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Save files are corrupted

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I

IAmMrSoda

Fresh user
#421
Dec 21, 2020
Ravashack said:
Yes, that's exactly why the thread title needs to be clearer.
Click to expand...
Now I understand what you mean. I may be a console user, but I'm not trying to create confusion. Inapologize if I added to it. Just trying to find out for myself if this 8mb bug affects me or not considering all the conflicting information going around. That's all.
 
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Layo81

Fresh user
#422
Dec 21, 2020
Maybe I'm late to the party but are you saying that if a file goes above 8mb it becomes corrupted and that crafting is a major cause?
 
Rhyzur

Rhyzur

Forum regular
#423
Dec 21, 2020
Besides the fact that 8mb is ridiculously small, I'm not sure why if you get rid of an item, the game would keep it in the history that you once held this item causing unnecessary bloating of the file? If you get rid of an item, it should be gotten rid of.
I get the need to check mark loot and containers that you have picked up, but beyond that, why can't the world just refresh? It'd make it a lot more fun if we could run around and go through an area that we liked a second time. There's no need to track every small detail.
 
I

IAmMrSoda

Fresh user
#424
Dec 21, 2020
Ravashack said:
Edit: Also, I believe it's been pointed out that console saves are different, as someone's mentioned the PS4 saves being at least ~12 MB.
Click to expand...
From what I've read, the 12mb on PlayStation isn't the individual file size persay. Its the space allotment per each individual save file. It stays a static 12mb no matter what, from start to finish. Hence how PlayStation users can't actually determine their save file's actual size. They will always see the 12mb, even if their save is only 3mb or 4mb. So a PlayStation user can't really be 100% sure their save corrupted due to hitting 8mb or for some other reason.

Edit: Xbox doesn't do that though. It shows the collective size of all saves together. The only way to determine a specific save file's size is to delete every other save and leave that specific save as the only one. Then the save file will show its size as its the only file there.
 
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C

chotnik

Forum regular
#425
Dec 21, 2020
Tracido said:
I just wish to say, the concern here for me seems to be, the official addressing of the issue with a 'might' increase save file size limits, from CDPR.
Click to expand...
Their answer might be correct. Maybe there is no need to increase save size, just do some GC on save file.

This whole issue is strange - the game handles the data without any problems, there is no problem in runtime. You can craft/dismantle/do quests/whatever and there is no problem with handling the data in memory untill you want to save it.
That means you could in theory do no-quit run and craft milions if items and never have an issue, since even if that data would be bigger than 8MB but maybe like 20MB or 50MB in RAM but thats nothing compared to how much whole game uses.
Not sure why woudnt they just dump item storage from RAM to save and on load just load it back again.
Maybe there are some operations done on load that have more than linear complexity (like O(n^2) or higher) that without save size limit it would take very long. Might explain why bigger saves takes longer to load.
 
Last edited: Dec 21, 2020
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Duskguy

Duskguy

Fresh user
#426
Dec 21, 2020
NanakoAC said:
Has there been any more official response on this issue?
Right now, I would be happy with a "We recognise this problem and are working to fix it" blog post or somesuch.

i just need to know that it's acknowledged and worked on
Click to expand...
GOG forums has a post about it or something. Earlier in the thread I posted the response I got from technical support.

Long and short of it is: "they" are aware of the problem, "someone" is looking into it and load a save file less than 8mb to continue playing.

As far as posts, tweets or comments from developers or anyone in the company who can actually do something about the issue...nothing has been said. With most of the gaming and review sites now focusing in on the issue, we can only hope someone will make an official statement with regards to whether it is actively being worked on. Despite the fact most of those sites are pushing out articles with wrong information, or dated information.

For example, as of patch 1.05, there is no longer a "damaged file" message, simply a black screen. Yet an article came out a few hours ago stating (referencing eurogamer as a source), that you will see a message pop up when you break your save file.
 
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R

Ravashack

Senior user
#427
Dec 21, 2020
I might have missed a few, but here's a quick summary of what I see.

Main Issue
If a PC saved game's "sav.dat" file gets to 8192 KB, the saved game is corrupted and can no longer be used.

Notes:
  • This is currently not a version specific issue and is not fixed by the latest patch (currently 1.05).
  • No one's verified this specific problem affects console yet.
  • Heavy amounts of crafting will definitely trigger whatever problem is causing this
Useful post to reference from FlorettaV:
https://forums.cdprojektred.com/index.php?threads/save-files-are-corrupted.11052596/post-12484967

I recommend reading through the links on that post as well.

Current conclusion appears to be that unless you are one hell of a packrat murderhobo completionist or a crafting junkie, you're probably not going to see this in your playthrough, but keep an eye on your saved game file size, just in case.

