
Samurai.jpg
 
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This is the Oda fight on Very Hard difficulty on a level 43 cyberweeb build. I had to equip a level 1 weapon (Black Unicorn), unequip Legendary Short Circuit and sandbag like crazy because he dies too quickly otherwise. Was kind of surprised how much damage a level 1 weapon does. The second video shows how quickly he dies if you have Satori + Legendary Short Circuit:

Sandbagged fight:

What happens when you use a real weapon + legendary short circuit:

My build planner looks like this:

Cyberweeb build | Cyberpunk 2077 | Nukes & Dragons

Only got 3 body in the video however. Its a maxed blades/cold blood build where you use a Cyberdeck with Legendary Short Circuit to add a tonne of shock damage to your blades strikes. Cripple Movement/Reboot Optics is also really strong support for early game melee and very strong late game if you play stealth blades. With the legendary passives, they give you massive aoe lockdown so enemies can't see, move or attack.

Because it has Critical Error, it can also be played as a pure netrunner and you don't really lose anything since Anamnasis and all top level perks do not work currently. You can equip Netdriver and one hit KO everything with contagion if you like, but playing a ninja assassin is more fun.

Key Cyberware:

Reinforced Tendons - This lets you double jump so you can be like Genji from Overwatch. Melee doesn't get really good until you can engage with verticality.

Maneuvering System - This lets you air dodge which can be used to accelerate like crazy if you are not restricted by the size of the room. See here for how you can use it when you have space:


Kerenzikov - This gives you bullet time on dodge which can be used to suddenly stop in mid air and prevent overshoots when air dodging. Can be used while jumping out of the dodge to gain tremendous acceleration and do insane long jumps. Also looks and feels really cool.

Key Perks:

Body/Athletics - Like a Butterfly + Marathoner - these remove stamina cost for dodging and sprinting which means you can air dodge forever. You can play without it but you have to double jump -> air dodge and you can do maybe 5 of these before you run out of stamina? Its more than enough for any combat encounter but if you want to move around the city and parkour you need both perks.

Reflexes/Blades - Shifting Sands - this recovers 25% stamina on dodge so as long as you stay mobile in fights, you will never run out of stamina no matter how often you swing or get guard crushed.

Intelligence/Breach Protocol - Advanced Datamining + Datamine Virtuoso - The first one lets you farm mad cash very early in the game so you can trick yourself out with Cyberware early. The main one is to get Reinforced Tendons ASAP. The second perk is for save scumming legendary quickhacks. Shock proc from Legendary Short Circuit contributes roughly half of your total unbugged damage output at level 50. The reason for saying unbugged is that the Reflexes/Blades perk "Defensive Offense" is bugged and applies its 3x damage multiplier to your strong attacks. Needless to say, this is completely broken.

The rest are just passive damage buffs for the most part.

I only wish more enemies behaved like Oda and more gang members had cyberware and melee weapons. Also crank their hp and damage like crazy because the game does not require you to practice your block timings. Thats why I miss like 75% of them on sandbag Oda - never practiced and never had to. Its a shame because I think melee combat is one of the best aspects of the core gameplay.

If you could kick off walls to change directions, perhaps wallrun to a limited extent and enemies were much, much harder, I think melee combat would be completely nuts. Enemies need leaps and gap closers with visual tells and they need to tunnel onto you with melee weapons forcing you to block counter or dodge. They need to move around a lot more and do so much faster.

You can sometimes see enemies in NC with cyberware where they do bullet dodges or they activate a sandevistan so they briefly zoom around really fast, but its so rare. Considering how borged up many gangoons are, I think it would make sense for them to do stuff like this. Oda would have to come up a notch though to keep that x-factor he has on first playthrough.
 
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hayte
unlist the vids bro

Here is my first short video from Cyberpunk 2077 game with V in samurai duel with cyberpsycho Norio Akuhara.


