Saskia was a junk card. I would have much preferred her if she stayed what she was. Because there would have been a chance that she gets reworked to something usable or good or decent. But she was recently reworked to another flavor of junk card. It is really worrying me. Why did they spend so much time in reworking a card to be another junk card. What were they thinking? Cards getting reworked itself is a very very rare thing. When doing so, why would they do it to be another junk version? For example, Ele'Yas was a horrible card and he got reworked to be an usable decent card. But Saskia rework is an absolute disaster.
There is not a single option which is worth it. Their explanation was that "She has a unique tag". Seriously? After butchering Harmony what does a unique tag even mean? Even otherwise, Seasenthesis (the immune dragon) is cheaper, and doesn't fill the row with a junk card and gives almost the same kind of value. I have seen pro streamers trying to use her, but quickly realizing that she is much overpriced and is basically useless. We all knew that the moment we saw that rework. How come CDPR design team not see this is totally useless and junk before putting efforts in that rework?
Now, I have no hope that she will ever be useful/playable because it is not going to be reworked anytime soon (as there are PLENTY of cards that are junk and need to be reworked and one card getting two reworks is nearly closely impossible). At the very least, she should be changed in provision and how/what she spawns so that she can be reasonable playable and useful in a deck
Saskia : 10P Choose one of the three Options:
1) Spawn an Elven Deadeye in the other row and damage an enemy unit by 2 (in an elves deck, a high provision dragon is USELESS. Even if someone wants to try this, the random damage puts off this option. Even a targeted damage is not going to make this option useful or make this card any worthy in a Elf based deck)
2) Spawn Two Rowdy Dwarfs in the other row (Dwarfs love to row stack. Any power play forces dwarfs to row stack and this Dragon is only going to be a nuisance in the row)
3) Spawn a Young Dryad in this row and boost it by 3. I have no idea why she has to wait for three turns to be a 10 for 11? With 3 points on board with 2 vitality, she is susceptible to be easily removed or even seized. In Symbiosis deck the only reason to add a Saskia is for the young dryad and why not give that as is and why to make it super vulnerable
What did CDPR have in their mind when they designed this rework? When they give three options and none of which is remotely useful or make this card worthy in a any deck centered around those three options. I only wish she gets some balance to make the time spent on reworking it worth it.
There is not a single option which is worth it. Their explanation was that "She has a unique tag". Seriously? After butchering Harmony what does a unique tag even mean? Even otherwise, Seasenthesis (the immune dragon) is cheaper, and doesn't fill the row with a junk card and gives almost the same kind of value. I have seen pro streamers trying to use her, but quickly realizing that she is much overpriced and is basically useless. We all knew that the moment we saw that rework. How come CDPR design team not see this is totally useless and junk before putting efforts in that rework?
Now, I have no hope that she will ever be useful/playable because it is not going to be reworked anytime soon (as there are PLENTY of cards that are junk and need to be reworked and one card getting two reworks is nearly closely impossible). At the very least, she should be changed in provision and how/what she spawns so that she can be reasonable playable and useful in a deck
Saskia : 10P Choose one of the three Options:
1) Spawn an Elven Deadeye in the other row and damage an enemy unit by 2 (in an elves deck, a high provision dragon is USELESS. Even if someone wants to try this, the random damage puts off this option. Even a targeted damage is not going to make this option useful or make this card any worthy in a Elf based deck)
2) Spawn Two Rowdy Dwarfs in the other row (Dwarfs love to row stack. Any power play forces dwarfs to row stack and this Dragon is only going to be a nuisance in the row)
3) Spawn a Young Dryad in this row and boost it by 3. I have no idea why she has to wait for three turns to be a 10 for 11? With 3 points on board with 2 vitality, she is susceptible to be easily removed or even seized. In Symbiosis deck the only reason to add a Saskia is for the young dryad and why not give that as is and why to make it super vulnerable
What did CDPR have in their mind when they designed this rework? When they give three options and none of which is remotely useful or make this card worthy in a any deck centered around those three options. I only wish she gets some balance to make the time spent on reworking it worth it.