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"Sandbox" vs. "RPG": mutually exclusive?

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gregski

gregski

Moderator
#121
Jan 23, 2013
Wisdom000 said:
I love DLC, I love the small stuff, like weapons, clothing and vehicles packs, and I love the big stuff, like new map areas, new storyline arcs, etc...

But there really is no excuse for putting out a game that isn't finished and then releasing the items that were left out as DLC.

Even worse is the growing trend of On-Disc DLC, which is just about the most greedily reprehensible practice to come out of the video game scene since DRM.

Man screw THQ for their support of this garbage.
Click to expand...
With CDPR we can relax about the whole DLC thing, their policy is to give it away for free as a form of supporting the game ;)
 
wisdom000

wisdom000

Forum veteran
#122
Jan 23, 2013
gregski said:
With CDPR we can relax about the whole DLC thing, their policy is to give it away for free as a form of supporting the game ;)
Click to expand...

Wow.... yeah that is a policy I can get behind.. though for larger DLC, such as extra missions or whatever, I have no problems paying for it... but I can see now why their fanbase is so loyal.
 
gregski

gregski

Moderator
#123
Jan 23, 2013
Wisdom000 said:
Wow.... yeah that is a policy I can get behind.. though for larger DLC, such as extra missions or whatever, I have no problems paying for it... but I can see now why their fanbase is so loyal.
Click to expand...
So far they included everything as free updates or by releasing Enhanced Edition with tons of new content for free.
 
wisdom000

wisdom000

Forum veteran
#124
Jan 23, 2013
gregski said:
So far they included everything as free updates or by releasing Enhanced Edition with tons of new content for free.
Click to expand...
Dam.... that is awesome... they are awesome...

And while Fantasy is not my thing, plus I play on Playstation... I checked out some youtube vids on Wicher and Witcher 2. The graphics were impressive. I still want more of an open world, and obviously want vehicles... but if they can pull that off with their first project, I have faith they can make these things happen, or at least they seem capable of far more than I was being to worry they may be capable of... seriously I was starting to worry the game was really going to be limited...glad to see that's not necessarily the case.

Like I said, if United Front can go from Modnation racers and little big planet racing to Sleeping dogs... then I am not too worried about CDPR. :D
 
T

tacticalhunter

Rookie
#125
Jan 23, 2013
Wisdom000 said:
Like I said, if United Front can go from Modnation racers and little big planet racing to Sleeping dogs... then I am not too worried about CDPR. :D
Click to expand...
They WERE the people that made True Crime, after all :p
 
wisdom000

wisdom000

Forum veteran
#126
Jan 23, 2013
TacticalHunter said:
They WERE the people that made True Crime, after all :p
Click to expand...
Well.... kinda....

As in some of the people that work at United Front also used to work at Luxoflux, as well as Rockstar, Volition, EA Blackbox...

But CDPR is actively recruiting right ow as well. So we will see where the wind takes this title...
 
Y

Yngh

Forum veteran
#127
Jan 23, 2013
BTW guys, the only info about the sandbox part that we truly have is this quote:
“Both the city and game world will be vast,” said Badowski. “We don’t want to make a game where, for instance, you close off a street because a quest needs to play out there. Ours will be an open world, you’ll feel the vastness of what surrounds you, you’ll feel that you’re there and you can go forth and explore. That’s the feeling I had when playing GTA or even older games like Nomad Soul. I’m sure I wasn’t alone. Personally, I dislike playing through a mission, turning left and not seeing a thing, or worse, seeing some car blocking my way. That’s done for game purposes, but we want to find another way for Cyberpunk 2077.”
Click to expand...
from this article.

I think that the quote is quite interesting, because it is NOT speculation and it shows the CDPR's approach to the open world.
 
wisdom000

wisdom000

Forum veteran
#128
Jan 23, 2013
Yngh said:
BTW guys, the only info about the sandbox part that we truly have is this quote:

from this article.

I think that the quote is quite interesting, because it is NOT speculation and it shows the CDPR's approach to the open world.
Click to expand...
It definitely lends credence to them taking the GTA type approach, which makes me very very happy and optimistic...
 
kofeiiniturpa

kofeiiniturpa

Mentor
#129
Jan 23, 2013
I don't really know what to take from that quote. On the other hand they say it'll be an open world with no artificial roadblocks; then on the other hand I can also read an implication to "replace" the said roadblocks with something less artificial, and even further, right at the beginning of the quote Adam says "BOTH the city and the gameworld will be vast".

I really don't know how to interpret that the way that would give me a clear vision of the intention.

The first thing that came to my mind (intuitively, I didn't figure it out by putting pieces together) was that the "gameworld" is used to mean the areas where you do your hands-on stuff, and the "city" is the map, and you travel in the city between these "gameworld" areas through a GTA (1 and 2) style "minigame" of sorts style car driving and then disembark at the destination (at your will).

Now, I'm pretty sure that's not what he meant, but it - imo - would fit the concept given in the first sentence (vast "playable" areas in an also vast "city"), and basically the whole quote. It'd be an open world, it could allow for quite vast distances between locations giving the "big city" feeling... and now that I think of it, I think I'd probably like it that way too.

Bah. I shouldn't think of these things from my own perspective. Only leads to disappointments.
 
