I almost think it's not worth responding to that guy. It's like feeding a troll, not worth it.
In other words, everyone affected somehow cheated according to your logic. It's not helping.normal players have nothing to worry about under normal circumstances (not abusing crafting bugs).. there are tons of saves on Nexus with all possible endings, maxed out characters etc... so its obvious its possible to finish this game without encountering such a problem... BUT, until CDPR fixes the save issue, its just not recommended to HOARD things... because that will kill your save files...
No. but right now, its not safe to focus too much on crafting, because it will generate way too many item IDs in the save file which will cause file corruption.... same thing happens in Witcher 3, or other games (its the same in Bannerlord for example) as well if you create way too many assets that needs to be saved. I just dont like when people make it seem like this issue never ever happened in any other game... It does, and CP2077 is not the last game that will have such issues...In other words, everyone affected somehow cheated according to your logic. It's not helping.
You have to be being facetious. You think that save file is legit? There's no way on earth. Wouldn't that make the comparison to this issue non-valid?yeah, i must be troll, because nobody could complete this game with all activities and quests without breaking the save system, right?
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Completed Save Game. 99.9 Side Jobs. 50 Police missions. Completed all endings except Secret. LvL 44. Lvl 50 Street Cred.
This is all of my save games. Have completed all endings except the secret ending, and all side jobs except one quick one. Has all ~50 of my saves, some right before sex scenes, cool quests, etc.www.nexusmods.com
this one has 99% of side jobs completed, all endings etc, 7milion eddies in the bank... and file size is 4.3MB... just straight facts.
Why are you trying to excuse it? It's a bug and need to be fixed, people who have lost days of progress don't need a lecture because "if u play the game THIS way, you are okNo. but right now, its not safe to focus too much on crafting, because it will generate way too many item IDs in the save file which will cause file corruption.... same thing happens in Witcher 3, or other games (its the same in Bannerlord for example) as well if you create way too many assets that needs to be saved. I just dont like when people make it seem like this issue never ever happened in any other game... It does, and CP2077 is not the last game that will have such issues...
Why are you trying to excuse it? It's a bug and need to be fixed, people who have lost days of progress don't need a lecture because "if u play the game THIS way, you are ok"
I can't believe this was said...Then, there's no need for you to follow it. Go ahead, and keep on loading saved games as you will. If the bug is occurring during the loading process, as opposed to the saving process, then you'll eventually corrupt all of your saved games and have absolutely no backups to return to, ensuring all of your progress is lost. That is entirely your choice.
Secondly, this is not official CDPR Tech Support. This is a community board where players can come to check on known issues or try to troubleshoot problems on their own. If that's not working out, then let me repeat, yet again:
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Technical Support — CD PROJEKT RED
Welcome to CD PROJEKT RED Technical Support! Here you will find help regarding our games and services, as well as answers to frequently asked questions.support.cdprojektred.com
Please, read the appropriate FAQ section to the end, ensuring all suggestions have been followed. If the problems persist, you can use the "Contact Us" link to send in a ticket.
Be sure to include your system (including specs if on PC), a brief description of the issue, and the steps taken to reproduce it (if applicable).
Right -- now here's a reality of the way that inventory systems work sometimes. (TW3 has a similar sort of limitation.) Whenever you create an item in the inventory, it creates an ItemID. For every new instance of that item (like if the number of that item changes...or I pick up two of the same type of gun) the game will need to assign a unique ItemID for it in order for the program to be able to tell the two different items apart or record the change to the stack, and that number, for each successive instance, will obviously get bigger.
So, if I am rapidly adding / removing items from my inventory, I may inadvertently increase that ID number to something that the engine no longer recognizes. Or a number that conflicts with some other function of the inventory. Or save system. Or loading system. Whatever. Something doesn't like it. That's where the bug must live.
