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Save files are corrupted

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Dagobert666

Dagobert666

Fresh user
#1,001
Dec 23, 2020
The proof Dooping is not the Prob. It's Exploring and doing Side Missions.

 
P

pagefault404

Senior user
#1,002
Dec 23, 2020
burfo1 said:
I don't understand why you are dissecting my words, but either way I'm not trying to discount any work that anybody is doing here. The work is good. There's nothing wrong with it. I'm simply saying that us as people that aren't on the development team cannot say without a doubt that we know the root cause of what's going on so we shouldn't make absolute statements in that regard.

I don't want people to feel suppressed from presenting other information due to somebody declaring that "We've found the exact issue". There are all sorts of various cases of what might actually be wrong. Maybe the "bloat" is working as designed but the writing to disk isn't. Maybe they have a save clean-up algorithm but it's not being triggered at the right moment. Etc.
Click to expand...
Writing to file functions as intended, as it's stopping at it's file size limit of 8192KB. Player information being stored in memory is functioning as intended, otherwise the application would throw an error when you exceeded 8192KB. The 8MB limit is a legacy limitation from older versions of REDengine. In those versions, 8MB was more than enough, so there was no reason to know, or assume, that now 8MB wouldn't be enough.

So some unexpected file bloating is going on. Nobody is being discouraged from contributing when we say we know the issue is file bloating, because we follow that up with "but we don't know exactly what is causing the bloat, so you're welcome to help us test some things!" It's how we've gotten the information we currently have.
 
A

ArvGuy

Fresh user
#1,003
Dec 23, 2020
Final bit of testing for tonight, I think.

Just crafted 100 maxdoc 2's. Save game went from 3.82 to 3.84. Disassembled 100 maxdoc 2's. Save game is still 3.84. Disassembled my remaining 40 maxdoc 2's. Save game is still at 3.84.

It seems to me that for now we should *not* mass craft stackable items, be it consumables or grenades.
 
P

pagefault404

Senior user
#1,004
Dec 23, 2020
Dagobert666 said:
The proof Dooping is not the Prob. It's Exploring and doing Side Missions.
Click to expand...
The exploration and side missions aspect of the file bloat is something that we've discovered and known for a little while.
 
emersm2

emersm2

Fresh user
#1,005
Dec 23, 2020
I did a quick test regarding bodies and crates. I entered the area of an organized crime hustle which had 12 scavengers, and conveniently, the capacity for 12 bodies in the crates (6 crates with 2 capacity each). I incapacitated all of the scavengers and looted all items in the area, including items dropped from the bodies, but left all bodies where they fell. I then saved and checked file size. I then stored all 12 bodies in the provided crates and checked again. The difference was a reduction in file size of about 10k.

Certainly this single test is very limited, especially since any number of things could have gone on during the time I was storing the bodies. For example, some other garbage collection method could have run in the mean time between saves. It's just another bit of info to add to the list.

I also still do not know for sure if and under what conditions bodies might naturally de-spawn. Others have reported bodies and one time NPCs persisting forever, but is that all bodies? Most bodies? Just certain ones? I have no idea. If the average body does eventually de-spawn naturally, then any space savings from putting them in crates would be only temporary when compared to leaving them on the ground.
 
Last edited: Dec 23, 2020
P

pagefault404

Senior user
#1,006
Dec 23, 2020
[...]
emersm2 said:
I did a quick test regarding bodies and crates. I entered the area of an organized crime hustle which had 12 scavengers, and conveniently, the capacity for 12 bodies in the crates (6 crates with 2 capacity each). I incapacitated all of the scavengers and looted all items in the area, including items dropped from the bodies, but left all bodies where they fell. I then saved and checked file size. I then stored all 12 bodies in the provided crates and checked again. The difference was a reduction in file size of about 10k.

Certainly this single test is very limited, especially since any number of things could have gone on during the time I was storing the bodies. For example, some other garbage collection method could have run in the mean time between saves. It's just another bit of info to add to the list.

I also still do not know for sure if and under what conditions bodies might naturally de-spawn. Others have reported bodies and one time NPCs persisting forever, but is that all bodies? Most bodies? Just certain ones? I have no idea. If the average body does eventually de-spawn naturally, then any space savings from putting them in crates would be only temporary when compared to leaving them on the ground.
Click to expand...
Well, there are instances of the game keeping bodies in memory indefinitely. Like if you exploit back into Konpeki plaza, all of the bodies from The Heist mission, dead or alive, are still there. Including the loot they dropped. So this could point to a garbage collector process either not functioning at all, or just not functioning correctly. So far in my 49 hours of playing, before I stopped after learning about this issue, I had yet to run into an issue with bodies persisting. However, I know it's an issue for some people with dead robots never being cleaned up, or people reporting stolen cars remaining where they left them for multiple in-game days.
 
