Nah, they don't need to do any "rebalance".Exactly, increasing the save file limit won't solve the problem, it will only delay it.
They have to make changes so the file size automatically cannot exceed the predefined limits.
As I have stated in one of my earlier posts, I suspect that this isn't as easy to do.
Setting a save game limit also means that there must be limits of how many content the player is able to do and how many items it can collect in total.
However, that's not so unusual, because I know lots of games with such a system in mind, that limits you to have only a specific amounts of items stackable for example. Also a grid-based inventory normally is limited to a predefined render, whilest in CP77 (and TW3 respectively) the inventories are unlimited scaling automatically. Hence, not even the weight system is a limit, it only determines when you cannot move anymore, but it won't prevent you from being a "garbage collector".
In order to apply such changes to CP77 isn't just a hotfix, it could be a bigger patch to provide, because they have to rebalance quite many things in this case, since the game isn't desgined to have any limits in mind as of now. At least in terms of stuff the player is able to collect that is.
Cheers
TalentX
For workable solution - they just need to increase the size like twice for future AND implement GC on saving.
There were few examples here in this thread that clarify things.
1. Cheating 50 million mats doesn't increase save dramatically - so mats are "safe" as they are not stored as single items. Safe to assume money and ammo works the same.
2. Crafting 2000 pistols at once and doing nothing with them does increase file size a lot (like 1MB, like it's expected).
But even this will not lead to a problem because even if you craft 2000 pistols you need to do something with them since you cannot move and your inventory is scrolling forever.
Safe to assume no one will move 2000 pistols to stash one by one (there is no bulk move for single items like weapons right?)
You either sell them or dismantle them or throw them on the ground.
In any of those cases we run GC every 24/48h of game time. Or every sleep - you go to sleep then we:
a) reset traders buyback (like its done now anyway but every 48h I think)
b) we clean up any stuff you thrown on the ground
c) we GC any memory used for items you crafted and dismantled (we dont need it, item is gone anyway)
d) we clean any crafting or owning history of items you no longer have from a/b/c/d. They are gone, no need to keep it.
If the save were limited to like 16MB AND there would be GC like above, then only way to crash it would be to craft 20.000 weapons in 24/48h and keep them in inventory or stash so they wont be GC'ed. This is unrealistic and edge case scenario that should never happen.
This fix is not that hard unless they hardcoded to keep history of items/crafting for some reason.
And since people are reporting some bodies still lying in the city after hours/days of gameplay that means something is not ok with GC and every such body is also saved adding to the problem.
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