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Save files are corrupted

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D

Drakoriz

Fresh user
#1,161
Dec 24, 2020
Crowell-horn said:
70+ hours, around 6,45 MB here.

We have crafting specs in the game, but the game was not planned to be played by crafters ?

This shall be a joke.

I can live with all the bugs, but being unable to play and enjoy the game, that I can't do.

Either this bug is fixed or this game will be dead in no time.
Click to expand...
did u guys read the 1.0.8 patch note, is litrerally the fix for this
Post automatically merged: Dec 24, 2020

Pedro_Damasio said:
My game was working fine but after GOG client downloaded and applyed the patch, my game (pc) freezes after the red bird logo screen. Cant play the game now :s
Click to expand...
i dont know if gog have this option but check the integrity of the files. Steam screw it every update for some reason
 
Klimperlude

Klimperlude

Fresh user
#1,162
Dec 24, 2020
I am so grateful for that fix. Thanks³! Whish all of you a merry christmas :)
 
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Reactions: Aedus Amaterasu
Ianto1

Ianto1

Fresh user
#1,163
Dec 24, 2020
Vattier said:
If anybody encounters this issue - hotfix 1.06 will fix it and remove the 8MB limit on save files.
Click to expand...
Honestly surprised they fixed this before xmas, great job Devs. Please get some rest though^^
 
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Cyberpunk82

Cyberpunk82

Fresh user
#1,164
Dec 24, 2020
TOP! thanks for the patch regarding the memory problem! you are breathtaking! keep up the good work... looking forward to more content! cyberpunk2077 is love! i am absolutely addicted! happy holidays and come well into the new year!
 
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Phoebor

Phoebor

Fresh user
#1,165
Dec 24, 2020
Thank you very much for the fix in 1.06, I wasn't expecting it this fast!
Big shout out to the devs, especially at this time of the year!
 
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KeyMeister

KeyMeister

Forum regular
#1,166
Dec 24, 2020
Happy gaming you all in this holidays.
 
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CyberBossMan

CyberBossMan

Fresh user
#1,167
Dec 24, 2020
We absolutely have to give CDPR tremendous credit for doing this OVER THE HOLIDAYS. After all the crap some people in this thread gave them. I wasn't even affected but this was amzing of you! Cheers! THANK YOU CDPR!!
 
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Rinaxchan89

Rinaxchan89

Fresh user
#1,168
Dec 24, 2020
Nice, thank you!
 
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G

Geraltsaveus

Fresh user
#1,169
Dec 24, 2020
I still believe in you CDPR
 
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FlorettaV

FlorettaV

Forum regular
#1,170
Dec 24, 2020
Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
Click to expand...
I am happy to see a removed save file size limit. I like that they noted it doesn't restore already corrupted saves.

I am a bit anxious as to what is going to happen to save files that now increase unlimited with no actual changes to bloating. Though, to be clear: I am not angry about this. Removing the limit before the holidays is a good thing. No worries about corrupted saves. Amazing.
 
Dagobert666

Dagobert666

Fresh user
#1,171
Dec 24, 2020
The best Christmas Present. THANK YOU CDPR !!!

Merry Christmas!
 
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Lantea

Lantea

Senior user
#1,172
Dec 24, 2020
Vattier said:
If anybody encounters this issue - hotfix 1.06 will fix it and remove the 8MB limit on save files.
Click to expand...
Thank you for fixing the save file issue; its a huge relief as you no longer have to think about it all the time. Thanks to all the devs at CDPR who are working hard to fix bugs and problems with the game, especially now that it is Christmas and they should take a bit of a break.
 
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I

IAmMrSoda

Fresh user
#1,173
Dec 24, 2020
FlorettaV said:
I am happy to see a removed save file size limit. I like that they noted it doesn't restore already corrupted saves.

I am a bit anxious as to what is going to happen to save files that now increase unlimited with no actual changes to bloating. Though, to be clear: I am not angry about this. Removing the limit before the holidays is a good thing. No worries about corrupted saves. Amazing.
Click to expand...
True. And a great relief and fix for the game. Especially for PC. But now here's to hoping the lack of console reports actually was a sign of the issue truly not being on consoles.

Otherwise... there's gonna be a 2nd 8MB Wave coming.
Post automatically merged: Dec 24, 2020

pagefault404 said:
There was never any confirmation that it was happening on consoles due to the way they handle their save files, and the lack of console users coming here to confirm they were experiencing the issue. Out of all the posts here, I think we heard from maybe three console users and one of them had an unrelated issue.
Click to expand...
Very true. But remember. We don't know if console users ever even reached the 8MB wall. It could feasibly be that console users were not able to do it as fast as a PC user did. While things look promising for consoles, we can't rule out definitively that maybe, just maybe they just are there yet.
 