Last edited by a moderator: Dec 29, 2020
Kra-ven

Kra-ven

Fresh user
#1,007
Dec 23, 2020
I'm pretty sure I am hosed as I am an open-world player, I don't rush the story mission, delete and restart. I like to drive around and do the NCPD missions etc. also.

I go up in file save size every time I play, I am at 5.16 now, was 5.10 an hour ago.
 
Duskguy

Duskguy

Fresh user
#1,008
Dec 23, 2020
Tested the duping glitch at a terminal; can confirm, it does NOT increase the save file size.

Made 100 Epic and legendary components, a few weapons and about a thousand of the silly paintings you can sell for money. Save file doesn't change size.

Ironic since our games were corrupted by using game mechanics rather than exploits.

As for natural file size increase: side missions such as the gigs and ncpd missions account for about 2kb each. The main missions, estimate about 50-100kb depending on the mission. (at least act 1 and the beginning of act 2. Havent progressed too far).
 
P

pagefault404

Senior user
#1,009
Dec 23, 2020
Duskguy said:
Tested the duping glitch at a terminal; can confirm, it does NOT increase the save file size.

Made 100 Epic and legendary components, a few weapons and about a thousand of the silly paintings you can sell for money. Save file doesn't change size.

Ironic since our games were corrupted by using game mechanics rather than exploits.

As for natural file size increase: side missions such as the gigs and ncpd missions account for about 2kb each. The main missions, estimate about 50-100kb depending on the mission. (at least act 1 and the beginning of act 2. Havent progressed too far).
Click to expand...
Were you able to keep track of how much your file size increased when you entered a new district?
 
I

ignacioantonio04

Fresh user
#1,010
Dec 23, 2020
pagefault404 said:
[...]


Well, there are instances of the game keeping bodies in memory indefinitely. Like if you exploit back into Konpeki plaza, all of the bodies from The Heist mission, dead or alive, are still there. Including the loot they dropped. So this could point to a garbage collector process either not functioning at all, or just not functioning correctly. So far in my 49 hours of playing, before I stopped after learning about this issue, I had yet to run into an issue with bodies persisting. However, I know it's an issue for some people with dead robots never being cleaned up, or people reporting stolen cars remaining where they left them for multiple in-game days.
Click to expand...
I don't really know if this contributes to save file bloat or just another problem/bug that this game should fix but in my case, even cops and car traffic is persisting in one place for so long if you disrupt them. Example in my case, I shot an officer outside no-tell motel then it caused traffic, after I evaded the police they just stayed there after a while. When I went back there to finish Lizzy's quest, the officers and car traffic are still outside doing nothing.

Edit: I loaded my save just now, NCPD still on site but car traffic at least cleared now. Picture attached
 

Attachments

  • Bug.jpg
    Bug.jpg
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Last edited by a moderator: Dec 29, 2020
HiltoftheDragon

HiltoftheDragon

Forum regular
#1,011
Dec 23, 2020
The hell with taking a chance on this. Losing my game saves would be detrimental to me and i would probably just uninstall the game. Ill do what ive always done in the past and thats store my saves on a flashdrive.......before something bad happens.
 
Duskguy

Duskguy

Fresh user
#1,012
Dec 23, 2020
pagefault404 said:
Were you able to keep track of how much your file size increased when you entered a new district?
Click to expand...
I've linked all my tests in this previous post.

forums.cdprojektred.com

Save files are corrupted

I restarted my game after a corruption issue a few days ago. Since then, been keeping track of sav.dat sizes based on what happens in game. The following posts are what I've encountered so far...
forums.cdprojektred.com forums.cdprojektred.com

IIRC it was a decent chunk for each new location you discover for the first time. Discovering all of them (through driving everywhere for the delemain car quest) jumped my file size 700kb give or take.

So figure ~700kb just for the map, another 2kb for each side quest (though some are so stupid simple, it seems removing the icon from the map lowers the file size). Each "main" side quest that's story based seem to be about 20-50ish kb each. While actual main story missions are about 100kb. FOr the beginning of act 2 at least.

In the middle of Panam quest atm. File is 3500kb exact. So I'll see where it's at after this next piece of the mission.

