Savage Bear counters my deck pretty hard
Hey,
I'm currently playing a Deck I enjoy quite a bit:
Leader:
Unseen Elder (Consume 3 allies)
Gold:
Avallac'h 10 (if no one passed, each draw 2)
Kayran 8 (Consume another card for it's strength +8)
Imlerith 8 (Damage 4, 8 if enemy is affected by biting frost)
Draug 7 (Deal 6 damage to random enemies ignoring armor)
Silver:
Ocvist 6 (After 4 rounds deal 1 damage to all enemies & return to hand 'tired' -without the ability)
Sarah 8 (Shuffle any card into deck & draw another of the same quality)
Skellige Storm
Frightener 10 (<Spy> Pull enemy to same row & draw a card)
Decoy (Redeploy & strengthen currently deployed mob)
Operator 9 (Choose a Bronze unit & put a copy in both player's hand)
Bronze
Nekker 3x3 (Increase power by 1 for each unit consumed, deathwish spawn a nekkar)
Ekimmara 3x2 (consume to strengthen & gain fortify)
Celaeno Harpy 4x3 (spawn 2 eggs)
Vran Warrior 5x2 (consume on deploy & every 2 turns after)
Earth Elemental 6 (Magic shield, deathwish spawn 2 lesser earth elementals)
Wild Hunt Rider 6x3 (Trio, Round end, Brave: fortify if the round is lost)
Griffin 7x2 (Clear weather on row)
Arachas 3x3 (Play all Arachasae from your deck)
Arachas Behemoth 6x3 (spawn Arachas whenever consume occurs. Triggers Arachas deploy ability)
First Light x3 (Clear Skies or Rally)
Stammelford's Tremors (2 damage to up to 8 enemies)
Biting Frost x2 (1 damage to all enemies on row)
Dimeritium Shackles (Lock/demote golds)
I'm doing fine in ranked, generally increasing my points each day though I only ever play enough day to get my 6 rounds won, and am currently rank 8. My concern is that when I play against Skellige decks, which very commonly feature Savage Bear, that one bronze card is a major counter to just about anything I do. If I devote resources to kill it, Skellige decks generally have plenty of revives and They just pump those bad boys out again.
I've definitely got wiggle room in my deck, looking for some suggestions.
Thanks in advance!
Hey,
I'm currently playing a Deck I enjoy quite a bit:
Leader:
Unseen Elder (Consume 3 allies)
Gold:
Avallac'h 10 (if no one passed, each draw 2)
Kayran 8 (Consume another card for it's strength +8)
Imlerith 8 (Damage 4, 8 if enemy is affected by biting frost)
Draug 7 (Deal 6 damage to random enemies ignoring armor)
Silver:
Ocvist 6 (After 4 rounds deal 1 damage to all enemies & return to hand 'tired' -without the ability)
Sarah 8 (Shuffle any card into deck & draw another of the same quality)
Skellige Storm
Frightener 10 (<Spy> Pull enemy to same row & draw a card)
Decoy (Redeploy & strengthen currently deployed mob)
Operator 9 (Choose a Bronze unit & put a copy in both player's hand)
Bronze
Nekker 3x3 (Increase power by 1 for each unit consumed, deathwish spawn a nekkar)
Ekimmara 3x2 (consume to strengthen & gain fortify)
Celaeno Harpy 4x3 (spawn 2 eggs)
Vran Warrior 5x2 (consume on deploy & every 2 turns after)
Earth Elemental 6 (Magic shield, deathwish spawn 2 lesser earth elementals)
Wild Hunt Rider 6x3 (Trio, Round end, Brave: fortify if the round is lost)
Griffin 7x2 (Clear weather on row)
Arachas 3x3 (Play all Arachasae from your deck)
Arachas Behemoth 6x3 (spawn Arachas whenever consume occurs. Triggers Arachas deploy ability)
First Light x3 (Clear Skies or Rally)
Stammelford's Tremors (2 damage to up to 8 enemies)
Biting Frost x2 (1 damage to all enemies on row)
Dimeritium Shackles (Lock/demote golds)
I'm doing fine in ranked, generally increasing my points each day though I only ever play enough day to get my 6 rounds won, and am currently rank 8. My concern is that when I play against Skellige decks, which very commonly feature Savage Bear, that one bronze card is a major counter to just about anything I do. If I devote resources to kill it, Skellige decks generally have plenty of revives and They just pump those bad boys out again.
I've definitely got wiggle room in my deck, looking for some suggestions.
Thanks in advance!