Save files are corrupted

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yeah, i must be troll, because nobody could complete this game with all activities and quests without breaking the save system, right?


this one has 99% of side jobs completed, all endings etc, 7milion eddies in the bank... and file size is 4.3MB... just straight facts.
 
normal players have nothing to worry about under normal circumstances (not abusing crafting bugs).. there are tons of saves on Nexus with all possible endings, maxed out characters etc... so its obvious its possible to finish this game without encountering such a problem... BUT, until CDPR fixes the save issue, its just not recommended to HOARD things... because that will kill your save files...
In other words, everyone affected somehow cheated according to your logic. It's not helping.
 
In other words, everyone affected somehow cheated according to your logic. It's not helping.

No. but right now, its not safe to focus too much on crafting, because it will generate way too many item IDs in the save file which will cause file corruption.... same thing happens in Witcher 3, or other games (its the same in Bannerlord for example) as well if you create way too many assets that needs to be saved. I just dont like when people make it seem like this issue never ever happened in any other game... It does, and CP2077 is not the last game that will have such issues...
 
yeah, i must be troll, because nobody could complete this game with all activities and quests without breaking the save system, right?


this one has 99% of side jobs completed, all endings etc, 7milion eddies in the bank... and file size is 4.3MB... just straight facts.
You have to be being facetious. You think that save file is legit? There's no way on earth. Wouldn't that make the comparison to this issue non-valid?
 
No. but right now, its not safe to focus too much on crafting, because it will generate way too many item IDs in the save file which will cause file corruption.... same thing happens in Witcher 3, or other games (its the same in Bannerlord for example) as well if you create way too many assets that needs to be saved. I just dont like when people make it seem like this issue never ever happened in any other game... It does, and CP2077 is not the last game that will have such issues...
Why are you trying to excuse it? It's a bug and need to be fixed, people who have lost days of progress don't need a lecture because "if u play the game THIS way, you are ok ;)"
 
Why are you trying to excuse it? It's a bug and need to be fixed, people who have lost days of progress don't need a lecture because "if u play the game THIS way, you are ok ;)"


where did i say it doesnt need fixing??? All i'm saying that ordinary players don't need to panic about their saves if they dont abuse crafting. Its obvious it wont get fixed today or tomorrow... we will be lucky if they fix it in January Patch... but what's the point in summoning the apocalypse and pouring more oil into fire?
 
Alright. I am back and am quite close to a save file of 8MB.

Some nice stats:

Started at: 6.254 KB
Current size: 7.992 KB
Crafted 6769 grenades
Am currently 2344/364 overweight. My poor character
My screen stayed black for ~20 seconds loading this save. My game is installed on an NVME, but my save files go to an SSD on SATA with about 300MB read per second.

- I'm backing up my save files
- check what happens when I get rid of those 6769 grenades. That's to see if my file bloats or if it's neatly getting rid of data.
- check what happens if I go beyond 8MB without changing any settings
- If I corrupt; check if I can actually restore my saves from my back-up
- check what happens when I change the ini settings
- check if I can go beyond the 8MB by changing the settings in the ini
 
Then, there's no need for you to follow it. Go ahead, and keep on loading saved games as you will. If the bug is occurring during the loading process, as opposed to the saving process, then you'll eventually corrupt all of your saved games and have absolutely no backups to return to, ensuring all of your progress is lost. That is entirely your choice.

Secondly, this is not official CDPR Tech Support. This is a community board where players can come to check on known issues or try to troubleshoot problems on their own. If that's not working out, then let me repeat, yet again:


Please, read the appropriate FAQ section to the end, ensuring all suggestions have been followed. If the problems persist, you can use the "Contact Us" link to send in a ticket.

Be sure to include your system (including specs if on PC), a brief description of the issue, and the steps taken to reproduce it (if applicable).








