Lytha;n6969990 said:Hm. I had a massive streak of losses last night, when I "just wanted 1 more win to get the 1st level up and get a keg". Matchmaking might have punished me for winning so badly against the newcomers the day before.
Sure, the increasing anger after the first 6 lost matches did not help the focus; but I am not sure I could have won against the later dozen with the crappy hands I had anyway.
I had the same happen to me yesterday. I had a bad losing streak and barely got enough wins to get my keg. At least i got Isengrim and Roach out of that keg, so it wasn't a bad day after all.
I was hoping I could get some advice. I've been gathering scraps for a while now in order to finally get Aglais, since she seems to be a key card in a lot of Scoia'Tael decks. I'm more than halfway through to get her, however I've been wondering, if it's actually the right moment to create the card and if there aren't any other cards which would benefit me more at the moment. I'm aware that she is a must in almost all decks, however I'm not sure how much of an impact she will have on my deck in it's current state.
I'm currently running a variant of the spell engine. My current core consists of 2x DB Archers, 3x Mercenaries and 2x Blue Mountain Commandos. So I obviously use the first two to either take down the key cards of my opponent or buff whatever cards I have on the field. I've added 2x Hawker supports, but as you can imagine, I've found myself barely using them, since they're squishy targets. I only use them in my late game, if the conditions are right. I've also added 2x Mahakam Defenders to take some value to the next rounds. So far so good, however this leaves me a bit concerned.
There are times where I cannot pack a serious punch. This is of course my fault entirely, because maybe I'm just overcommiting in some matches. Card advantage in this deck is a must, but there are situations were I cannot maintain it. The only heavy hitters which I have at the moment are Geralt, Ciri and Sheldon Skaggs. Combine that with my buffed Mahakam Defenders, then that leaves me overfocusing on the first row, which will end up seriously punishing me.
As of the special cards, I've got the Gift of Nature, Commanders Horn, 3x Swallow Potion and 1x Thunderbolt for buffing my units, 2x Manticore Venom and 2x DB Trapper to disrupt my opponents play and Toruviel. I personally preffer the Venom over Lacerate, since I find it better at taking down some specific targets. I've found the trappers to be quite effective against NR players. Even though it's predictable, they do sometimes lead my opponents to make mistakes. Toruviel is a card I cannot entirely rely on. It has given me some easy wins, but mostly because of my opponents inexperience.
Gift of Nature and Ciri were the first cards that I have crafted and I do not regret that one bit. They've made a really big difference in the deck. Im not really happy with Toruviel and I'm yet to test Isengrim. Luckily I got both in kegs.
TL;DR
GOLD: Geralt, Ciri
SILVER: Sheldon Skaggs
BRONZE: 2x DB Archers, 3x Mercenaries, 2x Blue Mt. Commando, 2x Hawker Support, 2x Mahakam Defenders,
SPECIAL: Commanders Horn, Gift of Nature, 2x Manticore Venom, 3x Swallow, 1x Thunderbolt, 2x DB Trapper
Despite the glaring flaws that I have mentioned, I'm quite satisfied with the deck. I can recall only two instances where I have been actually steamrolled by my opponent and most losses were only a close call. I've been wondering what cards could change this. The constant tweaking and modifying of the decks is the most fun aspect of the faction. To me at least. Since the Elves are a rather expensive deck, it might be worth discussing which cards are really a priority. I can see how some players can end up confused, impatient or frustrated about what direction to take with it. Finally getting to a card like Aglais might become a chore for some.