Alternate issue #1 (from Karpusi)
ALL saved games are corrupted before getting anywhere near 8 MB. Quicksaves are primarily used, but there are a few manual saves and the autosave as well. Cloud saves are being used. This is also including the backed up saves.
forums.cdprojektred.com

Save files are corrupted

I've never had to deal with it in my game, either, but I assure you there were quite a few people that wound up with inventory issues because of this inherent limitation of the engine. There were even some members of the community that built a utility to help (PC players at least) recover a...
forums.cdprojektred.com forums.cdprojektred.com

Workaround: Reinstalling and deleting all synchronized content allowed most of the backed up older saves to load up successfully.
forums.cdprojektred.com

Save files are corrupted

Yes sorry my response was rude, though thats what seemed to be caused by in majority of scenarios. We can rule out 8mb file size now though as apparently people get their saves corrupted even when at 4mb so there must be something more specific that is causing this than size itself. 1608412343...
forums.cdprojektred.com forums.cdprojektred.com

Alternate Issue #2 (from HAKIMODO)
Saved games are getting corrupted even though they are not close to 8 MB
forums.cdprojektred.com

Save files are corrupted

Question as a One X user here. I haven't seen this issue popping up on consoles at all. And most seem to think its PC only. Or at worst we console users just haven't hit out limit yet. But that aside, if thid is PC only... how and why would this issue only affect PC and not consoles? I'm not...
forums.cdprojektred.com forums.cdprojektred.com

There's no further information available on what's different about those particular saves.
 
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xlr82xs

xlr82xs

Rookie
#428
Dec 21, 2020
If the issue is due to the amount of crafting components, it must be to do with the looting or production of the components rather than the amount of them.
I did a quick test and used a memory manipulation program to give myself 999,999 of each component and spammed crafting to get to Level 20 in the skill. My saved game is only 3,989K
 
TheR3aper2000

TheR3aper2000

Fresh user
#429
Dec 21, 2020
If anyone can figure this out, I found a few lines of code in the CP2077.exe using a hex editor that, when searching for the key word "save", I find multiple lines like MaxSaveSizeTotal, MaxSaveSize, PoolSaveData, etc.

If someone can figure out how to change the values that these lines set (8MB) maybe then we can raise the size limit on the save file size. Obviously this might cause issues but maybe it won't, or if it does it will let us play the game beyond the 8MB limit until the devs release a fix.
 

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L

luckglove

Fresh user
#430
Dec 21, 2020
xlr82xs said:
If the issue is due to the amount of crafting components, it must be to do with the looting or production of the components rather than the amount of them.
I did a quick test and used a memory manipulation program to give myself 999,999 of each component and spammed crafting to get to Level 20 in the skill. My saved game is only 3,989K
Click to expand...
Yes, that's why people are mad when someone from CDPR saying "exploiting" drinks/meds/grenades crafting is the culprit. Ultimately the crafting system needs more work, or just turn it into TW3 which you only need to collect certain ingredients and the NPC will do the crafting (clothes and weapons) for you. Also removing some random factors (mod slot numbers?) and add some customization (color/texture?) could improve the gaming experience.
 
Nanhair

Nanhair

Fresh user
#431
Dec 21, 2020
Yongyea did a video about this in his YT channel, it's helping a lot. This needs to be fixed asap. It's top priority imo for every platform.
 
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Duskguy

Duskguy

Fresh user
#432
Dec 21, 2020
Just an update on my new playthrough doing no crafting other than when absolutely needed (dismantling weapons for weight capacity).

sitting in the hotel of the act 1 mission Heist = 2119kb
In the apartment immediately after the mission (Act 2 start) = 2271kb
Sold items and Started Delamain mission (1 car done) = 2556kb
Skip time 24 hours = 2573kb

I've done nothing but sell the weapons and items from the heist, steal a car, and start this mission (have not spoken to takemora). File has increased by 400kb. Will keep an eye out to see if just beginning act 2 missions causes such a jump or if it continues to jump.

EDIT: Maybe the discovering of the new locations of the map causes the jump in file size and it stabilizes once you've discovered the whole map
EDIT 2 : discovered 2 "new locations" and file is now at 2698kb. SO I think that each area jumps the game file size a bit. Which isn't unexpected. Doing things within the area is only changing file size in small amounts, as usual. This would explain why so many people have 3-4mb saves if they've "discovered" the whole map. Hopefully simply avoiding crafting keeps the size from jumping, though I'm so tempted to make new weapons and armor mods.
 
Last edited: Dec 21, 2020
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N

nosferatuludd

Fresh user
#433
Dec 21, 2020
Duskguy said:
Just an update on my new playthrough doing no crafting other than when absolutely needed (dismantling weapons for weight capacity).

sitting in the hotel of the act 1 mission Heist = 2119kb
In the apartment immediately after the mission (Act 2 start) = 2271kb
Sold items and Started Delamain mission (1 car done) = 2556kb
Skip time 24 hours = 2573kb

I've done nothing but sell the weapons and items from the heist, steal a car, and start this mission (have not spoken to takemora). File has increased by 400kb. Will keep an eye out to see if just beginning act 2 missions causes such a jump or if it continues to jump.

EDIT: Maybe the discovering of the new locations of the map causes the jump in file size and it stabilizes once you've discovered the whole map
Click to expand...
From what I've observed, any quest progression from start to finish will increase the save data size, which makes it even more absurd that there is a file size limit.
 