EDIT: from meeting Panam in the garage at midnight to just after securing the AV = exactly 40kb. Save file went from 3500 to 3540.
EDIT2: end of the full mission + forced dialogue "tapeworm" = 3576kb. Means this particular main mission is at least ~76kb, which falls into the 50-100kb range previously estimated. It's probably a lot closer to 100kb since I did not track from when you enter sunset motel with panam, only after you sleep the night.
 
Last edited: Dec 23, 2020
E

EmpireMan

Fresh user
#1,013
Dec 23, 2020
I am at beginning of act 2, file size 5,4 mb. No crafting at all. My storage is empty. I keep it clean.

I was doing all the side quests, gigs, NCPD. So I do not think crafting is an issue.

Maybe there is some debug-console command to "reset"-clean world from every, not necessary item laying around?

There is "cyber-console" but I did not look into it deeply yet.

EDIT: This adds debug-console: https://github.com/yamashi/CyberEngineTweaks
 
Last edited: Dec 23, 2020
X

xaero212

Forum regular
#1,014
Dec 23, 2020
There are quite a lot of CDPR staff here. For example @Vinthir. I am really puzzled as to why noone from CDPR has come over here to say something.
 
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Z

zorba1138

Senior user
#1,015
Dec 23, 2020
Here is my temporary solution.

The issue is that the save files are cut off at 8MB which means that they are corrupted because the data is cut off and you basically get no EOF. It is not the load that corrupts the files, it is definitely the save.

Bad save:

Code:
Offset(h)
007FFF50  61 74 61 80 01 00 00 FF FF FF FF 9F DE BF 00 EC  ata€...ÿÿÿÿŸÞ¿.ì
007FFF60  00 00 00 88 69 74 65 6D 44 61 74 61 81 01 00 00  ...ˆitemData....
007FFF70  FF FF FF FF 9A DF BF 00 1C 00 00 00 88 69 74 65  ÿÿÿÿšß¿.....ˆite
007FFF80  6D 44 61 74 61 82 01 00 00 FF FF FF FF C5 DF BF  mData‚...ÿÿÿÿÅß¿
007FFF90  00 1C 00 00 00 88 69 74 65 6D 44 61 74 61 83 01  .....ˆitemDataƒ.
007FFFA0  00 00 FF FF FF FF F0 DF BF 00 59 00 00 00 88 69  ..ÿÿÿÿðß¿.Y...ˆi
Good save:

Code:
007FBE40  78 B9 A4 01 13 01 00 00 8E 43 6F 6D 70 6F 6E 65  x¹¤.....ŽCompone
007FBE50  74 73 53 74 61 74 65 C0 02 00 00 FF FF FF FF 7C  tsStateÀ...ÿÿÿÿ|
007FBE60  B9 A4 01 D1 00 00 00 9A 43 61 6D 65 72 61 43 6F  ¹¤.Ñ...šCameraCo
007FBE70  6D 70 6F 6E 65 6E 74 52 65 6E 64 65 72 4C 61 79  mponentRenderLay
007FBE80  65 72 FF FF FF FF FF FF FF FF 4D BA A4 01 3E 00  erÿÿÿÿÿÿÿÿMº¤.>.
007FBE90  00 00 A1 74 7F 00 45 4E 4F 44                    ..¡t..ENOD
Besides the rest of the save that might be missing all good saves must end with 45 4E 4F 44 which represents the end of the file.

To solve this issue create a new ini file in \game_dir\engine\config\platform\pc

And add the following section

Code:
MaxProfileSize = 4194304
MaxSaveSize = 8388608
MaxSaveSizeTotal = 12582912
MaxSettingsSize = 4194304
I've doubled all the values to:

Code:
MaxProfileSize = 8388608
MaxSaveSize = 16777216
MaxSaveSizeTotal = 25165824
MaxSettingsSize = 8388608
 
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CIAPsychoKilla

CIAPsychoKilla

Fresh user
#1,016
Dec 23, 2020
I found that yestarday too, the Question is does it work? I couldnt verify it
 