Y

Yngh

Forum veteran
#130
Jan 23, 2013
Roadblocks will probably be present in some form (the world will not be unlimited, after all), but they want to make them more natural, I think. You know these situations when suddenly the entrance is closed for the duration of the battle for no reason besides the pure gameplay one or when every potential alternative route out of a district is blocked by conventienly placed rubble? I think that they want to avoid this.
 
walkingdarkly

walkingdarkly

Senior user
#131
Jan 23, 2013
On the DLC: I remember when they were boxed, came with way more content and added to the game instead of unlocking stuff already on the game. Also known as Expansion Packs, something only a few Dev's still do, like Blizzard. And with the godly amount o' source books for Cyberpunk, little DLC packets are just not gonna cut it in my eyes.

Now for that quote and the words within. He said GTA, I point to San Andreas(again). Large cities, Large game world for it's time. Something more modern, look at Just Cause 2, XBOX HUEG game world some big cities and small towns, villages, harbors, military bases of all sizes and styles. I personally don't think there should be roadblocks of any kind, let the player run off from the mission if he wants. Like if it's a mission to guard some proto-type weapon/armor/cyber-ware, let the player grab it and run like hell with it. I've only seen that happen in one game, the first Armored Core way back on the PS1. Where you were asked to guard a proto-type radar but if you wanted you could take it for yourself.

Though of course there would be world roadblocks keeping you in the game world, like the giant oceans that surrounded the islands in GTA3 and Vice City. In San Andreas they had a mountain range and oceans as roadblocks. RDR had the same thing I believe but also had the more dangerous predators hanging around the edges of the map waiting to pounce on any one fool hardy enough to come snooping around for escape.
 
blank_redge

blank_redge

Rookie
#132
Jan 23, 2013
RE: roadblocks

I'm perfectly fine with having roadblocks in-game, as long as they're logical.

Bridge destroyed and barricaded off while it's under reconstruction? Cool.

Knee high planter in front of a cafe that's impassible? Unacceptable.
 
wisdom000

wisdom000

Forum veteran
#133
Jan 23, 2013
blank_redge said:
RE: roadblocks

I'm perfectly fine with having roadblocks in-game, as long as they're logical.

Bridge destroyed and barricaded off while it's under reconstruction? Cool.

Knee high planter in front of a cafe that's impassible? Unacceptable.
Click to expand...
KING: Why have my arnies come to a halt?

General: There is a wooden fence sire....

KING: Wait.... you mean that fence over there... 3 feet high and just simple wooden pickets?

General: Yes sir, thats the one... curse the fiends for such a ploy....

KING: Its 3 feet high and made of thin plywood.... just kick it down...

General: Sire, you don't understand... it's a fence, fences are indestructible...

"KING: Oh for gods sake... just go over it...

General: Sire, we cannot, for no one in the world can jump.... not even you...

KING: Fuck it, lets just go home...

General: We can't do that either sir, we haven't activated the cut scene that will let us... It looks like we are going to have to travel all the way back, unti you find the one bloody pixel in the ffield that will activate the cutscene featuring graphics that make us look almsot like real people, as opposed to the square flat faced freaks of nature we are now...

KING: ................................................................................
 
blank_redge

blank_redge

Rookie
#134
Jan 23, 2013
*LAUGHS*

Yeah; pretty much ^^ that. XD

That's one of the things that bothered me about the older titles in the Hitman series (not sure if they ever addressed that in the newer titles.) Agent 47 could climb a ladder, but not hop over a 4 ft. railing. wtf.
 
Sardukhar

Sardukhar

Moderator
#135
Jan 23, 2013
I sense..bitterness...in the Force. I laughed, though, so well done.
 
wisdom000

wisdom000

Forum veteran
#136
Jan 23, 2013
I have my moments....
 
Garrison72

Garrison72

Mentor
#137
Jan 24, 2013
Kofeiiniturpa said:
Now, I'm pretty sure that's not what he meant, but it - imo - would fit the concept given in the first sentence (vast "playable" areas in an also vast "city"), and basically the whole quote. It'd be an open world, it could allow for quite vast distances between locations giving the "big city" feeling... and now that I think of it, I think I'd probably like it that way too.
Click to expand...
That's what I want, and what I feel is most likely. A collection of large city hubs we are free to explore - certainly larger than anything in TW2 which has a rather intimate feel with its level design. My speculation revolves around the fact they said it would still be a story-driven game. GTA isn't story driven, it's random events driven.

I do like that they are saying city and game world...will we go globe trotting, or have access to areas outside Night City? That might be cool.
 
Sardukhar

Sardukhar

Moderator
#138
Jan 24, 2013
I'm really interested in how they are going to do open-world and story-driven. Everything like that to date has been pretty weaksauce. GTA had a story -a nd a rather good one, I've liked them all so far since GTA 2 - but the world wasn't terribly affected.

Skyrim..no. Please, just no. I mean, great world, but dead. And the story was bland. As usual. fun to romp around in, but I didn't feel driven to finish it. And I didn't.

Witcher 1 and 2 - very compelling to play through. So much that 2's sudden end left me empty and weeping. WEEPING. But the world, as Slim says, was rather intimate. I.e. small.

I kind of hope they DON'T come up with an absorbing open world that has a solid story, lots of fun Witcher-style sidequests and some sort of heuristic AI that changes the world as things happen.

Because I value my family and friends and don't want to get trapped in NighT City until I die.
 
Garrison72

Garrison72

Mentor
#139
Jan 24, 2013
Sardukhar said:
I kind of hope they DON'T come up with an absorbing open world that has a solid story, lots of fun Witcher-style sidequests and some sort of heuristic AI that changes the world as things happen.

Because I value my family and friends and don't want to get trapped in NighT City until I die.
Click to expand...
Clearly you don't have your priorities in order.
 
Sardukhar

Sardukhar

Moderator
#140
Jan 24, 2013
Inorite.

As the kids say.
 
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