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igrvks

igrvks

Fresh user
#434
Dec 21, 2020
KeyMeister said:
It makes me play differently as well, as I'm scared to advance to much, I'm monitoring my save a lot, not doing so much dismantle, create, skill, everything, I just monitor the saves compulsively after few hours playing, worried about this. When I didn't even know it I enjoyed everything without distractions. Don't know exactly if I should left the game until a patch or continue playing overthinking on this shit. First big trouble for me, nothing important, before knowing about this issue, just stupid visual bugs happened to me, so that's a mess, I was enjoying the game a lot.
Click to expand...
This is the exact reason I will not play the game at all before this issue is properly addressed and solved, either by community modders or CDPR themselves.

Even if I am "probably fine" it would be still in the back of my head each time I loot something, craft myself another revolver or save my progress, ultimately ruining the experience. I will not avoid any in game systems or playing this game like I want to play, so I rather not play at all until I am able to play like I want without any suspicion.
 
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BitterHalt

BitterHalt

Fresh user
#435
Dec 21, 2020
Still no official response from the developer... This is f****k up..
 
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Boogster

Boogster

Fresh user
#436
Dec 21, 2020
Here are my save file sizes, don't have earliest files anymore. Crafting leveled to 20 but no duping/glitching/exploits. I stopped crafting completely when I learned of this bug. The save file was around 6700+ kb then. The last ~10h I just free roamed in the city, not doing anything, beating some random foes and looking around. The file continues to bloat.

32h 2406 kb
41h 2760 kb
50h 3669 kb
60h 4681 kb
70h 5005 kb
80h 5255 kb
90h 5735 kb
100h 6330 kb
110h 6645 kb
120h 6704 kb
130h 6785 kb
137h 6906 kb
 
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Dr.Chaos-ver1.0

Dr.Chaos-ver1.0

Forum regular
#437
Dec 21, 2020
So why not just get rid of crafting and looting enemies, give us one gun, disable all vehicles and make it so you can only save a game 1-3 times as to not go over any arbitrary limits?
Post automatically merged: Dec 21, 2020

BitterHalt said:
Still no official response from the developer... This is f****k up..
Click to expand...
that is insane... i will just refund if it happens to me.
 
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I

ignacioantonio04

Fresh user
#438
Dec 21, 2020
Boogster said:
Here are my save file sizes, don't have earliest files anymore. Crafting leveled to 20 but no duping/glitching/exploits. I stopped crafting completely when I learned of this bug. The save file was around 6700+ kb then. The last ~10h I just free roamed in the city, not doing anything, beating some random foes and looking around. The file continues to bloat.

32h 2406 kb
41h 2760 kb
50h 3669 kb
60h 4681 kb
70h 5005 kb
80h 5255 kb
90h 5735 kb
100h 6330 kb
110h 6645 kb
120h 6704 kb
130h 6785 kb
137h 6906 kb
Click to expand...
This is basically in line w/ my experience. Using crafting and leveled it to 20, selling crafted components to buy cars (need that achievement to buy all cars). Upgraded all the current iconic weapons that I have to epic or legendary etc.

Save file was at 65h - 5217kb. Tried playing a bit doing side jobs and ncpd gigs and I think it's safe to say now that it's inevitable that the file will increase even if you don't pick up items. The difference is that players that did lot of crafting will reach the threshold faster than others. I could force myself to finish the game now since that's the only main quest I have is the last one (still have a lot of side quests in the map and some storyline tho) but it sucks that I'm really not sure if I could make it to the 100% without reaching the 7mb and bigger mark.

I'm taking a break for a while playing this game. I hope this will get fixed then I'll happily play a lot again.
 
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MiniBeas

MiniBeas

Fresh user
#439
Dec 21, 2020
ignacioantonio04 said:
This is basically in line w/ my experience. Using crafting and leveled it to 20, selling crafted components to buy cars (need that achievement to buy all cars). Upgraded all the current iconic weapons that I have to epic or legendary etc.

Save file was at 65h - 5217kb. Tried playing a bit doing side jobs and ncpd gigs and I think it's safe to say now that it's inevitable that the file will increase even if you don't pick up items. The difference is that players that did lot of crafting will reach the threshold faster than others. I could force myself to finish the game now since that's the only main quest I have is the last one (still have a lot of side quests in the map and some storyline tho) but it sucks that I'm really not sure if I could make it to the 100% without reaching the 7mb and bigger mark.

I'm taking a break for a while playing this game. I hope this will get fixed then I'll happily play a lot again.
Click to expand...
Yeah, while I am also really enjoying myself with the game, I just won't play it until this gets patched. I am not going to have my playthrough jeopardized because of a silly bug... So I am with you...
 
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igrvks

igrvks

Fresh user
#440
Dec 21, 2020
Since this issue popped up during the weekend and it's monday now I fully expect CDPR to address this issue today in some other capacity than "we might fix it" or "just dont play lol"

An actual fix is most probably going to be after the holidays which is a bummer but those devs have earned their christmas break.

However, some corpo PR monkey better give us some proper acknowledgement of the issue today with some info on what should we expect and when. This is way too big to just go fully silent on.
 
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