With this I wanted open discussion about ideas for "Samurai" builds and I'm also curious what others think about Norio Akuhara which imo is not precisely fitting into "cyberpsycho" diagnose. He is even warning V to leave before he start fight with her, something very uncommon to other cyberpsychos. Imo he knows perfectly what he is doing and is controlling himself. Very similar to Sandayu Oda.

My V is now at max lvl 50 with attributes 16 body, 18 reflexes, 18 technical, 8 inteligence and 11 cool. From cyberware I want point out Biomonitor, Microgenerator, Second Heart and Kerenzikov. V uses cyberdeck NetWatch Netdriver Mk.5 which allows use of vide variety of hacks. Weapons specialisation are blades and guns (with other types of weapons going up to lvl 10 for free perks). Blade used in fight is Saburo's katana Satori upgraded to legendary lvl (that blade is little too OP :) ).
Play without any cyberware and 0 upgrades on your sword ,get the secret ending solo arasaka with bad clothes
 
2Hayte: nice videos and allot of useful info, thx much! think I got now some fresh ideas how to do now trainings and learn use some of my gear better way ... not that it is needed now (due fight unbalance), but I really like fighting with katana in this game :)

... and I had no idea there exist char planner, going to look this tool more in detail :D
 
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I think cyberpsychosis is somewhat misrepresented in the game. In the lore it is more like something that happens where you replace so much of your human body with cybernetics that you kind of forget what it feels like to be human and therefore think and act in ways that can be decidedly inhuman.

In the game, all instances of cyberpsychosis are acute (and violent) psychotic breaks, but in the lore it isn't necessarily like this. Cyberpsychotic episodes occur in moments of high stress where you don't have time to think. So the brain falls back to an automatic response.

Lizzy Wizzy and Adam Smasher are more lore friendly in terms of cyberpsychosis. Although both do commit acts of violence, you see before then that something is very wrong. Smasher doesn't even really think of people as people - just meatbags. When you fight him he yells "is this what pain feels like?" because it has been so long since he felt it, he really doesn't know anymore.
 
I think cyberpsychosis is somewhat misrepresented in the game. In the lore it is more like something that happens where you replace so much of your human body with cybernetics that you kind of forget what it feels like to be human and therefore think and act in ways that can be decidedly inhuman.

In the game, all instances of cyberpsychosis are acute (and violent) psychotic breaks, but in the lore it isn't necessarily like this. Cyberpsychotic episodes occur in moments of high stress where you don't have time to think. So the brain falls back to an automatic response.

Lizzy Wizzy and Adam Smasher are more lore friendly in terms of cyberpsychosis. Although both do commit acts of violence, you see before then that something is very wrong. Smasher doesn't even really think of people as people - just meatbags. When you fight him he yells "is this what pain feels like?" because it has been so long since he felt it, he really doesn't know anymore.
Well, our V is quite good example of human which replaced body parts with cybernetics (and behind her/him are remaining numerous corpses :) ). However my first post was meant more about (my) feeling that samurai Norio Akuhara do not fit to cyberpsycho definition at all. It even can be highly questionable how much is he "filled" by cyberware. I also mentioned this character because there are not many characters in Night City which can be considered as modern samurai. Imo his actions against Tyger Claws are quite logical response (for a person with such skills) in a cruel future world represented to us in Night City. Imo would be more logical if action against him is part of Gig offered by fixer and paid by high representative of Tyger Claws :)
 
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Great movie and advices on melee builds... thanks all...this game really needs some proper melee fighting animations for both V and the opponents. When it's opposing katana we really would love to see a range of real Japanese sword moves and techniques... hope someone mods that once we can create new animations in this game
 
Yeah, I kinda wish the normal move set had wider strokes a bit like in Ghost Runner:


I really liked the showcase animations in Ghost Runner too. There are some sword strokes in CP2077 like the upstroke when you draw from holstered that I wanted to see more of in normal combos, perhaps slight variations of the combo including the upstroke depending on whether you are standing neutral or moving backwards (for example). I think that would go a long way to making sword play feel more fluid in motion. But I think the core gameplay loop is solid and mixing normals/strong attacks/defensive attacks and block counters feels good the way it is.
 
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