SC Movement - Tempo Plays
In this season I tried a movement deck. It was fun to play and actually quite good. My main problems were:
1. There is no way to revive my archers so I can only play one viable round
2. It needs so many turns to prepare this strategy
3. You need decoys... Some cards which seem dangerous to trigger the removal of the enemy
The first and secound problem can be fixed by dry passing round one and hoping that my opponent will do the same in round two or by playing a really great first round with cards which are not necessary for the movement strategy - preferably a tempo play. On top of that it needs to be economical since you won't have many cards left (See Problem 3)
Do you experience the same problems? And do you know any good plays for the first round?
In this season I tried a movement deck. It was fun to play and actually quite good. My main problems were:
1. There is no way to revive my archers so I can only play one viable round
2. It needs so many turns to prepare this strategy
3. You need decoys... Some cards which seem dangerous to trigger the removal of the enemy
The first and secound problem can be fixed by dry passing round one and hoping that my opponent will do the same in round two or by playing a really great first round with cards which are not necessary for the movement strategy - preferably a tempo play. On top of that it needs to be economical since you won't have many cards left (See Problem 3)
Do you experience the same problems? And do you know any good plays for the first round?