Right -- now here's a reality of the way that inventory systems work sometimes. (TW3 has a similar sort of limitation.) Whenever you create an item in the inventory, it creates an ItemID. For every new instance of that item (like if the number of that item changes...or I pick up two of the same type of gun) the game will need to assign a unique ItemID for it in order for the program to be able to tell the two different items apart or record the change to the stack, and that number, for each successive instance, will obviously get bigger.

So, if I am rapidly adding / removing items from my inventory, I may inadvertently increase that ID number to something that the engine no longer recognizes. Or a number that conflicts with some other function of the inventory. Or save system. Or loading system. Whatever. Something doesn't like it. That's where the bug must live.

BUT -- considering that CP2077 probably works similarly to TW3, Bethesda games, Bioware titles, etc. -- this also happens to your inventory whenever you save --> reload a game. First, the game reads your save file. It loads an "active" version of your inventory into RAM, and assigns new ItemIDs to every single piece of your inventory from top to bottom. It re-saves those larger numbers for every new save / quicksave, and they become the new default. This is how a program can correctly load older savegames. It compares the newer numbers with the older ones, and chooses the older, smaller number instead. (Computers can't "think", and items in your inventory are not "guns" and "medkits" to the computer. They're collections of data that it needs to be able to tell apart from one another using a numerical expression.)

Not all games are designed for unlimited, endless play. Not all games are designed for NG++++ etc. CP2077, as of now, seems to have been designed with upper limits in place (likely to avoid issues elsewhere in the engine, just like TW3).

The workaround for now?

Don't do it. Play the game until the end, then start a new game. Don't continue saving and reloading the same character for too long. Don't craft thousands of items at once.

Is that ideal? No. And hopefully it can be worked out in the future. Although...maybe not. No game that CDPR has ever created has ever been designed for ongoing, unlimited play. (NG+ was added into TW3 after its release; it was never intended. It was extremely difficult to get working without major issues, is capped at level 100, still gets wildly weird at higher levels, and there is no NG++. It can only be done once per playthrough.) CDPR designs their games with a finite structure: with a beginning, a middle, and an end. They are not meant to be played on and on like Dark Souls, GTA, or an MMO. They're meant to be restarted from the beginning with a new character and played differently. Love it or loathe it, that's the design.

So, for right now, the best step is not to put the game in this sort of situation. It's the nature of the machine. Or, more classically:

Patient: "Doctor! Doctor! It really hurts when I do this!"
Doctor: "Then, don't do that."

Now, the treatment can begin.
I can't believe this was said...

Did the moderator just now TELL gamers not to play the game too long?

Do the moderators realise that if this is the OFFICIAL response of CDPR you have just given over 100 000 players who have seen this a really GREAT reason to refund the game, Yong Yea even made a YouTube video about this no doubt the number will triple now.

I thank you for your response but this was like adding a nuclear bomb to a forrest fire.

Also snarky personalised response like that towards consumers is HIGHLY unprofessional.
 
where did i say it doesnt need fixing??? All i'm saying that ordinary players don't need to panic about their saves if they dont abuse crafting. Its obvious it wont get fixed today or tomorrow... we will be lucky if they fix it in January Patch... but what's the point in summoning the apocalypse and pouring more oil into fire?
Even "ordinary players" (as you like to put it, which stil feels backhanded to me) need to be cautious. You can't stop your savegame from bloating even if you craft/hoard very little, but play 100+ hours.
 