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zorba1138

Senior user
#1,017
Dec 23, 2020
Code:
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00800AF0  95 43 6F 6D 70 6F 6E 65 6E 74 73 53 74 61 74 65  •ComponentsState
00800B00  53 79 73 74 65 6D FF FF FF FF 2E 03 00 00 F9 70  Systemÿÿÿÿ....ùp
00800B10  A4 01 13 01 00 00 8E 43 6F 6D 70 6F 6E 65 74 73  ¤.....ŽComponets
00800B20  53 74 61 74 65 2F 03 00 00 FF FF FF FF FD 70 A4  State/...ÿÿÿÿýp¤
00800B30  01 D1 00 00 00 9A 43 61 6D 65 72 61 43 6F 6D 70  .Ñ...šCameraComp
00800B40  6F 6E 65 6E 74 52 65 6E 64 65 72 4C 61 79 65 72  onentRenderLayer
00800B50  FF FF FF FF FF FF FF FF CE 71 A4 01 3E 00 00 00  ÿÿÿÿÿÿÿÿÎq¤.>...
00800B60  21 83 7F 00 45 4E 4F 44                          !ƒ..ENOD
800B60 = 8391520 which is greater than the original file size limit of 8388608 :)

That said there is absolutely nothing you can do about the corrupted saves, they are gone because the end of the file actually contains a lot of critical shit (which is kind of a bad design tbh) so there will be no way to recover these saves.
 
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Pavel__enk__

Pavel__enk__

Fresh user
#1,018
Dec 23, 2020
how do i name a file ini ???
 
SargonAelther

SargonAelther

Fresh user
#1,019
Dec 23, 2020
ArvGuy said:
Final bit of testing for tonight, I think.

Just crafted 100 maxdoc 2's. Save game went from 3.82 to 3.84. Disassembled 100 maxdoc 2's. Save game is still 3.84. Disassembled my remaining 40 maxdoc 2's. Save game is still at 3.84.

It seems to me that for now we should *not* mass craft stackable items, be it consumables or grenades.
Click to expand...
The problem is that the crafting system was designed with mass crafting in mind. Put the levelling aside, it's the random nature of crafted gear too. All the weapons you craft will get random stats from a list of potential stats. All the armour you craft will get a random number of mod slots (0-4 for inner and outer chest, 0-3 for everything else). Some of the mods you craft will be common to epic. Did they honestly expect people to craft once and just settle with whatever bad result they got? There's no way it was not intended to be mass crafted.

In addition to that, there is no visual gear tab, nor transmog. The only way to not look like a sad clown is to acquire decent-looking gear with maximum number of mod slots and keep upgrading them via the standard upgrade (while it's still reasonable) and, more importantly, by mass-crafting armadillo mods.

I know it was just a moderator who said it, but really NOBODY should or can tell people to simply NOT mass-craft, when the entire crafting system is designed this way. To stop people from mass-crafting they'd need to completely remove the RNG from it. Instead of having a recipe with 6 potential outcomes, they should have 6 recipes with predetermined outcomes. Crafting XP should be determined by item's quality/rarity.

This save issue is a major one and should be place right next there with the terrible console performance.
Post automatically merged: Dec 23, 2020

Pavel__enk__ said:
how do i name a file ini ???
Click to expand...
You have to make file extensions visible in File Explorer. In the ribbon, click View. Under SHow/Hide tick "File name extensions".
You should now see file extensions, which you can change via simple rename.
 
Last edited: Dec 23, 2020
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CIAPsychoKilla

CIAPsychoKilla

Fresh user
#1,020
Dec 23, 2020
zorba1138 said:
Code:
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F

00800AF0  95 43 6F 6D 70 6F 6E 65 6E 74 73 53 74 61 74 65  •ComponentsState
00800B00  53 79 73 74 65 6D FF FF FF FF 2E 03 00 00 F9 70  Systemÿÿÿÿ....ùp
00800B10  A4 01 13 01 00 00 8E 43 6F 6D 70 6F 6E 65 74 73  ¤.....ŽComponets
00800B20  53 74 61 74 65 2F 03 00 00 FF FF FF FF FD 70 A4  State/...ÿÿÿÿýp¤
00800B30  01 D1 00 00 00 9A 43 61 6D 65 72 61 43 6F 6D 70  .Ñ...šCameraComp
00800B40  6F 6E 65 6E 74 52 65 6E 64 65 72 4C 61 79 65 72  onentRenderLayer
00800B50  FF FF FF FF FF FF FF FF CE 71 A4 01 3E 00 00 00  ÿÿÿÿÿÿÿÿÎq¤.>...
00800B60  21 83 7F 00 45 4E 4F 44                          !ƒ..ENOD
800B60 = 8391520 which is greater than the original file size limit of 8388608 :)

That said there is absolutely nothing you can do about the corrupted saves, they are gone because the end of the file actually contains a lot of critical shit (which is kind of a bad design tbh) so there will be no way to recover these saves.
Click to expand...
That is clear but what i mean is, as we Edit the values of the save sizes can anybody say that they are work as intended?
 
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