Hi everyone so I'll just get right to the point of the post. disclaimer: I am not a dev so I don't know how to properly balance a competitive card game. But I do want to open a discussion about the current ladder and pro rank state, and how consistently high the playrate is of one neutral card, and the faction scenarios.
With that out of the way I wanted to talk about scenarios and heatwave. When scenarios were introduced, immediately artifact removal cards became auto include, not just a tech card, especially in pro rank. Then they took away most of the golds that had 'destroy an artifact' ability because of their tempo, so then bomb heaver became an auto include 5p card. This lead to very awkward situations where if your opponent had a scenario, bomb heaver exploded in value for 5P, if they didn't you were left with a dead 4 for 5 in your hand. fast forward to heatwave getting a buff to 10p and bomb heaver being changed, and what a shock, heatwave is probably the single most played neutral in the entire game.
Patch after patch since scenarios have been added, they have had to be nerfed consistently, excluding Feign Death. Siege was OP so it got nerfed, same with ball. And it just makes you wonder, if they keep having to nerf these scenarios, but then nerf or remove cards that destroy artifacts so that you can try and get value for the cost of 13-15p in your deck, then what is the point of having these scenarios at all?
Now you could say "just make it so heatwave, and no other card can target scenarios at all. Let them get their full value." but then this would just lead to less creativity and diversity at the high level of play because then there would be no reason at all to not include scenarios in every deck.
With the transforming unit cards in their respective factions at least there is some room for interaction from the opponent. They seem fairly costed, and are open to being killed by units, specials, or anything inbetween. Some would say that whilst they are not perfect, they are closer to being a balanced interaction then scenarios ever were to being with.
I know Siege and Feign Death do not currently see a lot of play, but the other 4/6 do, I would say I run into haunt hunger more than any other match up. Anyway that's my post. Again I wanted to reiterate I know I'm not a dev and don't know what balancing is, and if we are being completely honest, there are a lot of other balancing issues besides scenarios and heatwave, it's hardly an issue. I'm not saying that heatwave and scenarios are breaking the game or anything. All I'm saying is it seems like they have an awfully high playrate, which leads to rather boring games.