BUT -- considering that CP2077 probably works similarly to TW3, Bethesda games, Bioware titles, etc. -- this also happens to your inventory whenever you save --> reload a game. First, the game reads your save file. It loads an "active" version of your inventory into RAM, and assigns new ItemIDs to every single piece of your inventory from top to bottom. It re-saves those larger numbers for every new save / quicksave, and they become the new default. This is how a program can correctly load older savegames. It compares the newer numbers with the older ones, and chooses the older, smaller number instead. (Computers can't "think", and items in your inventory are not "guns" and "medkits" to the computer. They're collections of data that it needs to be able to tell apart from one another using a numerical expression.)
Not all games are designed for unlimited, endless play. Not all games are designed for NG++++ etc. CP2077, as of now, seems to have been designed with upper limits in place (likely to avoid issues elsewhere in the engine, just like TW3).
The workaround for now?
Don't do it. Play the game until the end, then start a new game. Don't continue saving and reloading the same character for too long. Don't craft thousands of items at once.
Is that ideal? No. And hopefully it can be worked out in the future. Although...maybe not. No game that CDPR has ever created has ever been designed for ongoing, unlimited play. (NG+ was added into TW3 after its release; it was never intended. It was extremely difficult to get working without major issues, is capped at level 100, still gets wildly weird at higher levels, and there is no NG++. It can only be done once per playthrough.) CDPR designs their games with a finite structure: with a beginning, a middle, and an end. They are not meant to be played on and on like Dark Souls, GTA, or an MMO. They're meant to be restarted from the beginning with a new character and played differently. Love it or loathe it, that's the design.
So, for right now, the best step is not to put the game in this sort of situation. It's the nature of the machine. Or, more classically:
Patient: "Doctor! Doctor! It really hurts when I do this!"
Doctor: "Then, don't do that."
Now, the treatment can begin.
Even "ordinary players" (as you like to put it, which stil feels backhanded to me) need to be cautious. You can't stop your savegame from bloating even if you craft/hoard very little, but play 100+ hours.where did i say it doesnt need fixing??? All i'm saying that ordinary players don't need to panic about their saves if they dont abuse crafting. Its obvious it wont get fixed today or tomorrow... we will be lucky if they fix it in January Patch... but what's the point in summoning the apocalypse and pouring more oil into fire?
Even "ordinary players" (as you like to put it, which stil feels backhanded to me) need to be cautious. You can't stop your savegame from bloating even if you craft/hoard very little, but play 100+ hours.
The way you answer is that you keep invalidating and downplaying legit issues from other legit players that experiencing this issue. Like this wouldn't be a problem if you're just playing like an "ordinary player". You're making it seem like it's their fault for using the crafting perks. You're always saying crafting abuse when some of us are just using the perks that incentivizes you to craft/disassemble multiple times. You're even policing others to play like this way so they'll finish the game. Some are able to finish this game without encountering problems? Good for them. But it doesn't mean that it's not a problem for others. Some even are not crafting but reaching the 5.5mb mark (where the loading starts to slow down) when they're just playing for 80+ hours. Stop downplaying it. You're not the only one who love this game. I defend them when it's necessary but don't downplay others' bad experiences.No. but right now, its not safe to focus too much on crafting, because it will generate way too many item IDs in the save file which will cause file corruption.... same thing happens in Witcher 3, or other games (its the same in Bannerlord for example) as well if you create way too many assets that needs to be saved. I just dont like when people make it seem like this issue never ever happened in any other game... It does, and CP2077 is not the last game that will have such issues...
But this is just a workaround and forces you to a certain playstyle.you can. you just need to reduce amount of items in inventory (stash included), then skip time so items are purged from the game. that will reduce amount of IDs in your save.
If your save is 12MB you're probably on console? As far as I know this specific issue has only been reported on PC.I'm worried now, my save is 12MB and I just loaded it, seems fine. I don't craft that much, just disassemble purple and higher items. I sell all green items.
I have 64 hours of gameplay. Should I be worried?
Oh I see. Yes I'm on console. Thanks for the reply!If your save is 12MB you're probably on console? As far as I know this specific issue has only been reported on PC.