We know of the following things regarding crafting;
1. Crafting was disabled in the 4 hour demo, there is a crafting bench in V's armoury in the Watson megabuilding (only apartment you can own in the game by the way)
2. There is a dedicated crafting skill tree under 'Techie attribute'.
3. Supposedly according to Tost (a while back so who knows if it has been changed), crafting weapons is better than acquired weapons. We know you can upgrade your weapons to 'Legendary' status via a perk. NC2 states you could only get legendary weapons via bosses or loot caches so what is with the discrepancy?
4. There is a Kiosk dedicated to disposing junk, as well as selling junk to vendors
This tweet is outdated by the way, so who knows what has been changed
In Witcher 3, you could only brew potions/decoctions/bombs by yourself, provided you had the manuscript/ingredients. Whereas weapons/gear, Geralt had to visit a specialist Blacksmith/Armourer with the relevant Diagrams/crafting material.
I'm guessing schematic will just be a shard you pick up that has the following information you need to then be able to craft an item?
Hopefully we can sell items at full price to vendors as opposed to Witcher 3 where we got ripped off from vendors thanks to CDPR woeful ingame economics.
Also remember how alchemical/crafting ingredients had weight capcity but was patched out eventually, leaving only junk (that has yet to be sold/dismantled), glyphs/runes and weapons/gear/ Roach items such as saddlebags/blinders/monster trophies carrying weight.
We know that there is a perk that allows V to carry more weight under BODY attribute. No mention if we can increase that via Cyberware.
Hopefully navigating through the inventory/storage system won't be as buggy as Witcher 3 was.
1. Crafting was disabled in the 4 hour demo, there is a crafting bench in V's armoury in the Watson megabuilding (only apartment you can own in the game by the way)
2. There is a dedicated crafting skill tree under 'Techie attribute'.
3. Supposedly according to Tost (a while back so who knows if it has been changed), crafting weapons is better than acquired weapons. We know you can upgrade your weapons to 'Legendary' status via a perk. NC2 states you could only get legendary weapons via bosses or loot caches so what is with the discrepancy?
4. There is a Kiosk dedicated to disposing junk, as well as selling junk to vendors
This tweet is outdated by the way, so who knows what has been changed
In Witcher 3, you could only brew potions/decoctions/bombs by yourself, provided you had the manuscript/ingredients. Whereas weapons/gear, Geralt had to visit a specialist Blacksmith/Armourer with the relevant Diagrams/crafting material.
I'm guessing schematic will just be a shard you pick up that has the following information you need to then be able to craft an item?
Hopefully we can sell items at full price to vendors as opposed to Witcher 3 where we got ripped off from vendors thanks to CDPR woeful ingame economics.
Also remember how alchemical/crafting ingredients had weight capcity but was patched out eventually, leaving only junk (that has yet to be sold/dismantled), glyphs/runes and weapons/gear/ Roach items such as saddlebags/blinders/monster trophies carrying weight.
We know that there is a perk that allows V to carry more weight under BODY attribute. No mention if we can increase that via Cyberware.
Hopefully navigating through the inventory/storage system won't be as buggy as Witcher 3 was.
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