Save, checkpoint, automatic saving
I am sick and tired of this continuous manual recording/ save when I play what should be done continuously (often to remember to do, sometimes I do not).
Somehow, this system is W3 little old-fashioned?
Because if you do not do so at death automatically or checkpoint throw you either too far (for example, half an hour's end, when you lose a large Collectibles: plants, trunks, shopping, sales and card games, so do them again) or successfully quite close to where he died.
Checkpoint should be more frequent, for example when you buy something, the deadline 5min., You're talking about something, to make changes / disappearance, a range of transport on a map, after a card game ...
This continuous manual save him from his task is unpleasant and really modern game the old-fashioned, because it cuts the flow of the game, the plot and do not let the smooth flow of the game, which is a good game one of the attractive points.
Is this recording you can do something? Especially the checkpoint after the event happens a lot more often, and certainly happen.
*** Manual recording/save is good and when there are many image storage location, so I can exclude certain game points 'open' and return really far away, if need be.
I am sick and tired of this continuous manual recording/ save when I play what should be done continuously (often to remember to do, sometimes I do not).
Somehow, this system is W3 little old-fashioned?
Because if you do not do so at death automatically or checkpoint throw you either too far (for example, half an hour's end, when you lose a large Collectibles: plants, trunks, shopping, sales and card games, so do them again) or successfully quite close to where he died.
Checkpoint should be more frequent, for example when you buy something, the deadline 5min., You're talking about something, to make changes / disappearance, a range of transport on a map, after a card game ...
This continuous manual save him from his task is unpleasant and really modern game the old-fashioned, because it cuts the flow of the game, the plot and do not let the smooth flow of the game, which is a good game one of the attractive points.
Is this recording you can do something? Especially the checkpoint after the event happens a lot more often, and certainly happen.
*** Manual recording/save is good and when there are many image storage location, so I can exclude certain game points 'open' and return really far away, if need be.