Last edited: Dec 24, 2020
follow_the_song

follow_the_song

Fresh user
#1,174
Dec 24, 2020
THANK YOU.
 
mahony0

mahony0

Rookie
#1,175
Dec 24, 2020
I'm following this thread for a week, thank you for all your help guys..

Also thanks to devs for quick patch!
 
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Jeyl

Jeyl

Fresh user
#1,176
Dec 24, 2020
Whoa. They could just pull this one off. Thank you CDPR.
 
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Zao.540

Zao.540

Fresh user
#1,177
Dec 24, 2020
@EnnyRose I took a look at the uncompressed sizes of your save file nodes compared to a "normal" human friend of mine, listing here the ten largest uncompressed node types of the save files:
C:\Code\cyberpunk\buddy\AutoSave-3\sav.dat
PersistencySystem: 5.13 MB
PSData: 5.12 MB
CommunitySystem: 1.08 MB
questSystem: 263.49 KB
StatsSystem: 255.98 KB
DeviceSystem: 195.36 KB
DS_DynamicConnections: 195.35 KB
TransformAnimator: 132.15 KB
Animations: 132.15 KB
customArray: 96.96 KB
C:\Code\cyberpunk\EnnyRoseNearlyBrokenSave\ManualSave-29\sav.dat
StatsSystem: 22.35 MB
PersistencySystem: 7.22 MB
PSData: 7.21 MB
CommunitySystem: 1.18 MB
DeviceSystem: 433.27 KB
DS_DynamicConnections: 433.27 KB
questSystem: 308.3 KB
TransformAnimator: 219.98 KB
Animations: 219.98 KB
ScriptableSystemsContainer: 207.03 KB

I think they're not quite as far in the game as you but most things are proportional in size, but your StatsSystem nodes are just bananas.

Note that these are uncompressed sizes and I have yet to look at how they contribute to the sizes of the compressed chunks.
 
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CyberBossMan

CyberBossMan

Fresh user
#1,178
Dec 24, 2020
IAmMrSoda said:
True. And a great relief and fix for the game. Especially for PC. But now here's to hoping the lack of console reports actually was a sign of the issue truly not being on consoles.

Otherwise... there's gonna be a 2nd 8MB Wave coming.
Post automatically merged: Dec 24, 2020



Very true. But remember. We don't know if console users ever even reached the 8MB wall. It could feasibly be that console users were not able to do it as fast as a PC user did. While things look promising for consoles, we can't rule out definitively that maybe, just maybe they just are there yet.
Click to expand...
Stop with the fear mongering please.
 
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oh_boi

oh_boi

Rookie
#1,179
Dec 24, 2020
Also wanna say Thank you! Love this Game.
 
P

pagefault404

Senior user
#1,180
Dec 24, 2020
CyberBossMan said:
Stop with the fear mongering please.
Click to expand...
He's not wrong.

It's not fear mongering. Fear mongering is encouraging the masses to be afraid of something that either isn't true at all, or by only giving out partial information and encouraging fear based on the conclusions that the masses are allowed to jump to with this limited information. For example, claiming that all aliens exist and will wipe us out as a species when they find us is fear mongering. It's giving you the information that aliens exist, and allowing you to jump to the conclusion that ALL of them will want to exterminate us. (Did anyone else hear a Dalek when they read that? Anyways)

We never were able to confirm what kind of black magic consoles are using to write the player data in memory to file. All we know for sure is that we almost never heard from console users unless it was for unrelated issues. The PlayStation console encrypts their saves, and allocates 12.5MB for the save file. We don't know if that's PER save, or if that's for manual saves and auto saves, because we would need to decrypt the file to find out, and that requires modding your PlayStation console which voids your warranty. (To be fair, voiding a warranty for modding a product you purchased is stupid, but, that's an entirely different topic altogether.) I don't think we have anyone here willing to void their warranty by modding the console for the sake of testing this.

The Xbox does things differently. It bundles all of your save files together into one large file in the preview, so you only get an overview of the total size of the files in the folder, instead of being able to drill down and see individual file sizes. Xbox users CAN, however, delete all saves but their manual save and it will show them the size of that one save file. However, everyone who has done this has never produced a save file size larger than 5.5MB - 6.0MB

So, because we were never able to confirm anything in regards to how consoles handle their player data in memory when compressing to file, we were never able to confirm whether or not this could happen to the consoles. So it's not outside of the realm of possibility that this could happen to consoles further down the line. Hell, it's not even far fetched that this could happen to consoles.

He never said it WILL happen. He alluded to the POSSIBILITY of it happening.
 
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