I've been having a great time playing cyberpunk on pc and have been fortunate to not encounter many bugs, most of which being minor things, but I've recently seen an article saying that having too many items can cause your save file to exceed 8mb will cause your save data to become corrupt. Does anyone know if this is just your inventory or does it include your stash? I don't have many items in my stash, just higher level stuff I can't use yet and some iconics to upgrade later, but I always pick up as much shit as I can and scrap them for matierials or sell them so maybe every hour I'm cleaning my inventory. It's been affecting players with long play time because more time played more items acquired obviously. Anyone know good tips for avoiding this problem because I really don't want to lose my save. I've seen a tweet or something from CDPR that basically says not to pick up as many items which is kinda backwards considering you're constantly getting newer better equipment
 
I only crafted ammo for my revolver once and upgraded it two times i have 60h i did some side quests, gigs and NCPD events and i am in act 2 i did main quests in Pacifica and my save is 4.11mb(my oldest save from act 1 when i first time meet Judy is 1.55mb) i almost always sell items i dont want or destroy them for components so its not beacuse of insane crafting i just play game like i always like doing all quests and by clearing map. If i will see that my save is close to 8 mb i probably will stop playing until they fix this bug now its should be top 1 priority because its gamebreaking and should be fixed before holidays i dont care about T-Poses i just saw 3 of them in general i dont experienced any bugs except 3 T-Poses and missing Maiko voice during first Judy quest but maybe this is bug in polish version of the game rather than bug in whole game. btw my Witcher 3 save after more or less 200h after main game, free dlc and two expansions is 3.52 two different games but the same or similar engines.
 
Even "ordinary players" (as you like to put it, which stil feels backhanded to me) need to be cautious. You can't stop your savegame from bloating even if you craft/hoard very little, but play 100+ hours.


you can. you just need to reduce amount of items in inventory (stash included), then skip time so items are purged from the game. that will reduce amount of IDs in your save. (you can sell them, or dismantle and spend them on upgrades)
 
No. but right now, its not safe to focus too much on crafting, because it will generate way too many item IDs in the save file which will cause file corruption.... same thing happens in Witcher 3, or other games (its the same in Bannerlord for example) as well if you create way too many assets that needs to be saved. I just dont like when people make it seem like this issue never ever happened in any other game... It does, and CP2077 is not the last game that will have such issues...

The way you answer is that you keep invalidating and downplaying legit issues from other legit players that experiencing this issue. Like this wouldn't be a problem if you're just playing like an "ordinary player". You're making it seem like it's their fault for using the crafting perks. You're always saying crafting abuse when some of us are just using the perks that incentivizes you to craft/disassemble multiple times. You're even policing others to play like this way so they'll finish the game. Some are able to finish this game without encountering problems? Good for them. But it doesn't mean that it's not a problem for others. Some even are not crafting but reaching the 5.5mb mark (where the loading starts to slow down) when they're just playing for 80+ hours. Stop downplaying it. You're not the only one who love this game. I defend them when it's necessary but don't downplay others' bad experiences.
 
you can. you just need to reduce amount of items in inventory (stash included), then skip time so items are purged from the game. that will reduce amount of IDs in your save.

But this is just a workaround and forces you to a certain playstyle.
This is the absolute opposite to the advertised "play however the fuck you like cause you can do whatever the fuck you want in this amazing open world game"
 
Don't argue with this guy. He just wants to provoke, because again he needs to use the term "abusing". He just wants the attention. Ignore him, no need to argue with clueless people. He is embarassing himself with false logic and simplifying and twisting the whole situation.

Fact is, players who don't craft at all can get to 8mb and get this problem, no crafting abuse needed - so every argument of this guy is directly invalidated. Case closed :)

And when you want to go further: he is acting like this problem is a classic problem in other games. This is plain wrong. It may be in Bannerlord at this time, but this just means bannerlord devs are as bad as the ones here ;) Actually bannerlord devs are known for their lacking skills and their bad code.
In 30 years of gaming i never experienced such problems with that scale. I am a software dev myself, the core problem is standard bread and butter, even more sad that we have to face such a problem. It doesn't have to be a bug or bad design, it may be even a deliberately choice, but it is a dumb and bad choice and had to be fixed ASAP.
 
I'm worried now, my save is 12MB and I just loaded it, seems fine. I don't craft that much, just disassemble purple and higher items. I sell all green items.


I have 64 hours of gameplay. Should I be worried?
 
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